And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force.
The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think we’ve got it! The big issue was that the mechanics around the Weak Force were inherently unforgiving: it was far too easy to let important particles decay, and far too easy to get stranded without a way to finish a level.
With that in mind, I made 2 basic changes: decays are longer, but triggered by explosions (allowing both time and control); and W bosons now decay into electrons and neutrinos (rather than up and down quarks, which were much more deadly). Neutrinos (which are new!) give you 2 pieces of data, meaning that it’s now possible completely recover the data from a change.
The other big change you’ll notice is a bunch of graphical improvements, especially around examination mode. We’re using some pretty awesome shaders to help highlight the player particle and whatever you’re examining, and are using this same effect for everything from invincibility to the slowdowns that introduce new particles.
Finally, there’s a bunch of small bug fixes, and some new menu features. Controllers should be fully supported now, and all of our options are nicely in the game menus.
That’s pretty much it for this build - as always, please let us know what you think! - Paul
Changelog
Version 0.7.0.0
- Weak force mechanics have changed - W Bosons now decay to electrons and neutrinos
- Weak force changes - explosions now trigger decays
- Neutrinos! (they don't have fancy graphics yet)
- Chapters 6 and 7 updated to deal with this
- Menu controls (keyboard/controller) work now
- Activating the Steam Overlay now pauses the game
- Examination mode, Invincibility and 'Focus' mode use a fancy new shader
- Mouse-overing objects in examination mode highlights them
- Resolution options in menu!
- No more annoying options popup!
- Off-screen indicators are both prettier and break the game less
- Small bug fixes
And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force.
The Weak Force, while really interesting, has been a bit of a tough nut to crack. The good news is that I think weve got it! The big issue was that the mechanics around the Weak Force were inherently unforgiving: it was far too easy to let important particles decay, and far too easy to get stranded without a way to finish a level.
With that in mind, I made 2 basic changes: decays are longer, but triggered by explosions (allowing both time and control); and W bosons now decay into electrons and neutrinos (rather than up and down quarks, which were much more deadly). Neutrinos (which are new!) give you 2 pieces of data, meaning that its now possible completely recover the data from a change.
The other big change youll notice is a bunch of graphical improvements, especially around examination mode. Were using some pretty awesome shaders to help highlight the player particle and whatever youre examining, and are using this same effect for everything from invincibility to the slowdowns that introduce new particles.
Finally, theres a bunch of small bug fixes, and some new menu features. Controllers should be fully supported now, and all of our options are nicely in the game menus.
Thats pretty much it for this build - as always, please let us know what you think! - Paul
Changelog
Version 0.7.0.0
- Weak force mechanics have changed - W Bosons now decay to electrons and neutrinos
- Weak force changes - explosions now trigger decays
- Neutrinos! (they don't have fancy graphics yet)
- Chapters 6 and 7 updated to deal with this
- Menu controls (keyboard/controller) work now
- Activating the Steam Overlay now pauses the game
- Examination mode, Invincibility and 'Focus' mode use a fancy new shader
- Mouse-overing objects in examination mode highlights them
- Resolution options in menu!
- No more annoying options popup!
- Off-screen indicators are both prettier and break the game less
- Small bug fixes
Particulars
SeeThrough Studios
Surprise Attack
2014-11-19
Singleplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(98 reviews)
http://particulars-game.com
https://store.steampowered.com/app/259470 
The Game includes VR Support
Particulars Linux [1.25 G]
Taking control of a single quark, you must negotiate the fundamental forces of the universe. Other particles will push and pull at you - you'll always be on the brink of losing control and being dragged towards annihilation!
Woven through the game is the story of Alison, a young physicist struggling to outrun her troubled past. Her journey through the subatomic world is drenched in memories (both good and bad), and will ultimately lead her to some powerful revelations.
Features
- Based on actual particle physics: Enter the world of sub-atomic particles and take part in the interactions between them.
- A puzzling narrative: Particulars is a game which blends arcade and puzzle gameplay with an engaging story about a troubled young scientist.
- Over 100 intriguing levels: Explore the four fundamental forces of the universe over ten chapters of increasingly complex play.
- Dig deeper: The Particlepedia provides information on each particle in the game, the differences between the game world and the real world, and links to other information sources.
- OS: Ubuntu
- Processor: 2.00GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512MB Graphics Card
- Storage: 300 MB available space
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