Return to the world of medieval trade and ambition.
Step into your caravan master’s boots once more in Silk Roads II: Paths of Fortune — this immersive trading simulation expands on the beloved original with deeper systems, dynamic world events, and a rich cast of characters to command and contend with.


Each journey is its own challenge.
Choose specialized animals and companions to traverse deserts, mountains, jungles and more. Discover new cities, develop your own routes and encounter obstacles on the paths of fortune.

Recruit unique characters from across the Silk Roads, each with their own traits, skills, and personalities — complete with both benefits and drawbacks.
Negotiate their contracts, manage their morale, and help them grow in experience and wealth… or risk losing them to rival caravans.


Deal in a wide array of goods across cultural and regional lines, from rare Cathayan silks to steppe furs.
Earn the trust of cities and factions to access their most valuable wares — reputation is everything when chasing fortune.

Managing a caravan is more than buying low and selling high. Assign tasks like foraging, guarding, or repairing — but don’t forget to rest your crew. A tired caravan is a slow and vulnerable one.
Cities go to war. Markets crash and surge. Roads become perilous or profitable.
Silk Roads II features a living world that evolves as you play. Events can open new opportunities or cut off familiar paths — and your decisions can shape the outcome.
Return to Venice to buy back your stake in the Colleganza, increasing your share of the profits.
But beware — the more skilled your companions, the more they’ll demand a cut for themselves.
I\'m finally ready to announce the launch date of Silk Roads II: Paths of Fortune of August 1st, 2025.
It\'s been a wild few weeks since Steam Next Fest with a lot of feedback on mechanics, bugs and QoL features.
In just the past few weeks I\'ve added or changed:
Over 150 new events, for a total of over 200 events in all, enough to never have an event repeat for over 4 trips from Venice to Cathay.
[/*]Total rebalance, including a half year grace period with a bonus to health and morale for the player character and a boost to certain less useful skills, a change to camp jobs and more.
[/*]Reworked quest system, with quests that now scale with player level.
[/*]The addition of an acceleration button. Though I am fond of quite slow and methodical games, I understand not all gamers feel the same and therefore there is now a button to increase game speed by x2.
[/*]Changes to the way events effect towns and being able to view them prior to travelling rather than having to consult the rumour syste each time.
[/*]Also changes to the rumour system with multiple rumours per town but with a smaller radius.
[/*]Changes to the way weight would effect your caravan\'s ability to travel.
[/*]Reworked Grocery UI. To be honest, this one wasn\'t a community request, I just really felt it needed it.
[/*]Generally improved game stability and performance.
[/*]
All of these changes would have been impossible without so much great feedback from the playerbase, which is why I am now requesting that people give the demo another whirl to see how all of these changes have affected gameplay and what other things players may want to see.
I also hope you all choose to continue your saves in the next couple of weeks with the full release of Silk Roads II: Paths of Fortune.
Happy trading!
Minimum Setup
- OS: Ubuntu or Similar
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