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We all know the story: hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity.

But here, it's the other way around.

Ravager is a game where you play a young dragon, determined to reclaim his birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your monstrous appetites. Now it is available in a Moon-Friendly Edition, made to be suitable for a broader audience.

Follow the Villain's Journey

Explore your way through a dark fantasy saga that will lead you into the deepest reaches of the world, where you may build your lair. Combine forces with the half-human tribes, opportunistic mercenaries, and stranger powers - like long-forgotten gods, or conniving infernals. Return on the warpath, conquer the lands, and depose the regent who rules in your stead. Forge your kingdom into the shape you want, and reap the benefits of power.

Find Your Own Path

Choose to tackle your challenges through strength or cunning, respect or fear. There are no simplistic morality systems at work here, and you will not be punished for thinking outside of the box. Be magnanimous or tyrannical, honourable or devious, gracious or predatory - and feel free to combine those approaches as your heart and mind see fit.

Build Your Entourage

Ravager has a voice-acted cast of dozens, each with their own motivations and inclinations. You'll meet eager supporters, allies of convenience, and deadly foes. Follow their ascent (or descent) under your influence, and decide their fate. Perhaps you might even find love along the way.

Discover The Unknown

After almost five years in development, Ravager - Moon-Friendly Edition already has a script over a million words long, lushly illustrated and voiced. This will only increase as we draw closer to completion. The game's adaptive narrative ensures that you can play it again, and again, and find new delights every time.

Ravager - Moon-Friendly Edition
4MinuteWarningDeveloper
4MinuteWarningPublisher
Q3 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
3 user reviews (3 reviews)
Version 5.3.1, Primacy & Primality

Dev Notes

  • We take a soft break over the holidays, so our next build will be in early February.

    [/*]
  • But if you want to [u]join us on Discord [/u] for our festive stream on the 20th December, Ill see you there!

    [/*]

Act V Features

  • Art: Remastered art for the surprise attack splash (Undoodle).

    [/*]
  • Art: A retouched main sprite for pregnant queenly Adeline.

    [/*]
  • Animation: An animated version of the Omens reveal (Amon Ra).

    [/*]
  • Voice: Issa is promoted to consort (Maya Fae, edited by Mokkel).

    [/*]
  • Voice: Issa makes breakfast, as your consort (Maya Fae, edited by Mokkel).

    [/*]
  • Voice: Issa has a bath, as your consort (Maya Fae, edited by Mokkel).

    [/*]
  • Voice: Issa does a magic trick, as your consort (Maya Fae, edited by Mokkel).

    [/*]
  • Voice: Issa does his skincare routine, as your consort (Maya Fae, edited by Mokkel).

    [/*]
  • UX: From Chapter Two onwards, the Status screen will show which horde is acting as your Realms constabulary (HereToHelp).

    [/*]

Act I-IV Features

  • Dynamic: Issa neglects his duties as a consort, if you neglect your own (collab with DoItToJulia).

    [/*]
  • Art: Remastered main sprite for Petruk and his successors (Irrelevant Art).

    [/*]
  • Art: Remastered side sprites for Petruk and his successors (4 images, Irrelevant Art).

    [/*]
  • Art: Remastered main sprite for the kobolds (Irrelevant Art).

    [/*]
  • Art: Remastered side sprites for the kobolds (4 images, Irrelevant Art).

    [/*]
  • Art: A smug side sprite for the kobolds (Irrelevant Art).

    [/*]
  • Animation: An animated version of Balthornes dismemberment splash (Amon Ra).

    [/*]
  • Animation: An animated version of Maelyss attack splash (Amon Ra).

    [/*]
  • Voice: Mina redecorates your roost, as a consort (Marina Montague, edited by Cython).

    [/*]
  • Voice: Mina leaves a morning note, as a consort (Marina Montague, edited by Cython).

    [/*]
  • Voice: Mina has a morning bath, as a consort (Marina Montague, edited by Cython).

    [/*]
  • Voice: Mina sleeps in, as a consort (Marina Montague, edited by Cython).

    [/*]
  • Voice: Mina has an evening bath, as a consort (Marina Montague, edited by Cython).

    [/*]
  • Voice: Mina works late, as a consort (Marina Montague, edited by Cython).

    [/*]
  • Voice: Mina has an evening read, as a consort (Marina Montague, edited by Cython).

    [/*]
  • Sound: Custom sound effects for the Act I emergence sequence (6 sounds, Exo Spectra).

    [/*]
  • Sound: Custom sound effects for different dragon growls (2 sounds, Exo Spectra).

