
DeadWire is a top-down tactical hacker-shooter game set in a neon-soaked dystopian city of the future. As the operator only known as ‘Wire’, make your way through the brutal streets of this crime-ridden metropolis, hack the environment, and take down the armed enemies out to stop you.


Chain Reaction Carnage - In DeadWire's cyberpunk world of dystopian hi-tech and omnipresent violent crime, Wire can use his Rewiring skills to hack and link enemies to seemingly harmless objects, turning the world into a chain-reaction sandbox of carnage and death.

DeadWire combines its unique rewiring gameplay mechanic with fast gunplay and power-ups, to take down enemies and reach your goal.

High-Octane 'Hacktion' - Wire's skills go beyond their leet hacking abilities, they're also deadly with an arsenal of weapons.

Side-objectives & Time Trials - Overcome missions in various creative ways to complete different side-objectives, and beat time trials to collect trophies along the way.

Epic Synthwave Soundtrack - Lose yourself in DeadWire's immersive cyberpunk soundscape that evokes a future world of dystopian technology and burgeoning rebellion.

Become the ultimate operator - Unravel DeadWire's tale of dark web deceit and treachery in a neon-soaked dystopian city.

Wishlist and join the Discord; keep up to date with the Deadwire experience!

First off, thank you all for the continued feedback and playthroughs. It has been really helpful to see how you are experiencing DeadWire, and I am making adjustments based on what I have seen.
Difficulty and Level Flow
Easing up the first 4 levels: most players understand the core mechanics quickly, but the difficulty spike comes a bit too soon.
[/*]Levels 1 and 2: these should feel like tutorials, but too many players are getting killed before they even get comfortable with the controls. I am reworking them to be smoother introductions.
[/*]Level 3: overall too difficult at the moment, so I will be dialing it back.
[/*]Level 4: mostly fine, but there is still room to smooth out the pacing.
[/*]
New Content
As a thank you, I am also working on a free content drop:
Several new weapons to play around with.
[/*]A harder difficulty mode designed to make those weapons have a place. Details will come soon.
[/*]
Bug Fixes
A round of bug fixes is also in the works. If you run into anything, please keep letting me know as it really helps.
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