
Vending Machine Co., a cozy management game where you grow a vending machine business across a Japanese-inspired city full of life, charm, and opportunity.
Start small, with just a few machines and limited items. Choose your first neighborhood—will you begin in the quiet streets of Komorebi Homes or the bustling pop culture paradise of Otaku Alley?
Explore the city map and unlock new districts, each with unique residents and preferences. From tired salarymen in the business district to curious tourists near temple grounds, everyone needs a snack, drink, or quirky gadget—and you’re here to deliver!
Core Gameplay:
🗾 Explore and unlock neighborhoods with different buyer types
🛠️ Install and upgrade vending machines across pre-set city spots
🛒 Buy wholesale items like ramen, gachapon toys, green tea, and gadgets
💸 Set prices based on local demand and daily market trends
📦 Add machine features like drink heaters, coolers, and QR payments
🎮 Enjoy chill upgrades, cozy vibes, and satisfying sales flow
As your empire grows, so will your catalog. Stock seasonal goods, keep up with trends, and make each machine a perfect match for its area.
Whether you’re optimizing profits or just vibing with the ambient lo-fi and cicadas, Vending Machine Co. lets you build your business at your own pace with different game modes that fit your preference!
Get ready for our biggest demo update yet! This patch focuses on new machines, UI polish, economy updates, and tons of quality-of-life improvements.\n\n
New Content
\n- \n
- New machine sprites with improved import & size optimization\n
- Introduced machineType enums for smoother system expansion\n
- Added expired machine system for time-based challenges\n
- New rent indicator setup for machine state clarity\n
- Fixed fuse mini-game and improved reward/repair feedback\n
Economy & Systems
\n- \n
- Auto price button added for quicker setup\n
- pricingController and economyController fully reworked\n
- USD currency system now supports whole & decimal display\n
- Adjusted dynamicHotItem logic: random interval replaced with a consistent 9-day rotation\n
- 20-day unlock category system added for long-term goals\n
UI & UX Updates
\n- \n
- New animations across menus and panels\n
- Buttons system refactored + autoTilting behavior\n
- Fullscreen back button for area unlock panels\n
- Improved canvasGroup transitions & instant animation support\n
- ClearButton visibility now updates dynamically\n
- Added end panel arrow indicators for better navigation\n
- Refined tablet and numpad panels with smoother transitions\n
Gameplay & Interaction Fixes
\n- \n
- Better and easier item restocking in the machines that feels way more natural!\n
- Backpack panel failsafe prevents input spam\n
- ESC key handling improved checks backpack & transitions safely\n
- Door action clearing logic improved\n
- Box interaction fixes: hover delay reduced, rewards & repair checks improved\n
- Machine repair & cleaning mini-games refined with ESC key integration\n
- autoSnapController refactored for stable positioning\n
- Attachment Z-axis alignment fix\n
Audio & Tools
\n- \n
- Added new SoundEffect Creator Tool for better and more lively sfxes.\n
Polish & Optimization
\n- \n
- Major UI polish pass on panels, animations, and buttons\n
- Data update and performance improvements across systems\n
- General fixes & small tweaks to enhance demo stability\n
Technical Changes
\n- \n
- storageType and buildType refactors for improved data flow\n
- questController build type check added\n
- machine setup checks for rent & state validation\n
- autoTilter component introduced for smoother UI interaction\n
- setDirty fixes to prevent UI refresh issues\n
\n Tip: You can now adjust pricing faster, identify expired machines, and manage your network of vending machines more efficiently than ever before!\n\n\n
Bug Fixes
\n- \n
- Fixed various UI animation glitches\n
- Fixed currency rounding issues\n
- Fixed tutorial ownership checks\n
- Fixed rare attachment collision problems\n
- Fixed unlock/backpack instant show bugs\n
- Fixed multiple ESC-related freezes\n
\n\nThank you for playing the demo and sharing your feedback!\n\nYour suggestions help us shape the full release. Stay tuned for v0.9.0 where well introduce even more content, and additional upgrades!\n\nOur barista game Cats & Cups coming out this Weekend!
