Operating a Chinese noodle restaurant
The gameplay of this game involves running an ordinary noodle restaurant. You will play the role of the restaurant's operator, responsible for all aspects of the restaurant's operation and management, including recruiting staff, arranging tables, promoting the business, setting noodle prices, and more

Strategic gameplay
You need to consider factors such as the economic situation of the noodle shop, the number of staff, and customer preference levels. Based on the actual situation, you should customize strategies. Only by implementing the correct strategies can you better operate the noodle shop. Otherwise, you may incur losses or even go bankrupt
Competitor's gameplay
When the game progresses to a certain stage, competitors will appear to disrupt your operations. You need to outperform your competitors in terms of weekly profits to make them retreat in the face of difficulties, thereby defeating them
After defeating a certain number of competitors, you will reach the end of the game
A collection of authentic noodle dishes
You can learn the preparation of various noodles to enrich your menu. These noodles are mainly from China. Perhaps you have never heard of these noodles, but in the game, information about their origin and other aspects will be introduced. Perhaps while playing the game, you can increase your understanding of noodles from different regions
(Most of the noodle recipes in the game have been personally tasted by the authors who traveled to the local area for tasting)
There is more than one way to make money
Is it better to pursue low profits but high sales volume, or to become an expensive yet exquisite noodle restaurant? Which method can make money? Actually, as long as the operation is reasonable, you can make money. You can completely build a profitable noodle restaurant based on your business philosophy
Hello everyone, City Noodle Shop Simulator has been updated to version 1.1. The update details are as follows:
Developed a new \"Create New Noodle\" feature; the research time is determined by the chef\'s average stats.
[/*]Removed the loan limit; you can now take a loan of 1 million at the start of the game.
[/*]If the player has debt when the final ending is triggered, the ending cannot be achieved.
[/*]Optimized some UI elements to improve the art quality.
[/*]Improved the algorithm for deducting customer popularity; it now deducts popularity based on the customer\'s level.
[/*]When replacing chairs of different grades, the previous chairs will be automatically sold, and the money will be refunded.
[/*]The \"Skip Preparation\" function becomes available after defeating the first competitor.
[/*]Added sound effect prompts when using the \"Skip Preparation\" function.
[/*]Added a \"Pixel Density\" setting in the options; lowering it can make the game run smoother on lower-end devices.
[/*]The credits (STAFF roll) can now be skipped. After skipping, the game returns directly to the current progress instead of the title screen.
[/*]Increased the price of \"Learn New Noodle\" due to the addition of the \"Create New Noodle\" system.
[/*]Slightly increased the management difficulty in the \"Business District\" scenario.
[/*]Fixed an issue where the \"Weekly Customer Count\" and \"Weekly Revenue\" achievements could not be unlocked.
[/*]
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