




In Dustoria, you begin with a few structures and a wide, open desert.
No enemies. No timers. Just soft winds, golden light, and the slow joy of building something from nothing.
You choose how your settlement takes shape, there's no rush.
Each building gives points based on where and how you place it.
Put your water collector near moisture, solar panels in open areas, farms close to homes.
It’s part strategy, part creativity, like a puzzle you build at your own rhythm.
Every time you level up, you gain a new piece of land. These extra tiles are procedurally generated and can be placed wherever you choose.
Want to expand near your water collectors? Or leave space for future buildings? It's up to you.
Another day, another update! Heres whats new in the latest demo patch:
Linux support is now live!
[/*]Steam Leaderboards are in compete for the top spot!
[/*]Island parts no longer get negative points from nearby power-generating buildings
[/*]Fixed overlapping music when returning to the main menu
[/*]Tutorial visuals now display correctly on all resolutions
[/*]
Test it out and let us know if you break something (or if we did steamsad)
Minimum Setup
- Processor: Intel i3 8th genMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GT 1030 2gb
- Storage: 250 MB available space
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