In-Factory Features:
- Each tool in your arsenal is highly configurable, giving you unprecedented levels of control
- An interactive highly-interlinked tablet manual guides you through the materials and processes you need to succeed
- Each standalone scenario provides a unique challenge, with optional objectives to turn up the difficulty on additional playthroughs
- Ubiquitous status panels and detailed usage graphs allow you to make informed decisions about expanding production
- Fully-involved tutorial provides coverage of all core concepts, leaving the logical challenge up to you
- Player-customized branding allows you to add your own splash of color to your factories
Content:
- 10 Factory Scenarios with 35 Objectives
- 73 Unique Machines to build and customize
- 13 Different Conveyor Belt types to get things where they need to go
- 372 Conveyable material, liquid, and gas types to build and with which to build
Hi everyone! uFactory is just about to release, so here\'s the final pre-release devlog!
It\'s been a long journey to get here, so I want to outline what comes next:
Post Release Plans
Modding Support
First thing that will happen post-release is a series of guides on using the tools built into uFactory to mod the game. The plan is to build a user-editable wiki with guides and screenshots and release a sample mod to show how its done. This will also come with Steam Workshop integration so you can share your mods with other people!
The tools are already there, we just need the starter documentation to get the community going on the modding journey!
Additional Content
If sales and interest supports it, the plan is to keep releasing steady new content packs and levels to play for free.
Planet Campaign?
While the planned planetary campaign didn\'t make it into the main release of the game (it was an albatross holding it back, the resources just weren\'t there to do it justice), the hope is that post-release sales will be enough to help fund the development of the campaign proper. It already exists as a prototype, but it needs a lot of work and balance and testing before it could ever be released. As such, if sales are enough to justify it, it would be released as a paid DLC, but with a steeeep discount at launch as a thank you to Early Access players.\n\n
You may have noticed that much of the above is conditional on sales and player interest. Unfortunately, uFactory in Early Access has not sold anywhere near well enough to sustain development costs, and has ultimately led to a loss. Therefore, if post-release sales do not justify additional development, then the mod documentation will likely be the last update. If you want to see more content, please help spread the word!
Minimum Setup
- Processor: 2.5GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1GB Video Memory
- Storage: 500 MB available space
Recommended Setup
- Processor: 3.5GHzMemory: 12 GB RAM
- Graphics: 4GB Video Memory
- Storage: 1 GB available space
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