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Thanks for playing Loki's Revenge! Just a small patch with some fixes and tweaks based on Day 1 player feedback and bug reports.
Fixed a bug where the timer would stop working after increasing the Vengeance level
Made Swarm enemies faster
Rebalanced the global stat upgrades as follows:
Area decreased to 5% per level, max of 25%
Attack decreased to 5% per level, max of 25%
Cooldown decreased to -1% per level, max of -5%
Dodge Chance decreased to 1% per level, max of 5%
Luck decreased to 1% per level, max of 5%
Speed decreased to 1% per level, max of 5%
XP Modifier decreased to 1% per level, max of 5%
Made Bifrost Shards bigger so that they're more noticeable
Just those few quick changes for now - more updates coming soon!
I really appreciate everyone who's played the game and shared any feedback, bug reports, reviews, or just how much they've been enjoying the game. It all means a lot to me.
The wait is over - Loki's Revenge is OUT NOW in Early Access!
Lokis Revenge is a survivors-like roguelite where you play as Norse gods fighting Lokis army of monsters to prevent Ragnarok! Level up to gain powerful upgrades and explore hand-crafted maps to find secrets. Build the ultimate overpowered god with permanent upgrades and master each gods signature ability.
The Early Access version of the game has the following content on day 1:
3 playable characters: Thor, Sif, Odin
Each playable character has a signature Active ability (right click or triggers)
Permanent meta progression via stat upgrades that affect all characters
25+ Boons (stat upgrades, weapon-style boons, status effects, and passives)
1 map with hidden secrets, a challenge area, and a final boss
Achievements (in-game, Steam achievements coming soon)
Steam Cloud save support
If you played the demo - your demo save ports over automatically
Vengeance levels - the ability to loop a run with harder enemies
There's a ton of content planned for the full version of the game - but I need player feedback to help shape it! I'm a solo dev who's been making this game for a year and a half, so I've certainly got blind spots. The Early Access version represents the starting point after iterating on the demo with players. There's currently a 10% launch discount on the 1.99 USD price. The price will increase as new content gets added in Early Access as a way to be fair to players who support the game early. (Please see the other announcement posts for details)
If you end up buying and playing the game, I'd greatly appreciate your thoughts! Thank you!
Hi everyone! I've gotten some questions about the Early Access launch, pricing, updates, etc. and wanted to make a definitive post here with all the information.
A new boon, Vampiric Wing, has been added! This boon has a very small % chance to heal you (and fully heal on its final level) every time you hit an enemy with an attack
Kaun Challenges have been added! There's 1 to find in Midgard for now, but more are planned. These challenges require you to kill a specific number of enemies while standing in a specific area to unlock a new boon. Vampiric Wing is the 1st of these!
A new Weapon-type boon, Fire Wand, has been added! You can get this from the Bifrost gift when defeating a mini-boss enemy. The fire wand fires a slow-moving fireball at a random enemy. When fully leveled, the fireballs spawn much quicker and deal more damage
The level cap has been increased from 100 to 1000
New achievements
Steam Cloud Save support
Various bugs have been fixed and tweaks have been made, such as:
Fixed a bug where a boon found in the map wouldn't be able to be leveled during that run
Fixed a save file bug where the game would've missed new boons added in updates
Tweaked the volume and pitch of some SFX
Adjusted some VFX, like the level up falling XP gems
Increased the number of enemies Odin's spear, Gungnir, pierces to 5
Adjusted the hitboxes and sorting of trees in Midgard
Please note that the demo will no longer be available when the full version of the game releases! This is because it's a lot of work to maintain 2 versions of the game that fairly limit the content in the demo, while also representing the current state of the game well.
My intention is to release meaningful updates about once per month. That frequency may vary in either direction based on a variety of factors. If people are finding bugs, I'll try to fix those faster. If I'm not able to make enough changes in a month, I may wait to release an update until I can.
This is the type of content I'd like to update the game with:
More maps
More characters
More boons
More Kaun challenges
More bosses and enemy types
More permanent upgrades to spend gold on
QoL features like a compendium
New modes
New content I'm not even thinking about based on player feedback!
However, to be fully transparent, I can't make specific commitments to the frequency or type of updates for a few reasons:
Loki's Revenge is a side project for me - I have a full time job and other responsibilities outside of working on the game, which limits how long I can work on it
I'm a solo developer, so if I can't work on the game, nothing gets added to it
If the game sells poorly, I frankly can't justify a long timeline of updates when I could be working on new games
No matter what happens, I truly intend to release a 1.0 version of the game and exit Early Access at some point. That could be a couple of months, it could be a year. It totally depends on how the game does after launch.
The game will be 1.99 at launch, with a 7-day discount of 10% for early players as an extra thank you
As the game gets bigger and heads toward 1.0, the price will increase. I'm not 100% sure on the final price, since it will depend on the final content. The goal is to thank players who jump in early by having a reduced price. Whenever a price increase is coming, I'll give plenty of heads up and be very clear about it.
