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The following changes have been applied in the 1.0.8v update:
Mac OS Support The game is now supported on Mac OS.
Transformation Issue Fixed in Castle Route Stage 4 Fixed an issue where transformation was possible in Castle Route Stage 4.
Additional Dialogue in Castle Route Stage 6 Added new NPC dialogue to help guide players more clearly through the stage.
Sunflo Labs & Solutena Studio
The following fixes and improvements have been applied in the 1.0.7v update:
Improved Control Guide The control guide has been improved to be more intuitive and easier to understand.
NPC Interaction Issue Fixed Fixed an issue where some NPCs would trigger interactions even without colliding with the player.
Castle Route Stage 6 Event Issue Fixed Fixed an issue where certain events were not functioning properly in Stage 6 of the Castle Route.
Castle Route Boss Pivot Position Fixed Corrected the bosss pivot position, which was previously set incorrectly.
Castle Route Boss Balance Adjustments
Increased the hitbox range of the Slash skill.
Added a warning effect and increased the delay for the Earthquake skill.
The Earthquake skill can now only be avoided by jumping.
Sunflo Labs & Solutena Studio
The following fixes and improvements have been applied in the 1.0.6v update:
Castle Route Stage 4 Dialogue Issue Fixed
Fixed an issue where the dialogue would replay after being completed in Stage 4 of the Castle Route.
Field Balance Adjustment
NPCs in the Black Flame state will now exit after their next action.
Castle Route Boss Balance Adjustment
Reduced the boss's normal attack damage to 1.
Increased the frequency of skill usage.
Fixed an issue where the Slash skill would not activate under certain conditions.
Castle Route Collision Issue Fixed
Fixed an issue where the character could move outside the map boundaries.
Sunflo Labs & Solutena Studio
The following updates have been made in version 1.0.5v
"Always Be Happy..." Ending Issue Fixed
Fixed an issue where the "Always Be Happy..." ending would not trigger correctly.
NPC Balance Adjustments
Adjusted the hit detection types of certain NPCs to improve combat balance.
NPC Death Count Handling Revised
Certain NPCs that are not meant to die will no longer be counted toward death tallies.
Sunflo Labs & Solutena Studio
The following updates have been made in version 1.0.4v
Cursor Hidden During Gameplay The mouse cursor is now hidden during gameplay to provide a cleaner and more immersive experience.
Character Name Fix in Palace Route Stage 4 Fixed an issue where a characters name was incorrectly displayed in a dialogue during Stage 4 of the Castle Route. The characters name will now appear correctly.
Sunflo Labs & Solutena Studio
"Odil: The Story of the Black Duck," co-developed by Solutena Studios and Sunflow Labs, has been released in early access.
For bug reports, etc., please use the Steam Community Bulletin or Odil Discord channel.
You can play the entire palace route in the currently open early access version.
After that, Shinjeon Route and Tavern Route will also be updated sequentially.
Also, please note that we are currently only supporting Hangul, but we are also considering adding languages such as Japanese and English afterwards.
Thank you to all the sponsors and new users :)
-- Sunflow Labs & Solutena Studios
Hello, this is Sunflo Labs.
We will participate in the game festival [Burning Beaver] which will be held from November 29 to December 01 at Dongdaemun DDP in Seoul, Korea. Sunflow Labs and Solutena Studio will operate the Odile: Black Duckling Tale Demonstration booth at booth 74.
We are going to sell and distribute Laladei and Odil's goods at the booth as well as the demonstration.
See you at Dongdaemun DDP in Seoul, Korea, from November 29th to December 1st
Odile Steam Page
"Odile" is an action adventure game that is being developed in collaboration with Solutena Studios, and it is a game that has a world view with Laraday and overlaps characters.
Merhen Fantasy Action Adventure 'Odile: Black Duckling Tale' is a game that becomes a little duck and grows up by taking away human power and collects multi-endings. Its main features include pretty dot graphics, fairytale-like stories, and interaction with NPCs with fun movements.
Simple controls using only the keyboard.
Movement: Arrow keys (Up, Down, Left, Right) / + Shift (Run)
Action: Z (Jump), X (Dodge), C (Attack), V (Transform)
Fast Forward: Tab
Skip: Esc
The full-fledged game begins when a black duck being bullied in the woods follows one of a princess, a shaman, or a hunter into town. Who would you join?
Manipulate the black duck to take human energy. Taking up a lot of energy can kill humans, and sometimes witnesses. If you let them run scared, the black duck could be in danger.
Normally no one notices the little duck's covert behavior, but sometimes there are attack NPCs that see through the duck's black magic, resulting in a battle. Run up, down, jump, and roll to avoid the attack.
While 'Odile' is a story-heavy game, most of the text is delivered through the NPC's speech bubble without stopping gameplay. SCG dialogue events only come at a level where the story does not interfere with gameplay and helps you immerse yourself.
Perform belt-scrolling action on three stages: the palace, the temple, and the tavern.
And experience 28 multi-endings.
The Early Access version only allows you to play the 'Palace Route' and includes only 13 endings. We plan to add more routes and allow you to collect more endings through future updates.
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