Her long awaited vacation cut short by an orbital invasion, bounty hunter Ethelyn Dax takes on a whole army of mercenaries and their robotic auxiliaries to reconquer the resort city of Ctesiphon.
Blast your way through seven levels and a climactic bossfight with an old rival, making use of an arsenal of varied weapons to take on a multitude of enemies. Level design is open-planned, encouraging you to flank enemies, find alternate paths, and scout for secrets.
Made from scratch over the course of nearly a decade by a single developer on Linux using C/C++, OpenGL, and open-source Quake mapping tools (with the exception of the key art, music, and a couple of textures). The entire game, the engine it runs on, and the tool stack for all the assets went through multiple rewrites and long hiatuses before finally taking its final form in the last couple years of development.
Behaviors
(Can\'t call it AI anymore)
Grunts can now shoot over obstacles a bit easier. I want to do a dedicated animation for this eventually but for now if the grunt\'s muzzle is obscured the projectile will spawn up at eye height.
[/*]Cut down the pathfinding cooldown for the headless Cyborg Chargers so now they\'ll actually run straight at you even from a short distance. Originally they only updated their destination every second or so for out of fear all the navigation queries would have a performance impact.
[/*]The mechs now angle their arms independently to track you so they\'ll be a lot harder to exploit up close.
[/*]
Minimum Setup
- OS: Ubuntu 12.04 LTS
- Processor: Intel Core i5-2450MMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GT 640M
- Storage: 400 MB available space
Recommended Setup
- OS: Manjaro Linux
- Processor: AMD Ryzen 5 3400GMemory: 4 GB RAM
- Graphics: AMD Radeon RX 5700
- Storage: 400 MB available space
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