Return to the world of medieval trade and ambition.
Step into your caravan master’s boots once more in Silk Roads II: Paths of Fortune — this immersive trading simulation expands on the beloved original with deeper systems, dynamic world events, and a rich cast of characters to command and contend with.


Each journey is its own challenge.
Choose specialized animals and companions to traverse deserts, mountains, jungles and more. Discover new cities, develop your own routes and encounter obstacles on the paths of fortune.

Recruit unique characters from across the Silk Roads, each with their own traits, skills, and personalities — complete with both benefits and drawbacks.
Negotiate their contracts, manage their morale, and help them grow in experience and wealth… or risk losing them to rival caravans.


Deal in a wide array of goods across cultural and regional lines, from rare Cathayan silks to steppe furs.
Earn the trust of cities and factions to access their most valuable wares — reputation is everything when chasing fortune.

Managing a caravan is more than buying low and selling high. Assign tasks like foraging, guarding, or repairing — but don’t forget to rest your crew. A tired caravan is a slow and vulnerable one.
Cities go to war. Markets crash and surge. Roads become perilous or profitable.
Silk Roads II features a living world that evolves as you play. Events can open new opportunities or cut off familiar paths — and your decisions can shape the outcome.
Return to Venice to buy back your stake in the Colleganza, increasing your share of the profits.
But beware — the more skilled your companions, the more they’ll demand a cut for themselves.
A patch with some good reach today:\nAddress issues where a quest offered by a max reputation culture used a placeholder reward amount instead of the real amount.\nMassively rebalanced quest rewards, boosting the base value of a quest reward significantly.\nReputation will now do a better job of scaling your reward balance (better reputation means more cash, worse reputation means more reputation earned.)\n\nQuests were always meant to be a peripharal source of income but feedback has been generally negative on the quest rewards so I hope this rebalance puts them back in the spot they were meant to be in. If it\'s too much of a rebalance let me know in the forums!
Minimum Setup
- OS: Ubuntu or Similar
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