\n\nPlay as a barista in a cat-inspired coffee shop, where your customers are cats! Brew coffee and various drinks. Wholesome and cozy hand-drawn art, various mini-games and a lot of cats & coffee! Learn to craft complex orders, keep your catstomers happy. \n\nWishlist it and don\'t miss 40% off on the release day.\n\nhttps://store.steampowered.com/app/3521410/Cats__Cups/Hey vending moguls! \nThis update brings another round of improvements, polish, and system tweaks based on your latest feedback and our ongoing work toward full release. Heres whats new:\n\n Gameplay & Systems\n Quest System refactored with Google Sheet integration \n Improved quest UI & scroll wheel overlay support \n Added pitch randomizer for map hover and refreshed coin stack sounds \n Object destruction now works correctly with scale punch animations \n Storage warnings optimized to prevent floating text spam \n SlotModel improvements: new lightweight removeItem and deterministic refresh delay \n Machine helper tools merged and simplified for faster runtime operations \n InputController now has ForceEndDrag failsafe to prevent UI drag glitches \n Machine condition & item interactability improved \n Upgrade data synced across areas, with new sell chance balancing \n Market hot items button added \n Rival machine systems reworked \n Reflection removed in dump helpers for faster slot access \n UI sync and toast utilities updated \n\n UI & Visuals\n Tooltip max width adjustments (720 540) for better readability \n Added locked overlay opacity on machine upgrade panels \n Updated CalendarButtonModel prefab visuals \n General upgrade button opacity and money color fail-safes improved \n Font updates, pie chart width adjustments, and better spacing for icons \n Added fade animations for stock parent canvases and UI panels \n Area panels, app views, and hierarchy layouts polished \n Transition curtain now uses a delayed fade-out check for smoother scene changes \n\n Audio\n SFX remix and polish pass \n Adjusted map hover pitch variation \n Temporary coin stack sound tweak \n\n Performance & Polish\n Multiple prefab updates across vending machine, house, and area variants \n Reduced unused button clutter on map panel \n Reflection-heavy code paths removed for faster iteration \n Minor bug fixes, log cleanup, and UI responsiveness improvements \n Sync and utility functions optimized across systems \n\n Misc\n Various balancing changes.\n Continued internal rework on quest integration and overlay canvas behavior \n Tons of invisible under-the-hood cleanups to keep everything smooth and deterministic \n\nWere getting closer to the next milestone thank you for playing and sharing your thoughts! \nWishlist and share Vending Machine Co. if you enjoy the chaos of vending management \n\n
\n\nCheck out the updated Next Fest Demo:\n\nhttps://store.steampowered.com/app/3622640/Vending_Machine_Co/
Vending Machine Co. Next Fest Demo Is Live!\n\nHey everyone! \nWere thrilled to announce that Vending Machine Co. is joining Steam NextFest with a special demo build available now. \n\nStep into the cozy, snack-filled world of running your very own vending empire in a charming Japanese-inspired city. Whether youre in it for the chill vibes or the strategic challenge, theres something here for you.\n\n Whats in the Demo\n\nHeres a sneak peek at what you can try during NextFest:\n\n Choose your starting neighborhood (Komorebi Homes or Otaku Alley) \n Place and upgrade vending machines \n Stock fun items like ramen, green tea, gachapon gadgets, seasonal snacks \n Set prices to match local tastes & market trends \n Experiment with add-ons like drink heaters, coolers, and QR payments \n Unlock new districts as you grow \n Enjoy the ambient lo-fi soundtrack, relaxing visuals, and satisfying sales flow \n\nThis demo is your chance to explore the foundation of the full game, give feedback, and get comfortable with the systems ahead of release.\n\n What We Like from You\n\nYour input during Next Fest is super valuable. If you try the demo, wed love to hear:\n\n What felt smooth / intuitive \n What felt slow, clunky, or confusing \n Any weird bugs, visual glitches, or broken logic \n What kinds of items or machines youd like to see \n Feedback on balance: pricing, demand, inventory, etc. \n Your favorite moments or features \n\nPlease share feedback via the Steam discussion page or our Discord. Well be reading every comment!\n\n Whats Next\n\n Well be rolling out patches and adjustments during NextFest based on your input \n Expect more features, machines, items, and districts in the coming weeks \n Full release is currently planned for Q1 2026 on Steam \n If you enjoy the demo, please wishlist the full version so youll be notified at launch \n\nThank you for supporting Vending Machine Co.! We hope this demo gives you a tasty taste of whats coming. \nSee you in-game, may your snack shelves never run dry!\n\n Rogue Duck Interactive\n\nhttps://store.steampowered.com/app/3622640/Vending_Machine_Co/\n\n
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Check our other Next Fest games too!