    [/*]
  • UX: Experimental gesture support has been added for touchscreen devices. Swipe in different directions to roll back, roll forward, open the game menu, or hide the interface (Soulphase).

    [/*]
  • UX: An on-screen keyboard has been added for players using a controller to input text. Supports English, German, Russian, and Spanish layouts (code from Feniks, modified by HereToHelp).

    [/*]
  • UX: A \"Controller\" tab has been added to the Preferences menu, containing options if you have a controller plugged in (code from Feniks).

    [/*]
  • UX: Quick-navigation button prompts have been added throughout the UI when using a controller (code & assets from Feniks, modified by HereToHelp).

    [/*]
  • UX: A virtual cursor, controllable by keyboard or gamepad, has been added as an option in the Accessibility menu (code from Feniks).

    [/*]
  • UX: A shortcut to the Controls screen has been added to the Accessibility menu (HereToHelp).

    [/*]
  • UX: The Controls screen has been visually overhauled, and now shows much more information (code & assets by Feniks).

    [/*]
  • UX: The Accessibility menu is now separated into multiple pages (HereToHelp).

    [/*]
  • Translation: The Russian translation has been refreshed and improved (Lipach).

    [/*]

Tweaks

  • Sound effects have been added and enhanced for the Act I emergence sequence.

    [/*]
  • The surprise attack splash can also appear during the escape sequence in Act I.

    [/*]
  • Adelines initial emergence animated splash has had its zoom effect adjusted for a smoother appearance.

    [/*]
  • Adelines base side sprites will no longer slip a few pixels when she changes expressions.

    [/*]
  • Darjas base and queen side sprites will no longer slip a few pixels when she changes expressions.

    [/*]
  • Darjas main sprites have had their scale and positioning adjusted for better consistency.

    [/*]
  • Darjas sleeping side sprites will reflect her present state of dress.

    [/*]
  • If you tell Darja that your name is Darja, she will comment on that, rather than being surprised that you gave her a matching name.

    [/*]
  • A \"View Controls\" button has been added to the Controller settings screen.

    [/*]
  • More sound and visual direction has been added to the guards fight in the Bastion heist.

    [/*]
  • Ravager\'s name will no longer be forced to Title Case, nor will the name given to Naho.

    [/*]
  • The tabs in the Preferences menu have been made dynamic, making them compatible with translations and accessibility features.

    [/*]
  • The tooltip in the Preferences menu will no longer be read out by screen readers, to prevent redundancy.

    [/*]
  • Proper alt text has been added to the accessibility menu where it was missing.

    [/*]
  • The accessibility menu now has an Always Use On-Screen Keyboard option (HereToHelp).

    [/*]
  • Hover highlighting has been added to the \"Auto\" and \"Quick\" buttons when viewing save files.

    [/*]
  • The \"delete save\" button has been recoloured, for better clarity.

    [/*]
  • Selecting the \"delete save\" button when navigating by keyboard or controller is now easier.

    [/*]
  • Text positioning and spacing has been adjusted on smaller devices to avoid overlap.

    [/*]
  • The legal text in the About section now includes an explicit statement on use of our IP, and expressly forbids its use to train AI.

    [/*]
  • An updated dev interview has been added to the end menu, seen at the current conclusion of the main plotline.

    [/*]
  • The end menu now features links to our Discord community, Xitter, and YouTube.

    [/*]
  • Game credits have been updated with attribution to Feniks.

    [/*]
  • Supporter credits have been updated.

    [/*]

Fixes

  • Cooch only takes one day to kidnap from Gutter\'s Cove.

    [/*]
  • When capturing Valzira via Malagars crystal stash, a generic kobold appears instead of Petruk.

    [/*]
  • When falling asleep with Issa as a consort, a repeating dialogue line has been removed.

    [/*]
  • A vestigial scrollbar from the Controller settings screen has been removed.

    [/*]
  • The Language Selection menu has been re-formatted to properly support smaller devices.

    [/*]
  • Character themes will not (sometimes) keep playing after visiting a harem member in Act V.

    [/*]
  • The descenders of letters will no longer be briefly cut off when playing on small devices.

    [/*]
  • The Accessibility button is now reachable by keyboard in all menus, rather than just the main menu.

    [/*]
  • Changing to and from Traditional Chinese will update the interface font immediately.

    [/*]
  • Translated menu titles will always fit in the space available.

    [/*]
  • Several image display and timing errors have been corrected.

    [/*]
  • Typo fixes, as always.

