
Vital Shell is a science-fantasy survivor-like experience with a distinct PSX-era look, complete with an ambient jungle soundtrack. Take control of your favorite fantasy archetype expressed as a mech. Battle relentless waves of enemies in desolate, dream-like environments. Equip your shell with unique weapons, traits, and powerful abilities, designing potent builds and synergies with every run.

Features
Fast runs, 20 minutes to reach the level's boss
Five unique stages
Five fantasy archetype inspired mechs
69 weapons and abilities
Level up as you progress through waves
Select weapons, unique abilities, and traits between waves
Socket weapons with crystals to generate powerful effects

Howdy everyone, \n\nApologies for the delay on getting these notes up, I\'ve been heads down tidying up some new content for Next Fest. I\'ll be focusing on that for the next two weeks, but still of course addressing any bugs and issues that arise.\n\nV 0.8.2.0
Increased proc rate of Strike Reflex,
[/*]Increased proc rate of lethal strikes,
[/*]Increased hitbox of omega cannon,
[/*]Rocket Storm now initiates in the direction the player is facing,
[/*]Rocket Storm explosion impact radius increased,
[/*]Added setting to toggle auto attacking (Enables full twin stick style controls),
[/*]Added tooltip explaining reclamation, Sparks recovered at the end of each wave,
[/*]Adjusted rank thresholds,
[/*]Added steam cloud support - cross platform/device progress & Demo progress applied to full game
[/*]
V 0.8.2.1
Fixed steam cloud Linux directory, progress should sync between PC & Linux now
[/*]
V 0.8.2.2
When focusing level up choices, the respective stats will now flash on the info carousel.
[/*]Slightly reduced knockback provided by the Windstone gem.
[/*]Fixed a bug where the orbs would overlap when applying the Radiation resonance to multiple weapons.
[/*]Rocket Storm\'s range has been reduced, and its hit box increased. It should now create a more proper ring of explosions around the player.
[/*]Bosses now drop reroll gems which allow players to reroll on wave and level up rewards. \nNote: subsequent levels include mini bosses which also drop these, increasing their availability as you progress through the game.
[/*]Final Score calculations have been adjusted to be a combination of total sparks collected via drops & reclamation through wave 19, then a bonus for how quickly the boss is felled on wave 20. The final boss wave can no longer be farmed for sparks, and conversely the player is rewarded for quickly defeating the boss.
[/*]High scores have been wiped, to ensure new S Ranks are properly saved.
[/*]Introduced boss music for the final wave. Note: this is a proto version as I explore the Godot APIs for more complex BGM behaviors.
[/*]
Thanks for taking a look. I really appreciate everyone playing and providing feedback.\n\nYour Friend,\nMarvin Wizard
Minimum Setup
- OS: Ubuntu 18.04 LTS or equivalent
- Processor: 4 Cores / 2.5 GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Iris Xe / Nvidia GTX 970 / AMD RX 570 (Mesa 22.0)
- Storage: 1 GB available space
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