
DeadWire is a top-down tactical hacker-shooter game set in a neon-soaked dystopian city of the future. As the operator only known as ‘Wire’, make your way through the brutal streets of this crime-ridden metropolis, hack the environment, and take down the armed enemies out to stop you.


Chain Reaction Carnage - In DeadWire's cyberpunk world of dystopian hi-tech and omnipresent violent crime, Wire can use his Rewiring skills to hack and link enemies to seemingly harmless objects, turning the world into a chain-reaction sandbox of carnage and death.

DeadWire combines its unique rewiring gameplay mechanic with fast gunplay and power-ups, to take down enemies and reach your goal.

High-Octane 'Hacktion' - Wire's skills go beyond their leet hacking abilities, they're also deadly with an arsenal of weapons.

Side-objectives & Time Trials - Overcome missions in various creative ways to complete different side-objectives, and beat time trials to collect trophies along the way.

Epic Synthwave Soundtrack - Lose yourself in DeadWire's immersive cyberpunk soundscape that evokes a future world of dystopian technology and burgeoning rebellion.

Become the ultimate operator - Unravel DeadWire's tale of dark web deceit and treachery in a neon-soaked dystopian city.

Wishlist and join the Discord; keep up to date with the Deadwire experience!

Fixing even more achievements.\n\n
Chain reaction\n
[/*]Fast\n
[/*]Faster\n
[/*]Velocity Noodle\n
[/*]Beating side objectives for each act + all of them\n
[/*]
Patch 1.0.1 - Gamepad adjustments and fixes
This first patch focuses on addressing urgent bugs and making the first improvements to gamepad support.
QoL
Added a 0.2 sec shoot buffer when ReWire time runs out, so you dont accidentally fire when hacking ends.
[/*]You can now cancel wires with a single press of the scoreToggle button (default Q / X / Square), instead of holding down shoot.
[/*]
Gamepad
I\'ve made some adjustments to improve gamepad controls. Its still not perfect, but this should be a solid start:
Bigger selection area for targeting hackable objects, plus a new HUD element to visualize it.
[/*]Added a small stick release buffer before the cursor auto-magnetizes to the closest hackable object. This should feel smoother and less like youre fighting the controls.
[/*]Magnetizing is now faster, letting you move roughly where you want and then release for precision.
[/*]Pressing R3/RS (right stick down) cycles between hackable objects on-screen, starting with the closest to your cursor. (Note: this ignores Line of Sight.)
[/*]
Score Mode
Added a notification in level select to highlight Score Mode, which many players missed. If you havent tried it yet, its fun, give it a go! :)
[/*]
Gameplay Adjustments
Act 1 Boss: reduced maximum simultaneous ads to 2 (previously 34 in some situations).
[/*]Added new spawn points to spread enemies out more evenly.
[/*]
Side Objectives & Achievements
I\'ve fixed several broken side objectives and achievements. Some may require redoing to unlock properly:
Hot-Wire: Side Objective 2 now unlocks correctly.
[/*]Escape the Club Dont Blow Barrels: removed a barrel that could be destroyed by a bike.
[/*]Maximum Pain Save the Barrels: now unlocks correctly.
[/*]Office Place: Side Objective 2 now unlocks correctly.
[/*]The Stairs Pistol Only: burst pistol now counts correctly.
[/*]Wired To Death achievement now unlocks correctly.
[/*]
Bug Fixes
Music transitions made more consistent (less chance of dropping to silence).
[/*]Squishing enemies with containers should now behave more consistently.
[/*]LoS overlay on enemies now works for spawned enemies.
[/*]Fixed a memory leak when loading checkpoints (caused by bullet trails without bullets), most noticeable on Maximum Pain checkpoint 2.
[/*]
As always, please keep sending feedback it helps a lot! /Shotgun Anaconda
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