Portals Change Everything.
Splitgate 2 is the only free-to-play shooter with portals, delivering next-level gunplay, fluid movement, and a constantly evolving experience, featuring a new Battle Royale where you can portal between unique worlds. Welcome to the future of sport.
Fluid Movement: Outsmart and outmaneuver with the power of portals. Chain your portals, dodge danger, and pull off plays impossible in any other game using momentum-based movement and teleportation tactics.
Next-Level Gunplay: Every shot counts. From pinpoint headshots to chaotic close-range brawls, Splitgate 2 delivers incredible, skill-based gunplay built for highlight moments.
Peak Variety: In addition to a brand new Battle Royale with portals, we have other new modes, maps, weapons, and events dropping regularly. Whether you're chasing wins or just jumping in with friends, there's always something fresh to play.
This is it. Our last playtest of the Splitgate 2 Beta arrives November 22-23, 10am-4pm PT, and its packed with fan favorite Karman Station, a new power weapon, and party modes. This is your final chance to shape what Splitgate becomes on relaunch day.
Playtest Details
[p align=\"start\"]Platforms: Steam\nApplication: Splitgate 2 Beta\nBranch: nov-playtest[/p][p align=\"start\"]We are again hosting a Saturday-Sunday playtest, making it easier for players who couldnt join previous Friday sessions to participate and provide feedback.[/p][p align=\"start\"]To access the branch on Steam, please follow these instructions:[/p][olist]Open Steam and go to your Library.
[/*]Find Splitgate 2 Beta in your game list.
[/*]Right-click the game select Properties.
[/*]In the left menu, click Betas.
[/*]In the dropdown Select the beta you would like to opt into, choose [u]nov-playtest[/u].
[/*]Close the window. Steam will automatically download/update the game.
[/*]Once finished, click Play to launch the beta branch.
[/*][/olist][p align=\"start\"]Reminder: The build wont be available until later this week.[/p]What We Learned From Last Playtest
[p align=\"start\"]Two weeks ago, we tested portal overloading and EMPs for the first time. The response was overwhelmingly positive! 90% of players enjoyed these mechanics, and that is the kind of validation that tells us were on the right track.[/p][p align=\"start\"]But we also heard where we could do better. The biggest takeaway was that having different portal states, overloaded versus EMPed, created some confusion. Players werent always sure which portal state they were looking at or what it meant for their gameplay. So weve spent the last two weeks refining the visual feedback and polish around these systems. Youll notice the distinction is much clearer now. We want you to instantly understand whats happening on screen, especially in the heat of combat.[/p][p align=\"start\"]We also introduced three new LMGs, and the community loved them. What we heard, though, was that they felt slightly underpowered. The data backed up the feedback so weve cranked up their damage just a tad.\nOn equipment, we tested removing five items: Proximity Mine, Recon Radar, Regen Cloud, Sand Grenade, and Time Dome. The feedback showed that most players appreciated these removals and they took away from the core arena gameplay. So these removals are staying, and these equipments wont be in the relaunch.[/p][p align=\"start\"]Finally, we tested enhanced portal trails. These portal trails are subtle visual effects showing you where portals lead. Most people who noticed them liked them. Though some players didnt notice them at all. Weve amplified them a bit for this playtest and were aiming for that sweet spot where theyre helpful but not taking away from combat clarity.[/p]Whats New This Playtest
Karman Station Is Back
[p align=\"start\"]A legend returns. Karman Station is the first map we ever made at 1047 Games. For anyone who played the original game, this one hits different. Weve brought it back with thoughtful adjustments to fit the modern sandbox. There have been a handful of subtle portal wall adjustments to account for portal overloading and EMPs. The map flows differently with sliding and our new movement mechanics. But the soul is the same. Jump in and experience what made this map iconic, reimagined for where Splitgate is today.[/p][p align=\"start\"]Were also testing Ozone Night, a new night variant of Ozone. Same space you know, new atmosphere and lighting. Its a small thing, but were always thinking about variety in our map rotation.[/p]The Iconic Rail Gun
[p align=\"start\"]Weve been working on this one for a while, and its finally time. The Rail Gun is back, and its everything you remember. That satisfying feel of locking onto a target and hitting collaterals, that never gets old. Get your hands on it this weekend and remind yourself why this weapon is legendary.[/p]Party Mix Playlist
[p align=\"start\"]Weve been focused on validating our core modes: King of the Hill, Domination, Team Deathmatch, to make sure they work with all our new systems. That work is paying off. Now were ready to add something else youve missed, party modes. This playtest introduces a Party Mix playlist featuring updated versions of Team SWAT, Team Fiesta & Shotty Snipers with more to come. Youll queue for two of three available playlists: Arena (with loadouts), Classic Arena (even starts), or Party Mix. This restriction is just for testing; at launch, youll have more flexibility. Were doing this to make sure everyone gets a chance to try everything and give us honest feedback about what should be in the launch rotation.[/p]Enhanced Portal Trails
[p align=\"start\"]We heard your feedback about portal trails being too subtle. Weve turned them up a bit. The question now is whether weve found the right balance. Are they noticeable enough to help with disorientation, or are we overdoing it? Let us know.[/p]Six Months of Evolution
[p align=\"start\"]Since launching the beta in May, this game has majorly transformed. We started with factions and abilities, and weve rebuilt the entire foundation around what makes Splitgate special: portals, movement, and pure gunplay.[/p][p align=\"start\"]Heres whats changed. We removed factions entirely and reimagined abilities as power-ups. We brought back classic roundless modes like King of the Hill, Domination, and Team Deathmatch. We added Classic Arena, an even-starts mode that captures the spirit of original Splitgate. Weve introduced new maps, new weapons, reworked the menus, and refined systems constantly based on your feedback.[/p][p align=\"start\"]Weve also added portal overloading and EMPs, fundamentally changing how map control works. Weve streamlined equipment to improve combat clarity. Weve tuned our controller feel. Weve fixed critical bugs and made countless optimizations.[/p][p align=\"start\"]None of this happens without you. The past six months have been a journey, and every piece of feedback, every playtest participation, every community discussion has shaped where we are now. Splitgate is in the best place its ever been, and thats because youve been here with us.[/p]This Is Your Last Chance
[p align=\"start\"]This is the final playtest of the beta. After this weekend, were done testing and are full steam ahead. What you tell us this weekend directly impacts what players experience on day one of relaunch.[/p][p align=\"start\"]Come prepared to explore Karman Station, test the Rail Gun, try party modes. Jump into Classic Arena or loadout Arena. Give us honest feedback about what feels right and what doesnt. Participate in the post-playtest surveys. Join our Discord. The details matter. Your voice matters.[/p][p align=\"start\"]The relaunch is sooner than you think with tons more to share in the coming weeks. So lets make this weekend count.[/p][p align=\"start\"]See you in the arena.[/p][ 6338 ]
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