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Vital Shell is a science-fantasy survivor-like experience with a distinct PSX-era look, complete with an ambient jungle soundtrack. Take control of your favorite fantasy archetype expressed as a mech. Battle relentless waves of enemies in desolate, dream-like environments. Equip your shell with unique weapons, traits, and powerful abilities, designing potent builds and synergies with every run.


Features

  • Fast runs, 20 minutes to reach the level's boss

  • Five unique stages

  • Five fantasy archetype inspired mechs

  • 69 weapons and abilities

  • Level up as you progress through waves

  • Select weapons, unique abilities, and traits between waves

  • Socket weapons with crystals to generate powerful effects

Vital Shell
MarvinWizardDeveloper
MarvinWizardPublisher
Q4 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Patch Notes - Demo Week 1

I can\'t post demo patch notes directly to the demo page, so will periodically update here with changes. I keep things live and up to date on Discord if you\'re looking for more frequent updates.\n\nV 0.8.1.12

  • Added the gem unlock for maxing out devotion to Divinity,

    [/*]
  • Altered the fragmentation resonance to also split force weapons attacks into multiple projectiles,

    [/*]
  • Minor buff to force weapon damage,

    [/*]
  • After wave 10 enemies have a chance to drop a new item that attracts crystals,

    [/*]
  • Actually reduced the final bosses HP

    [/*]
  • Adjusted wave reward schedule to have a more consistent pace of macro level build decisions,

    [/*]
  • Weapon choices now indicate what their potency effect is

    [/*]

V 0.8.1.14 - Small Fix

  • Mouse captured during windowed gameplay to prevent clicking outside of the game

    [/*]

V 0.8.1.15 - Localization Correction

  • Fixed the localization descriptions for the 4 color resonance unlocks

    [/*]

V 0.8.1.16

  • Fixed a big where the player could become invincible,

    [/*]
  • Fixed a bug where collection range was not resetting between runs

    [/*]

V 0.8.1.17

  • Fixed a bug where burn continued to tick on invisible felled enemies

    [/*]
  • Audio refactor , balanced audio across the spectrum and made adjustments to prevent audio clipping

    [/*]
  • Added enemy hit confirmation SFX

    [/*]
  • Added player taking damage SFX

    [/*]
  • Added an animation & SFX for picking up specials/health/crystal magnets

    [/*]
  • Adjusted enemy projectiles to (hopefully) improve visibility

    [/*]

\nHuge thanks to everyone who\'s played and provided feedback, it really helps to drive things forward and refine the experience.\n\nYour friend,\nMarvin Wizard

[ 2025-09-13 01:52:23 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04 LTS or equivalent
  • Processor: 4 Cores / 2.5 GHz+Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Xe / Nvidia GTX 970 / AMD RX 570 (Mesa 22.0)
  • Storage: 1 GB available space
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