    [/*]

[ 2025-12-08 11:40:24 CET ] [Original Post]
Version 5.2.7, Rues & Ruses

Dev Notes

  • This update features an art overhaul, a new consort, plenty of voice acting, and lots more besides!

    [/*]
  • But I have been primarily focused on advancing the main plotline. This has gone very well! I hope to share the first part of Chapter Twos conclusion with you all next month.

    [/*]

Act V Features

  • Art: A main sprite and side portraits for the kobold page (4 images, Irrelevant Art).

    [/*]
  • Art: A main sprite and side portrait for the selkie (2 images, Undoodle & Irrelevant Art).

    [/*]
  • Art: Emotes for battered Balthorne (6 images, Sintax Error & Irrelevant Art).

    [/*]
  • Art: Background art for the palace bailey (two variants, Exo Spectra).

    [/*]
  • Art: Background art for the palace kitchens (Exo Spectra).

    [/*]
  • Art: Background art for the palace stables (Exo Spectra).

    [/*]
  • Art: An eclipse variant for the forests background art.

    [/*]
  • Art: Regraded splash art for the omen, aberration, and union (3 images).

    [/*]
  • Voice: Malagars Act V conversation about his new lodgings (Jim Peakway).

    [/*]
  • Voice: Malagars thoughts on local phenomena (Vic Collins, edited by Cython).

    [/*]
  • Voice: Malagars thoughts on the Words (Vic Collins, edited by Cython).

    [/*]
  • Voice: Malagars thoughts on Valzira (Vic Collins, edited by Cython).

    [/*]
  • Voice: Malagars response to your advances (Vic Collins, edited by Cython).

    [/*]
  • Voice: Malagars part in the betrothal court event (Vic Collins, edited by Cython).

    [/*]
  • Voice: The first half of Marie-Annes midsummer night fever dream (Marina Montague, edited by Cython).

    [/*]

Act I-IV Features

  • Consort: Issa can be selected as your consort in Act IV (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa receives an unexpected promotion to consort (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa prepares a small feast (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa redecorates your roost (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa deals with the consequences of redecoration (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa tells a story (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa performs his ablutions (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa provides a soothing massage (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa does a magic trick (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa soothes you after you suffer a defeat on the field (collab with DoItToJulia).

    [/*]
  • Dynamic: Issa spends time in front of a mirror (collab with DoItToJulia).

    [/*]
  • Dynamic: Expanded talk options for consort Issa (collab with DoItToJulia).

    [/*]
  • Dynamic: A last night visit to your consort Issa (collab with DoItToJulia).

    [/*]
  • Art: Remastered main sprites for Chia (two variants, Irrelevant Art).

    [/*]
  • Art: Background art for the dragons roost (two variants, Exo Spectra).

    [/*]
  • Art: Regraded splash art for the confrontation, strike, and showdown (3 images).

    [/*]
  • Art: Regraded splash art for the dragons infernal and protean imbuements (2 images).

    [/*]
  • Art: Regraded art for the war map (3 images).

    [/*]
  • Art: Regraded background art for the lairs (3 images).

    [/*]
  • Voice: The second half of Darjas visit to Maelys (Nyah, edited by Mokkel).

    [/*]
  • Voice: The dragons part in his Moonday celebration (GreyScale).

    [/*]
  • Voice: Sabethas missing lines from her existing voiced scenes (Emery Aylar, edited by Mokkel).

    [/*]
  • Voice: The kobolds part in Coochs kobold fight club (Kobold34, edited by Mokkel).

    [/*]
  • Voice: The kobolds part in the assault on Pale Rock (Kobold34, edited by Mokkel).

    [/*]
  • Animation: Regrades for Adelines emergence splash animation (Amon Ra).

    [/*]
  • Sound: A variety of new sound effects have been added to the game, currently populating Acts I and II (HereToHelp).

    [/*]
  • UI: The textbox and frame have been adjusted for better appearance, readability, and use of available space.

    [/*]
  • UI: Emote portraits have been reframed and rescaled for better consistency (nine characters, 240 images).

    [/*]
  • UI: Custom names that start with lowercase letters will be capitalised if they appear at the start of a sentence (HereToHelp).

    [/*]
  • UI: An \"Auto\" button has been added. Autoplay behaviour can be customized in the Sound and Text settings. (HereToHelp)

    [/*]
  • UI: \"Inline Character Icons\" have been added as an (experimental) option to the Accessibility menu. If enabled, this will add a small image any time a character is mentioned by name. (HereToHelp).

    [/*]
  • UI: The last line of text will now persist into choice menus that would otherwise leave the textbox empty. This behaviour can be toggled in the Text settings (HereToHelp).

