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Hi everyone! Progress continues on uFactory! The next update didn't quite make the hoped-for February launch date, but it is feature-complete and all that remains is content creation, bug fixes, and lots of testing. The current plan is to have 2.1 out in Steam Beta within the first two weeks of March.
What will be in this new update? Well, the first big feature is bringing back the pipes and vents from the old version of uFactory, as detailed in previous devlogs.
There will also be a bunch of new advanced conveyors to squeeze out as much efficiency as possible!
But in addition to that, there's a bunch of quality-of-life fixes going in, like copy/pasting machine settings, drawing belt corners automatically, UI scaling for high-res displays, and enhanced commodity and process informational displays, allowing you to make the most informed decisions possible.
In addition, work continues on the tooling used to create content, both for the core game and for modders. Two key updates are: (1) the windows editors have been combined into a single program (previously, there were separate editors for commodities, machines, and levels), and (2) there's a new editor built into the game to allow you to generate your own process diagrams for modded production processes.
As always, if you want to keep up with the development progress, check the Live Development Roadmap or join our Discord Server.
Thanks again for supporting uFactory! I'll have this update out as soon as possible.
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