\n\nhttps://store.steampowered.com/app/3521410/Cats__Cups/\nhttps://store.steampowered.com/app/3771390/Carefully_Stamped/\nhttps://store.steampowered.com/app/3962270/Perfume_Atelier/Weve packed in a lot of fixes and improvements with this update! Heres whats new:\n\n
Gameplay & Systems
\n- \n
- EconomyController refactored, debugger added, and upgrade data sync improvements\n
- Hardcap removed from the economy system with exponential sellChance adjustments\n
- Hot item multiplier syncer added for better tracking of item boosts\n
- MachineConditionModel implemented for improved reliability\n
UI & Visuals
\n- \n
- AreaApp tooltip yOffset fix for smoother display\n
- HUD updates: hideHUD action refined, new currency handling (LS+J), and debug panel improvements\n
- Tablet visuals updated with fresh art assets and auto-importer fixes\n
Tools & Performance
\n- \n
- SpriteFilterModeConverter tool added, making filter mode changes easier\n
- Applied optimized max-size flow for images, improving memory performance\n
Misc Fixes
\n- \n
- Market filter improvements (FilterItemByName + tablet art import)\n
- Various text updates and minor stability improvements\n

Vending Machine Co Update 0.6.6\n\nHey Vending Tycoons! Were back with another update, and this one focuses on making your vending empire smoother, smarter, and way more strategic. Lets dive into the highlights:\n\n
Major Bug Fixes
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- No More Vanishing Stock \nSome of you reported that buying a lot of items at once sometimes caused them to mysteriously disappear. We tracked down the issue and squashed it. Now, when you bulk buy, every item youve paid for will properly land in your hands, ready to stock up your machines.\n
New Feature: Hot Items Button
\n- \n
- Ever wondered whats selling like crazy in each part of the city? \n
- Weve added a brand-new Hot Items button right on the map. Click it, and youll instantly see which products are trending in which neighborhoods. \n
- This should help you make better stocking decisions, whether youre placing soda near the salarymen, toys near families, or energy drinks in areas buzzing with night owls. \n
New Feature: Sell Chance Tooltips
\n- \n
- Pricing strategy just got a major boost. \n
- Now, every item you place in a vending machine shows a Sell Chance value in its tooltip. This number tells you how likely it is that customers will buy at the current price. \n
- \n
- If the sell chance is too low customers arent biting. Maybe drop the price to move that merchandise. \n
- If the sell chance is too high your stock is basically flying off the shelves. Maybe youre leaving money on the table. Raise the price and maximize your profits. \n
Wrapping Up
\nThis update may look small on paper, but its a big step toward making Vending Machine Co a deeper and more rewarding experience. Between bug stability, smarter stocking tools, and dynamic pricing guidance, your vending empire just got a lot more powerful.\n\nAs always, thank you for your amazing support and feedback. Keep sharing your vending stories, strategies, and memes with us. They help shape every patch we release.\n\nGo forth, stock smart, and may your machines never run empty! \n\n
Gameplay & Systems
\n- \n
- Introduced a Market Discount System that dynamically affects item pricing.\n
- Added Machine Rent Indicator for clearer rental tracking.\n
- Machine Storage Auto-Collect trigger implemented.\n
- Condition System improved with data decrease logic & day index limits.\n
- Minigames:\n [list]\n
- Added subscriber forceEndDrag handling.\n
- Input controller updated with ForceEndDrag actions on minigame end.\n
UI & UX
\n- \n
- Major UI updates & polish across menus and gameplay screens.\n
- Fixed arrow indicators for navigation.\n
- Refactored resolution settings for better stability.\n
- Added input box rotation keys & checkout scroll support.\n
- Improved cursor canvas sorting and warehouse box area sizing.\n
- Localization sync & updates across menus, backpacks, and general UI.\n
- Menu scene changes: Mode selection section removed from new game flow.\n
- Added full map screenshot integration.\n
Polish & Fixes
\n- \n
- General tutorial fixes & polish.\n
- Integrated Localization QA feedback across multiple systems.\n
- Minor bug fixes in minigames, prefabs, and UI consistency.\n
- Backend sync updates & merging for improved stability.\n
The Vending Machine Co. demo has been out for a week now and since release weve been rolling out bug fix updates and balance tweaks. \n\nIf you played early (even before the official announcement) thank you so much for your feedback . Youve helped us smooth things out, and we hope youll give it another try! \n\nThe demo now features 2 unlockable areas to explore: \n Komorebi Homes a peaceful, family-oriented neighborhood \n Otaku Alley a pop culture hub filled with arcades and anime stores \n\nWith better balance and (hopefully) fewer bugs , its the perfect time to jump back in! \n\n\n
Full Game
\n\nThe full release of Vending Machine Co. will feature even more areas to explore and plenty of new content items, minigames, collectables, and cozy places to just hang out in our Japanese city. Heres a taste of whats coming: \n\n Salaryman Central bustling with office workers \n Yakuza Row shady streets with underground dealings \n Temple Grounds serene and spiritual, steeped in tradition \n University Ward buzzing with students and youth culture \n Harbor Market seaside trading and fresh catches \n Ramen Street late-night noodles and neon lights \n\n Play the free demo today and let us know what you think!\n\nhttps://store.steampowered.com/app/3622640/Vending_Machine_Co/Minimum Setup
- OS: Ubuntu 12.04. SteamOS (Proton-8 Recommended)
- Processor: 1.7 GHz ProcessorMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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