    [/*]
  • UI: The language selection UI has been reworked, and is now accessible from the icon in the bottom right of the main menu (HereToHelp).

    [/*]
  • Walkthrough: The walkthrough has been completely refreshed, improved, and extended up to the current version (Miah).

    [/*]

Tweaks

  • Going forward, the starting Morale of empowered lair factions has been increased by one.

    [/*]
  • All machine translations have been withdrawn, in line with our recent announcement on the use of AI.

    [/*]
  • Gallery thumbnails have been updated for scenes that have had their art remastered or regraded.

    [/*]
  • The Herald will consistently address the dragon as \"Your Divinity\" if dragon-worship is the faith of the Realm.

    [/*]
  • The narrative terminology used for Issa has been adjusted.

    [/*]
  • The Walkthrough button now directs the player to an online-hosted version (HereToHelp).

    [/*]
  • The \"Display\" tab of the Preferences menu has been split into \"Text\" and \"Display\", with an improved layout (HereToHelp).

    [/*]
  • The interaction between automatic text pausing and setting \"Text Speed\" to maximum has been improved, and is much more clearly depicted in the GUI (HereToHelp).

    [/*]
  • The quick menu during the parody dream has had its options adjusted to accommodate the \"Auto\" button, and provide more sensible options for different screen sizes in general (HereToHelp).

    [/*]
  • The standard quick menu has been tweaked to appear better on small devices (HereToHelp).

    [/*]
  • Playing the parody dream with Enlarged Quick Menu enabled in the accessibility settings will now use the GUI for small devices (HereToHelp).

    [/*]
  • The Accessibility menu option to change the game\'s font to Atkinson Hyperlegible has been updated to use Atkinson Hyperlegible Next (HereToHelp).

    [/*]
  • The UI text colours have been subtly tweaked for higher contrast, improving legibility (HereToHelp).

    [/*]
  • A few options in the Preferences menu have been restyled to be more consistent with the rest of the UI (HereToHelp).

    [/*]
  • Adeline will cuddle you a little longer after your emergence, if you do not give her reason otherwise.

    [/*]
  • Leaving the entry blank when Darja asks what she should call the dragon will default to your chosen name, rather than \"Ravager\".

    [/*]
  • Issas dress discovery will happen on his third night as consort, if it does not happen sooner, with suitable framing.

    [/*]
  • If you are killed by Maelys at the end of Act III, you will be reminded of what it is you\'re supposed to be doing.

    [/*]
  • Marie-Anne\'s cursing has been made more cosmologically accurate.

    [/*]
  • The eclipse background now includes stars.

    [/*]
  • Emote portraits now sit behind the outer frame.

    [/*]
  • The Language and Accessibility icons have had their colours adjusted to match the new UI color scheme.

    [/*]
  • The game\'s About page now uses the updated, higher-contrast UI colors.

    [/*]
  • More edge cases are covered by the Inline Character Icons accessibility setting.

    [/*]
  • Simplified Chinese characters are supported while the Traditional Chinese translation is selected.

    [/*]
  • Ravagers internal media structure has been rationalised. This should have no impact on your play experience, but it helps us a lot.

    [/*]
  • Fewer lines require the player to click a second time to complete them.

    [/*]
  • Numerous minor logical inconsistencies have been corrected.

    [/*]
  • Spelling and punctuation has been better standardised throughout the game.

    [/*]

Fixes

  • Cooch\'s pain emotes now show. These never displayed before, whoops!

    [/*]
  • When drinking with Cooch and Darja, the dragon\'s drunken flashbacks will not include Chia if she has nothing to say.

    [/*]
  • Darja will properly respond to the player naming themselves after Celia.

    [/*]
  • Coldreachs conquest difficulty for the proteans is now the same as for all other factions.

    [/*]
  • Changing Issa\'s name in Act V Chapter 2 will no longer cause a crash.

    [/*]
  • The button for automatic text pausing will no longer display as half-enabled when text pausing is manually set to exactly 0.5 seconds.

    [/*]
  • Save file labels now always show the proper colour when hovered.

    [/*]
  • Fixed a subtle visual artifact that appeared at the start of the parody dream.

    [/*]
  • Custom names should no longer be used inappropriately in dialogue from other people.

    [/*]
  • Our usual fixes for typos, formatting, and other minor issues.

    [/*]
  • ...and everything found in the playtests. Thank you, playtesters!

    [/*]

[ 2025-09-01 10:34:36 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04. Kernel 3.x. or higher
  • Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 6 GB available space
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