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Hello! Whats New? Changelog for the last two versions of Popit Game: Devs made lots of changes. You've already experienced many of them in-game but here's a full summary: Popit Changes:
Removed Entropy Effects from the following Popits:
Turn the first card to in Layout
Turn the first card to in Layout
Turn the first card to in Layout
Turn the first card to in Layout
Convert a card to the left of the last card in Layout into the same last card
Destroy the lowest rank card in Deck
Destroy the lowest rank card in Deck
Destroy the lowest rank card in Deck
Destroy the lowest rank card in Deck
Following Popits' values have been changed:
Every scored card permanently gets x value
Permanently upgrade the value of the first card in layout by x. Score next time
Permanently Mult value of the first card in layout by x. Score next time
Following Popits now add a percentage to the score for each card.
Also, the chances to get them in the shop are reduced:
Each card added to Deck adds x% to score
Each destroyed Face card adds x% to score
Popits with Corruption effect give +x Mult each
Each card missing from Decks original size adds x% to score
Add 20% of the sell value of all Popits to your Mult
Following Popits' chances to appear in the shop were reduced:
Each scored Ace,2,3,5,8 add x Mult
First Face in Layout card give x Mult
Scored 10 or 4 give +10 Score & +4 Mult Each
Retrigger first scored card () times
Scored +x Score
Following Popits' scores have changed, and their chances to appear in the shop were reduced:
Each Acki Nacki Popit gives +x Mult
Scored +x Mult
Earn $ x% of the Credits in your wallet per Block
(!) Popit cost has been changed.
Previously, each Popit cost 6 Shells.
Now, the price depends on the Entropy Effect:
6 for a Popit without an Entropy Effect,
10 for Aberration,
20 for Mutation,
34 for Distortion,
and 62 for Corruption.
Overdraft Fees calculation has been reworked. Now, under heavy overdraft, Overdraft Fees increase more sharply.
Look around someone might be planning to attack you right now...
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GOSH team
Calculate, maneuver, and outplay others using your deck. Pair it with tactically deployed Popits. And don't forget to count.
How it works:
Play card combos to match or beat each Block’s score and climb upward.
Score enough points to lift the Block higher.
Think. Count. Adapt.
If you fail — you fall.
But you’re not alone.
Popits are unique user-generated cards that transform your deck.
Use different Popits to trigger, abburate, mutate, distort, corrupt, or invert effects.
Boost your score with Block Keepers
Block Managers distribute rewards
Acki Nacki is a combinatorial genius
Attack your enemies with Malicious Block Producers
Protect your progress with the help of Block Producers
Some appear once and vanish.
Others stay with you until your final breath in the game.
Score enough on every block. But do not score too much.
If you need X and you score much more than X you pay an overdraft fee with your in-game money.
Go far over the target and the game will punish you.
This game isn’t about scoring the most. It’s about scoring above and as close to the target as possible.
Calculate carefully, using your wits — and your calculator — to claim your reward and not get wasted.
Other players can attack you — and you can attack them.
This is a live, asynchronous multiplayer battlefield.
Cross paths with others — sometimes gently, sometimes head-on.
The leaderboard breathes.
Your rank can rise, fall, or shift — even when you’re offline.
Every card counts.
Pick your Popits in the Popit Shop.
Because Popit Game isn’t just played — it’s lived.
Every session writes a new story.
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