Merhen Fantasy Action Adventure 'Odile: Black Duckling Tale' is a game that becomes a little duck and grows up by taking away human power and collects multi-endings. Its main features include pretty dot graphics, fairytale-like stories, and interaction with NPCs with fun movements.
Simple controls using only the keyboard.
Movement: Arrow keys (Up, Down, Left, Right) / + Shift (Run)
Action: Z (Jump), X (Dodge), C (Attack), V (Transform)
Fast Forward: Tab
Skip: Esc

The full-fledged game begins when a black duck being bullied in the woods follows one of a princess, a shaman, or a hunter into town. Who would you join?




Manipulate the black duck to take human energy. Taking up a lot of energy can kill humans, and sometimes witnesses. If you let them run scared, the black duck could be in danger.

Normally no one notices the little duck's covert behavior, but sometimes there are attack NPCs that see through the duck's black magic, resulting in a battle. Run up, down, jump, and roll to avoid the attack.

While 'Odile' is a story-heavy game, most of the text is delivered through the NPC's speech bubble without stopping gameplay. SCG dialogue events only come at a level where the story does not interfere with gameplay and helps you immerse yourself.
Perform belt-scrolling action on three stages: the palace, the temple, and the tavern.
And experience 28 multi-endings.
The Early Access version only allows you to play the 'Palace Route' and includes only 13 endings. We plan to add more routes and allow you to collect more endings through future updates.
1.4.4 Update Notes
Improvements
Corrected several mistranslations in Chinese and German.
[/*]Significantly reworked the difficulty of the Temple Route boss fight.
[/*]Adjusted the health values of the Tavern Route and Castle Route bosses.
[/*]
Bug Fixes
Fixed an issue where certain No-Hit boss challenge achievements could not be completed.
[/*]Fixed a bug where the warning effect for NPCs with 1 remaining health would appear multiple times.
[/*]Fixed an issue where boss health would change under certain conditions.
[/*]
Sunflow Labs & Solutena Studio
Mrchen Fantasy Action-Adventure Odile: The Black Swan Story has finished its Early Access period and is now fully released.
You can now enjoy every route and ending of the Palace, Temple, and Tavern in multiple languages.
We are collecting feedback on translations through our Discord channel:
We sincerely thank all the players who have been looking forward to the game, and we hope you enjoy your time playing it.
https://www.ticketlink.co.kr/product/59108
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45290117/6a9ae9017043f5e7774fe1300a8abcd2c41bf38d.png\"][/img]
Patch Improvements
Fixed an issue where the screen was cut off at ultra-wide resolutions.
[/*]Improved an issue affecting the escape animation of certain NPCs.
[/*]Fixed a problem where certain NPCs used for cutscenes would stop moving in the Kingdom route.
[/*]Fixed an issue where the speech bubble would not disappear when interacting with certain NPCs.
[/*]Adjusted the position of the dialogue cursor.
[/*]Now supports macOS 64-bit (Intel) and Apple Silicon (M1/M2/M3)
[/*]
- Sunflo Labs & Solutena Studio
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45290117/9e4823a57cffb0ab63ed5c9f209f360352796aa0.png\"][/img]
1.2.4 Update Notes
Tavern Route Update
The Tavern Route has been newly added.
In this route, where the Black Duck heads to the tavern, you will encounter new characters, face thrilling boss battles, and reach multiple branching endings.\nThis route begins when you choose the Hunter in the prologue, and it includes all related stories and endings.
[/*]
Improvements
Improved certain dialogues that could not be skipped.
[/*]Enhanced the stage selection layout.
[/*]Improved visibility on the album screen.
[/*]Unlocking the album now grants you a commemorative artwork for the demo.
[/*]Collecting all artworks will grant you an additional All Clear commemorative artwork.
[/*]
Sunflo Labs & Solutena Studio
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45290117/a3286f7db256cb8a29d53f843a09a8add79f22bc.png\"][/img]
The following changes have been implemented in the 1.1.0v update.
Temple Route Update
The Temple Route has been newly added.
In the Temple Route, where the Black Duckling heads to the temple, players will encounter new characters, face intense boss battles, and experience multiple branching endings.
This route begins when the Shrine Maiden of the Sun is chosen during the prologue and includes all related storylines and endings.
[/*]
Improvements
Adjusted the collision range of the well to match the size of both the duck and the human.
[/*]Changed idle NPCs (when AI stops) to leave the scene after a certain time.
[/*]Increased the player\'s invincibility time during jumps.
[/*]Changed healing NPCs so that they only target combat units (excluding other healing NPCs).
[/*]Increased the healing action delay of healing NPCs.
[/*]Improved the \"Continue\" feature so that you can resume from the boss battle of each route.
[/*]Made boss HP visible through the Mana UI.
[/*]Interaction targets are now refreshed immediately after transformation.
[/*]
Bug Fixes
Fixed an issue where NPC interactions did not function correctly in the credits.
[/*]Fixed an issue where some Game Over events would get stuck.
[/*]Fixed an issue where nighttime effects would not play.
[/*]Fixed an issue where events would proceed with NPCs still in a fleeing state.
[/*]Fixed an issue where, if an NPCs dialogue was interrupted, the remaining NPCs would not return properly.
[/*]Fixed a rare issue where rolling could be used consecutively without cooldown.
[/*]Fixed a rare issue where the roll animation would start from the middle.
[/*]Fixed a camera stutter issue when exiting the Princesss room.
[/*]
Sunflo Labs & Solutena Studio
The following fixes and improvements have been applied in the 1.0.11v update:
Key Input Issue Fixed
Fixed an issue where key inputs were still being registered in specific situations where they should have been disabled.
Castle Route Ending Issue Fixed
Fixed an issue where the ending would not trigger under certain conditions when progressing through the Castle Route from Stage 1.
Castle Route Boss Event Issue Fixed
Fixed an issue where delayed events could occur during the boss battle in the Castle Route.
Font Rendering Issue Fixed
Fixed an issue where thin lines would appear on certain characters due to font rendering problems.
Mana Calculation Issue in Stage 4 of Castle Route Fixed
Fixed an issue where the amount of mana obtained was not properly calculated for the ending condition in Stage 4 of the Castle Route.
Event Order Adjustments in Castle Route
Adjusted the order of events in some stages of the Castle Route for better flow.
Game Over Cancellation Issue Fixed
Fixed an issue where the game over process could be canceled in certain special conditions.
Sunflo Labs & Solutena Studio
The following fixes and improvements have been applied in the 1.0.10v update:
Fixed an issue with skipping certain dialogues
Resolved an issue where skipping did not work for some dialogue scenes.
Adjusted mana consumption in the Castle Route
The required amount of mana in the Castle Route has been generally reduced.
Fixed NPC exit bug in Stage 7 of the Castle Route
Fixed an issue where some NPCs did not exit properly in Stage 7 of the Castle Route.
Adjusted boss normal attack range in the Castle Route
The bosss normal attack range has been adjusted to match its visual effects.
Sunflo Labs & Solutena Studio

