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DeadWire is a top-down tactical hacker-shooter game set in a neon-soaked dystopian city of the future. As the operator only known as ‘Wire’, make your way through the brutal streets of this crime-ridden metropolis, hack the environment, and take down the armed enemies out to stop you.

Chain Reaction Carnage - In DeadWire's cyberpunk world of dystopian hi-tech and omnipresent violent crime, Wire can use his Rewiring skills to hack and link enemies to seemingly harmless objects, turning the world into a chain-reaction sandbox of carnage and death.

DeadWire combines its unique rewiring gameplay mechanic with fast gunplay and power-ups, to take down enemies and reach your goal.

High-Octane 'Hacktion' - Wire's skills go beyond their leet hacking abilities, they're also deadly with an arsenal of weapons.

Side-objectives & Time Trials - Overcome missions in various creative ways to complete different side-objectives, and beat time trials to collect trophies along the way.

Epic Synthwave Soundtrack - Lose yourself in DeadWire's immersive cyberpunk soundscape that evokes a future world of dystopian technology and burgeoning rebellion.

Become the ultimate operator - Unravel DeadWire's tale of dark web deceit and treachery in a neon-soaked dystopian city.

Wishlist and join the Discord; keep up to date with the Deadwire experience!

DeadWire
Shotgun AnacondaDeveloper
The CoLabPublisher
Q3 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (15 reviews)
Public Linux Depots:
  • [0 B]
hotfix 1.0.1.1

Fixing even more achievements.\n\n

  • Chain reaction\n

    [/*]
  • Fast\n

    [/*]
  • Faster\n

    [/*]
  • Velocity Noodle\n

    [/*]
  • Beating side objectives for each act + all of them\n

    [/*]

Patch 1.0.1 - Gamepad adjustments and fixes

This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support.

QoL

  • Added a 0.2 sec shoot buffer when ReWire time runs out, so you dont accidentally fire when hacking ends.

    [/*]
  • You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot.

    [/*]

Gamepad

I\'ve made some adjustments to improve gamepad controls. Its still not perfect, but this should be a solid start:

  • Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it.

    [/*]
  • Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like youre fighting the controls.

    [/*]
  • Magnetizing is now faster, letting you move roughly where you want and then release for precision.

    [/*]
  • Pressing R3/RS (right stick down) cycles between hackable objects on-screen, starting with the closest to your cursor. (Note: this ignores Line of Sight.)

    [/*]

Score Mode

  • Added a notification in level select to highlight Score Mode, which many players missed. If you havent tried it yet, its fun, give it a go! :)

    [/*]

Gameplay Adjustments

  • Act 1 Boss: reduced maximum simultaneous ads to 2 (previously 34 in some situations).

    [/*]
  • Added new spawn points to spread enemies out more evenly.

    [/*]

Side Objectives & Achievements

I\'ve fixed several broken side objectives and achievements. Some may require redoing to unlock properly:

  • Hot-Wire: Side Objective 2 now unlocks correctly.

    [/*]
  • Escape the Club Dont Blow Barrels: removed a barrel that could be destroyed by a bike.

    [/*]
  • Maximum Pain Save the Barrels: now unlocks correctly.

    [/*]
  • Office Place: Side Objective 2 now unlocks correctly.

    [/*]
  • The Stairs Pistol Only: burst pistol now counts correctly.

    [/*]
  • Wired To Death achievement now unlocks correctly.

    [/*]

Bug Fixes

  • Music transitions made more consistent (less chance of dropping to silence).

    [/*]
  • Squishing enemies with containers should now behave more consistently.

    [/*]
  • LoS overlay on enemies now works for spawned enemies.

    [/*]
  • Fixed a memory leak when loading checkpoints (caused by bullet trails without bullets), most noticeable on Maximum Pain checkpoint 2.

    [/*]

As always, please keep sending feedback it helps a lot! /Shotgun Anaconda

[ 2025-09-23 19:52:28 CET ] [Original Post]
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