Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
[ 2019-03-19 12:50:01 CET ] [ Original post ]
- Nightmares from the Deep: The Cursed Heart Linux Depot [476.22 M]
You are a museum owner pursuing an undead pirate who kidnapped your daughter. You quickly realize that the villain is entangled in a tragic, centuries-old love story, and wants to resurrect his mistress with the girl’s life force. You feel sorry for the pirate, but you have to stop him before it is too late for your daughter…
You will leave the modern museum quickly, and find your way to rundown pirate settings, all of them three centuries old. Since the time of the golden age of piracy, the locations have become neglected, deserted and overgrown with plants. Full moon, bones laying on the ground, and a skull-shaped rock add to the dark atmosphere of the mysterious island.
What tragic events took place on the island before your arrival? What evil powers can make an old, rotting ship sail? Is the horrifying, undead pirate really as evil as he seems?
You will find answers to these questions during your trip through the ghost ship haunting the seas of the Caribbean, the grim Skull Island where pirates’ bones cover the ground, a ruined fortress ridden by cannonballs and catacombs stretching below the island’s surface. Are you strong enough to save your daughter? Will you dare to lift the curse?
Features
- Special Collector’s Edition version full of exclusive extras!
- Switch between Hidden Object and Mahjong puzzle!
- Amazing storyline;
- AAA-quality cinematics;
- Astonishing sceneries;
- Clever puzzles;
- Collect 12 Cursed Doubloons!
- Face the fearsome Captain Remington and his crew!
- OS: Ubuntu 12.04 (32/64bit)Memory: 512 MB RAMGraphics: 128 MB VRAMStorage: 1 GB available space
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)Memory: 1 GB RAMGraphics: 256 MB VRAMStorage: 1 GB available space
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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