The following changes have been applied in the 1.0.8v update:
Mac OS Support
The game is now supported on Mac OS.
Transformation Issue Fixed in Castle Route Stage 4
Fixed an issue where transformation was possible in Castle Route Stage 4.
Additional Dialogue in Castle Route Stage 6
Added new NPC dialogue to help guide players more clearly through the stage.
Sunflo Labs & Solutena Studio
The following fixes and improvements have been applied in the 1.0.7v update:
Improved Control Guide
The control guide has been improved to be more intuitive and easier to understand.
NPC Interaction Issue Fixed
Fixed an issue where some NPCs would trigger interactions even without colliding with the player.
Castle Route Stage 6 Event Issue Fixed
Fixed an issue where certain events were not functioning properly in Stage 6 of the Castle Route.
Castle Route Boss Pivot Position Fixed
Corrected the bosss pivot position, which was previously set incorrectly.
Castle Route Boss Balance Adjustments
Increased the hitbox range of the Slash skill.
Added a warning effect and increased the delay for the Earthquake skill.
The Earthquake skill can now only be avoided by jumping.
Sunflo Labs & Solutena Studio
The following fixes and improvements have been applied in the 1.0.6v update:
Castle Route Stage 4 Dialogue Issue Fixed
Fixed an issue where the dialogue would replay after being completed in Stage 4 of the Castle Route.
Field Balance Adjustment
NPCs in the Black Flame state will now exit after their next action.
Castle Route Boss Balance Adjustment
Reduced the boss's normal attack damage to 1.
Increased the frequency of skill usage.
Fixed an issue where the Slash skill would not activate under certain conditions.
Castle Route Collision Issue Fixed
Fixed an issue where the character could move outside the map boundaries.
Sunflo Labs & Solutena Studio
The following updates have been made in version 1.0.5v
"Always Be Happy..." Ending Issue Fixed
Fixed an issue where the "Always Be Happy..." ending would not trigger correctly.
NPC Balance Adjustments
Adjusted the hit detection types of certain NPCs to improve combat balance.
NPC Death Count Handling Revised
Certain NPCs that are not meant to die will no longer be counted toward death tallies.
Sunflo Labs & Solutena Studio
The following updates have been made in version 1.0.4v
Cursor Hidden During Gameplay
The mouse cursor is now hidden during gameplay to provide a cleaner and more immersive experience.
Character Name Fix in Palace Route Stage 4
Fixed an issue where a characters name was incorrectly displayed in a dialogue during Stage 4 of the Castle Route.
The characters name will now appear correctly.
Sunflo Labs & Solutena Studio
"Odil: The Story of the Black Duck," co-developed by Solutena Studios and Sunflow Labs, has been released in early access.
For bug reports, etc., please use the Steam Community Bulletin or Odil Discord channel.
You can play the entire palace route in the currently open early access version.
After that, Shinjeon Route and Tavern Route will also be updated sequentially.
Also, please note that we are currently only supporting Hangul, but we are also considering adding languages such as Japanese and English afterwards.
Thank you to all the sponsors and new users :)
-- Sunflow Labs & Solutena Studios
Hello, this is Sunflo Labs.
We will participate in the game festival [Burning Beaver] which will be held from November 29 to December 01 at Dongdaemun DDP in Seoul, Korea. Sunflow Labs and Solutena Studio will operate the Odile: Black Duckling Tale Demonstration booth at booth 74.
We are going to sell and distribute Laladei and Odil's goods at the booth as well as the demonstration.
See you at Dongdaemun DDP in Seoul, Korea, from November 29th to December 1st
Odile Steam Page
"Odile" is an action adventure game that is being developed in collaboration with Solutena Studios, and it is a game that has a world view with Laraday and overlaps characters.
Minimum Setup
- OS: Ubuntu 18.04. SteamOS 3.0
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 20.04. SteamOS 3.0
- Processor: Intel Core i3Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 1 GB available space
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