
DeadWire is a top-down tactical hacker-shooter game set in a neon-soaked dystopian city of the future. As the operator only known as ‘Wire’, make your way through the brutal streets of this crime-ridden metropolis, hack the environment, and take down the armed enemies out to stop you.


Chain Reaction Carnage - In DeadWire's cyberpunk world of dystopian hi-tech and omnipresent violent crime, Wire can use his Rewiring skills to hack and link enemies to seemingly harmless objects, turning the world into a chain-reaction sandbox of carnage and death.

DeadWire combines its unique rewiring gameplay mechanic with fast gunplay and power-ups, to take down enemies and reach your goal.

High-Octane 'Hacktion' - Wire's skills go beyond their leet hacking abilities, they're also deadly with an arsenal of weapons.

Side-objectives & Time Trials - Overcome missions in various creative ways to complete different side-objectives, and beat time trials to collect trophies along the way.

Epic Synthwave Soundtrack - Lose yourself in DeadWire's immersive cyberpunk soundscape that evokes a future world of dystopian technology and burgeoning rebellion.

Become the ultimate operator - Unravel DeadWire's tale of dark web deceit and treachery in a neon-soaked dystopian city.

Wishlist and join the Discord; keep up to date with the Deadwire experience!

As always, thank you for playing and sending your feedback through various channels. As a thank-you, I wanted to create a free content update to expand the replayability of the game. Big, big thank you again. While the game didnt reach as many people as I hoped, Im grateful that people still play it and seem to enjoy it.
The Armory update gives you new ways to replay the content, hopefully creating more fun.\nBig points are:
6 new weapons
[/*]New weapon drop game mode
[/*]3 new difficulty modes
[/*]Expanded Score Attack mode with offline leaderboards
[/*]Russian, Japanese, and Simplified Chinese localization
[/*]
Weapons
Ive added new weapons to spice up your runthroughs. You can access these guns from the new Armory menu by enabling \"random weapon drops\". This feature gives enemies a random chance to drop a weapon from the pool of available guns.
Since these new weapons can break the flow of the game, they only work in levels youve already beaten, and they disable time trials. Mostly because some of these new guns are really overpowered, which leads me to...
Hard Modes
In the Armory menu, you can enable up to 4 different difficulty modes.
Normal: Your regular experience as youre used to.
[/*]Hard: Doubles enemies HP and armor values. This has actually become my favorite way to play, and part of me wishes it was the default at launch. It forces you to hack enemies and use the environment. If youve been playing without linking enemies for multi-kills or breaking armor, youre in for a rough time.
[/*]Overclck: Enemies double their values again, and everyone has armor now. Youll need to use hacking abilities and powerups to gain the upper hand.
[/*]G1itch: The hardest mode doubles HP and armor values, gives everyone armor, and doubles their damage. Boost mode and slow-mo in hack mode will be your best friends here.
[/*]
Each difficulty also awards a new badge in the level select, depending on what difficulty youve beaten the level on. It forces you to play Deadwire the way its meant to be played and ties directly into the enhanced score mode.
Score Mode
With all the new weapons and difficulty modes, Ive also expanded Score Mode. If you didnt notice before, you can toggle it on in the level select. Eliminating enemies now gives you score, and performing different actions or hacks gives even more. Combos and accuracy increase your multiplier, and with the new update, you can get even higher multipliers depending on the selected difficulty.
Each level now has an offline leaderboard that keeps track of your top 3 scores across all difficulties.
Languages
This update adds localization for Simplified Chinese, Russian, and Japanese. Enjoy!
Changelog
Quality of Life and System
Pause menu now shows control keys
[/*]Fixed bug where score bonus had to be 1 or scores broke
[/*]Language now saves and loads correctly on close and reopen
[/*]Fonts now change for specific languages
[/*]
Gameplay and Balance
Hard mode now includes HP, armor, and score modifiers
[/*]New weapons
[/*]Difficulty HUD icon now displays and saves correctly
[/*]Level 22 Boost Me side objective made more consistent
[/*]Level 24: \"Don\'t blow the barrels\" side objective was triggered too early
[/*]Time Trial now blocked if weapon drops are enabled
[/*]Swords now correctly get stuck on panic walls
[/*]Edited enemy placements and amount in various initial levels for smoother onboarding
[/*]
Other tweaks:
Smaller bullet trails for weaker weapons
[/*]New SFX for new guns and bike explosion
[/*]New vfx for crashes, explosions and deaths
[/*]Enemy HP bar gets destroyed on bike explosions
[/*]Corpse angle correctly sets angle on explosion deaths
[/*]
UI and Menus
Armory menu updated for new weapons and difficulty options
[/*]Changed L/R to Left/Right for easier onboarding
[/*]Overlay sprites now render correctly above 3D effects
[/*]Gamepad hack UI correctly hide when not overlapping objects
[/*]
Gamepad
Deadzone enlarged for smoother movement
[/*]Crosshair lerps its speed and moves slower overall for smoother aiming
[/*]New icons for D-pad and sticks
[/*]Back button changed to B instead of Y (expected standard)
[/*]
As always, thank you so much for playing! If you like DeadWire please feel free to leave a review, that really helps us solo-developers.
Until next time!
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