It's official - Loki's Revenge launches in Early Access on June 23, 2025!
Here are some key details:
The game will be 1.99 at launch, with a 7-day discount of 10% for early players
There will be a bit more content than the current demo version - some new boons and achievements, some balance tweaks, etc.
It will support Steam Cloud Saves at launch, with Steam Achievements coming soon
When the full game releases, the demo will be taken down. It's difficult to maintain both versions of the game as a solo dev, and I don't want players to play a very outdated version of the demo when the game is much farther along.
My goal is to update the game at least on a monthly basis with new content, but that will depend on what needs to be added
As the game gets bigger and heads toward 1.0, the price will increase. I'm not 100% sure on the final price, since it will depend on the final content, which will depend on player feedback. The goal is to thank players who jump in early by having a reduced price. Whenever a price increase is coming, I'll give plenty of heads up and be very clear about it.
I'll continue to post announcements here as new details and plans become clear. Until then, enjoy the new Next Fest demo with Odin now playable until launch!
Exciting news - Loki's Revenge will be participating in Steam Next Fest this month!
[img src="https://clan.cloudflare.steamstatic.com/images/45130369/355b8ab3b280d5fc202a35516264e28c28174e44.png"][/img]
To celebrate, a new demo update will be available during Next Fest that now has Odin unlockable and playable!
The Allfather himself wields Gungnir, his legendary spear. Odin is built like a glass cannon - he has lower health than Thor and Sif, but has higher attack, weapon speed, etc.
[img src="https://clan.cloudflare.steamstatic.com/images/45130369/64626721446c1207243b0b3439eca9cb2df38816.gif"][/img]
His active ability spawns his wolves, Geri and Freki, to help mow down enemies. Once spawned, Geri and Freki will bounce across the screen and deal high damage to any enemies they run into along the way. They really help with crowd control when tons of enemies are on screen!
[img src="https://clan.cloudflare.steamstatic.com/images/45130369/833989e592d191632ad9567f4e13bdf1f80cd17d.gif"][/img]
Being in Next Fest also means that the release of the game is also coming soon! I'll share specifics very soon, but just know that the Early Access release of Loki's Revenge is just around the corner!
The most requested feature is now here - Auto Aim!
Auto Aim is now enabled by default, but can be turned off in the Options menu.
Thanks for playing!
Couple of small fixes in this build:
The wait is finally over - Loki's Revenge Demo v0.2 is now LIVE!
This update has been long in the making, and I'm so excited to finally release it.
This demo contains:
The Loki's Revenge Demo update v0.1.4 is now live! It's been a little bit since the last demo update (lots of big life stuff), but this is a major one for the game so far.
Thanks for playing the Loki's Revenge demo! In update v0.1.3, there's a few minor fixes and tweaks:
The Loki's Revenge Demo update v0.1.2 is now live! This update comes with the following changes and fixes based on player feedback:
Hello - thank you all for playing the Loki's Revenge demo! I've released a minor patch update that fixes the following issues:
The Loki's Revenge Demo is available NOW! I hope you enjoy this small slice of what the full-game will have to offer. Play as Thor and try to take down 500 enemies. I hope you enjoy the demo and look forward to any and all feedback!
After eons of being imprisoned by the Asgardian gods for his crimes and trickery, Loki has broken free and is taking revenge! Loki has unleashed his army of loyal monsters to terrorize the realms and take control from the Norse gods. Fight back as one of your favorite gods and defeat Loki and his army!
Draugrs, ogres, wolves, and the jotnar - they all fight for Loki and must be stopped! Defeat wave after wave of large hordes of monsters and bosses. Some monsters behave differently and will, for example, shoot projectiles.
Every god has their own, unique ability you can activate. For example: Thor uses his lightning powers to double all of his stats, while Sif channels the energy of the bifrost to heal herself. Each god's ability creates unique play styles!
When defeated, enemies will drop XP. Collect enough and you'll level up and get to choose from 3 powerful Boons! Boss enemies will also drop a Bifrost Shard that gives you access to unique Boons. Some Boons boost your stats, some give you new ways of attacking enemies and dealing damage. Collect as many as you can to build the ultimate overpowered god!
Gods never die! After dying or completing a run, you'll have the opportunity to spend your hard-earned XP on permanent upgrades. Boost stats for gods or select upgrades unique to each god to make your favorite even stronger!
Each map is hand-designed - no procedural generation here! Hidden within each of them are powerful upgrades. Once you find them, they'll be permanently added to your available pool of upgrades for future runs.
10+ playable Norse gods
30+ Boons
Permanent upgrades
Multiple maps to explore with secrets and hidden unlockable Boons
30+ Achievements
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