
Vital Shell is a science-fantasy survivor-like experience with a distinct PSX-era look, complete with an ambient jungle soundtrack. Take control of your favorite fantasy archetype expressed as a mech. Battle relentless waves of enemies in desolate, dream-like environments. Equip your shell with unique weapons, traits, and powerful abilities, designing potent builds and synergies with every run.

Features
Fast runs, 20 minutes to reach the level's boss
Five unique stages
Five fantasy archetype inspired mechs
69 weapons and abilities
Level up as you progress through waves
Select weapons, unique abilities, and traits between waves
Socket weapons with crystals to generate powerful effects

Howdy All,\n\nIts hard to believe launch day is here. This started out as a way for me to learn game dev and somehow turned into a proper game. I truly appreciate everyone who has provided feedback and support along the way.\n\nIm launching with 5 levels, 5 characters, 5 bosses, 5 mini bosses and a spread of unlockable weapons and abilities to get your buildcraft on. There is also a time attack mode with leaderboards available once you clear the final boss (P.S. you can unlock it immediately on your second memory card profile if you want to get straight to it)\n\nIn terms of content updates, I am exploring local co-op and working on acquiring more localizations. I also expect there will be plenty of bugs I did not uncover and balance patches in the coming days and weeks.\n\nSpeaking of which, a few small changes already:
Strike Reflex proc rate has increased
[/*]Drain Life proc rate has increased
[/*]Flurry now increments at 2% per proc down from 5%, still capping at 30%
[/*]Lethal Strikes now increments at 2% per proc, up from 1%, capping at 30%\n
[/*]
Additionally, I wanted to call out a few known issues that I am actively working on:\n\n1. While playing with a controller on PC, sometimes mouse drift can cause wave reward options to appear highlighted twice. Controller input should now immediately fix this, but a more robust solution to cleanly transition between the two and manage UX differences is in the works.\n\n2. Japanese localization has performance issues on Linux related to Godots translation server. This only causes some delay on loading text heavy screens, and does not impact actual combat/gameplay. I am rapidly working on a fix for this.\n\n3. The main game font works great across most languages but is very unwieldy with Cyrillic characters. I have a temporary font right now, but I am working on ensuring the Russian localization preserves the menu aesthetic and is comfortable for players to read.\n\nI hope you all enjoy the game, it has been a blast to make.\n\nYour friend,\nMarvin Wizard\n
Minimum Setup
- OS: Ubuntu 18.04 LTS or equivalent
- Processor: 4 Cores / 2.5 GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Iris Xe / Nvidia GTX 970 / AMD RX 570 (Mesa 22.0)
- Storage: 1 GB available space
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