Neon Striker is a roguelike top-down shooter, except you don't do the shooting. Acquire and assemble guns that attach to your ship and automatically fire at enemies within range. Meanwhile, you must expertly pilot your ship to weave through enemies and align your weapons to get the perfect angle.

Choose from a variety of ships, each with its own custom weapons and configurations. Customize your ship to fit your playstyle by assigning weapons to slots. Every configuration has its strengths and weaknesses!

Play solo or with up to four friends in epic cooperative battles!

Steelwing has been added as a playable ship! To unlock the Steelwing, first destroy the Swarmlord.\n
Firestorm mini-rework
Firestorm has received some changes to some items:
Shatter Cannon: Recoil(20). Fires bullets that explode into more bullets.
[/*]Junk Ejector: When your weapons Recoil, spawn a Mine. Adjacent items have 20% less Recoil.
[/*]Shock Disperser: Every 5 seconds while slowed, adjacent weapons gain +1 Multishot on their next shot.
[/*]Impact Booster: Speed +32%. Adjacent guns have Recoil(5).
[/*]
These items will replace the following items. Some of these items have been moved to a future ship. Double Cannon Junk Launcher Chronofield Heavy Augment
Neutral Item Pool Adjustment
We\'ve removed some undesirable items from the neutral item pool. Some of these items will move to other ships.
Laser Blaster
[/*]Gatling Gun
[/*]Shield Restorer (Moved to The Keep)
[/*]Drill
[/*]
In addition, the Pulse Emitter has been replaced with the Shield Restorer for The Keep\'s item pool.
Balance Changes
Players can no longer be slowed below 50%
[/*]Missile Stockpile recoil reduced from 15 -> 10
[/*]The Devourers Chompers now have a lifespan of 5 seconds so they don\'t infinitely spawn and lag the game.
[/*]Counter Assembly has been adjusted: \"If the gun in front and behind this have the same Rarity, they swap bullets.\"
[/*]
Bugfixes
Fixed the Dino Missiles having black glow instead of red.
[/*]Laser beam visuals should no longer stutter.
[/*]Fixed a bug where Targeting Systems and Magnifier were not updating the arc visuals for guns.
[/*]Added changes to prevent multiplayer desync at the end of battles where multiple enemies are being spawned.
[/*]
Minimum Setup
- OS: Linux distribution released after 2020
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated graphics with full Vulkan 1.2 support
- Storage: 500 MB available space
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