Hi everyone! I know it's been quiet for a minute, but the whole campaign needed to be scrapped and rebuilt from the ground up and that takes time. However! It's now time to reveal some more details about the new campaign mode for uFactory!
A Whole New World
First off, say goodbye to the old blocky planets and hello to the new hi-def smooth ones! These planets are much more fitting with uFactory's existing aesthetic.



uFactory's new planets take quite a while to generate, so a new one will *not* be generated for each new campaign game. The game will ship with a couple different worlds to try out, and there will be a menu if you want to take on the time and CPU crunching of generating a new one yourself:
Starting a Campaign
When you start a new campaign, all locations and roads are drawn randomly on the planet you've chosen.
You're then presented with a choice of where to found your company's headquarters. Each city provides its own special bonuses:

You'll then be provided with an option for your preferred tutorial level, something the previous iteration of uFactory's campaign sorely missed:

If you choose the first option, you'll be provided with a tutorial mission by the mayor of your home city:
Building Your Empire
Once you've chosen where to place your HQ, you're ready to start building your manufacturing empire. To get started, you'll need to find an appropriate building to build a factory in. These buildings are located in industrial districts of cities. So, choose the city you want to build in, and you'll get a list of spaces that are up for rent:

Some of the larger spaces require you to have a better credit rating before you can rent them. You can improve your credit rating by paying your obligations on-time!
Once you have your factory space, you'll need to build out the interior and then set up the logistics, which is extra easy with uFactory's new Factory management window:

This window will allow you, for each of your factories, to set a target efficiency (i.e. production multiplier), view your current production and stock levels, review and establish new orders, and set up automatic overstock rules.



Once you've got your factories set up, you'll be able to review their profitability in the P&L tab:
A Face To The Name
Finally, the last surprise for this devlog update... as you may have noticed in the mail screenshot above, uFactory now has person avatars for the people in the game simulation... including your CEO! You'll be able to design your own character and put a face to the names of the business leaders and government officials you'll be interacting with in the campaign!

A lot of the interfaces and features presented here still need a lot of tweaking and love, but the pieces are definitely starting to come together! There are more surprises to come as progress is made on the campaign mode... No release date yet, but we'll let you know as soon as we do. Stay tuned for more updates!
[ 2022-09-01 17:44:30 CET ] [ Original post ]