It’s 5pm on a Friday, and the day’s really just beginning.
Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hour, we’ll have begun the mammoth task of recording 110 lines of dialogue and 108 attribution lines with 11 different actors in a weekend.
But before we can start, we have to construct the blanket fort.
We chose to do the recording in our office simply due to availability - there was nowhere else where we could guarantee access over a full weekend for no cost. But the office isn’t perfect: the air conditioner is noisy, so we have to turn it off, the meeting room we use heats up astoundingly easily, and the ceiling reflects sound like a mirror… for sound (probably not the best analogy).
One of our voice actors, Nick Starte.
To combat this, we made a blanket fort - the blankets absorb the noise, you see. On the Friday, it was built out of a whiteboard, a chair, a keyboard stand, a rather unstable hat stand and three blankets. On Saturday, we traded out the hat stand for a much more stable clothes rack.
What resulted was a pretty awesome little studio, except for the niggling problem of overheating. Bryce brought an awesome collection of dials and buttons that I got to press and turn on the Sunday, and all the actors brought their A game.
Mixmaster Bryce is working his magic.
I think what astounded me most was how smoothly it all went. We got all 218 lines done in the one weekend, and had time to workshop everything we wanted. We made up 2 names of characters on the spot, and fixed a bunch of lines as we went. Some of the lines were hilarious to hear (hearing Carlo say ‘Hast seen the white whale?’ about 10 times in a row in a variety of ways has got to be my favourite recording of the weekend, followed closely by Bryce’s attempt at a German author of a Physics textbook), and some were unbearably sad. In the end, we’re pretty confident that we got everything right at least once.
So with one major hurdle down, we march closer to the finish line. Now for the rest... - Paul
Its 5pm on a Friday, and the days really just beginning.
Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hour, well have begun the mammoth task of recording 110 lines of dialogue and 108 attribution lines with 11 different actors in a weekend.
But before we can start, we have to construct the blanket fort.
We chose to do the recording in our office simply due to availability - there was nowhere else where we could guarantee access over a full weekend for no cost. But the office isnt perfect: the air conditioner is noisy, so we have to turn it off, the meeting room we use heats up astoundingly easily, and the ceiling reflects sound like a mirror for sound (probably not the best analogy).
One of our voice actors, Nick Starte.
To combat this, we made a blanket fort - the blankets absorb the noise, you see. On the Friday, it was built out of a whiteboard, a chair, a keyboard stand, a rather unstable hat stand and three blankets. On Saturday, we traded out the hat stand for a much more stable clothes rack.
What resulted was a pretty awesome little studio, except for the niggling problem of overheating. Bryce brought an awesome collection of dials and buttons that I got to press and turn on the Sunday, and all the actors brought their A game.
Mixmaster Bryce is working his magic.
I think what astounded me most was how smoothly it all went. We got all 218 lines done in the one weekend, and had time to workshop everything we wanted. We made up 2 names of characters on the spot, and fixed a bunch of lines as we went. Some of the lines were hilarious to hear (hearing Carlo say Hast seen the white whale? about 10 times in a row in a variety of ways has got to be my favourite recording of the weekend, followed closely by Bryces attempt at a German author of a Physics textbook), and some were unbearably sad. In the end, were pretty confident that we got everything right at least once.
So with one major hurdle down, we march closer to the finish line. Now for the rest... - Paul
Particulars
SeeThrough Studios
Surprise Attack
2014-11-19
Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(98 reviews)
http://particulars-game.com
https://store.steampowered.com/app/259470 
The Game includes VR Support
Particulars Linux [1.25 G]
Taking control of a single quark, you must negotiate the fundamental forces of the universe. Other particles will push and pull at you - you'll always be on the brink of losing control and being dragged towards annihilation!
Woven through the game is the story of Alison, a young physicist struggling to outrun her troubled past. Her journey through the subatomic world is drenched in memories (both good and bad), and will ultimately lead her to some powerful revelations.
Features
- Based on actual particle physics: Enter the world of sub-atomic particles and take part in the interactions between them.
- A puzzling narrative: Particulars is a game which blends arcade and puzzle gameplay with an engaging story about a troubled young scientist.
- Over 100 intriguing levels: Explore the four fundamental forces of the universe over ten chapters of increasingly complex play.
- Dig deeper: The Particlepedia provides information on each particle in the game, the differences between the game world and the real world, and links to other information sources.
- OS: Ubuntu
- Processor: 2.00GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB Graphics Card
- Storage: 300 MB available space
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