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Anatomy Of A Restart - Death Is Only The Beginning


A few weeks ago, I pushed out a new build of Particulars live - version 0.7.2.1 (we’re starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually matches the text now!), disables examination mode (more about that below), and makes the win condition rings a fair bit prettier. It also shaves a few precious seconds off the all die-restart flow. We’ve known for a while that the restart time after you lose a level is too long. It’s important in a game like Particulars, where death can be brutally fast, that the level restarts quickly so you can get straight back into the game. Exactly how we’d shave off that time took a bit more time to work out. The death-restart cycle before 0.7.2 went something like this: Flash the screen red A label shows up telling you why you died Flash the screen white, fade out the label, the win condition rings and any barriers Show the level title Fade the win conditions back in, with labels explaining them Bring back the walls Hide the level title and win condition labels Start the level This was too long, but figuring out how to lessen it was somewhat difficult. Knowing why you lost is really important in Particulars (especially since we have a variety of win/loss conditions), and we have to take time to flag the reasons. It’s also likely that we will, at least for the first one or two deaths, have to show the labels on the win conditions again.
What we don’t have to do is to take the time to fade out the win conditions and then fade them back in. So the new flow looks something like this: Flash the screen red (and keep it tinted red after this) Show the label saying why you died Flash the screen white, fade the label, reset the tint Unwind the win condition indicators Start the level It took comically long to actually implement this (the win condition indicators have been changed so often that it created a horrible mess of code that needed to be wiped clean), but the result is definitely worth it. The result in 0.7.2 isn’t perfect (it doesn’t show a lot of the labels at the right times, and doing all of this broke examination mode… but reworking examination mode was my next task anyway), but it’s a massive step forward. The rings now animate as well, which is a nice bonus.
I’d love to hear what you think of all the changes in 0.7.2 (especially the new voice and the cutscene storyboards we snuck in during 0.7.1). Thanks to everyone who’s been sending in comments and bug reports - they’ve been a great help!


[ 2014-08-28 06:07:07 CET ] [ Original post ]


Anatomy Of A Restart - Death Is Only The Beginning


A few weeks ago, I pushed out a new build of Particulars live - version 0.7.2.1 (were starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually matches the text now!), disables examination mode (more about that below), and makes the win condition rings a fair bit prettier. It also shaves a few precious seconds off the all die-restart flow. Weve known for a while that the restart time after you lose a level is too long. Its important in a game like Particulars, where death can be brutally fast, that the level restarts quickly so you can get straight back into the game. Exactly how wed shave off that time took a bit more time to work out. The death-restart cycle before 0.7.2 went something like this: Flash the screen red A label shows up telling you why you died Flash the screen white, fade out the label, the win condition rings and any barriers Show the level title Fade the win conditions back in, with labels explaining them Bring back the walls Hide the level title and win condition labels Start the level This was too long, but figuring out how to lessen it was somewhat difficult. Knowing why you lost is really important in Particulars (especially since we have a variety of win/loss conditions), and we have to take time to flag the reasons. Its also likely that we will, at least for the first one or two deaths, have to show the labels on the win conditions again.
What we dont have to do is to take the time to fade out the win conditions and then fade them back in. So the new flow looks something like this: Flash the screen red (and keep it tinted red after this) Show the label saying why you died Flash the screen white, fade the label, reset the tint Unwind the win condition indicators Start the level It took comically long to actually implement this (the win condition indicators have been changed so often that it created a horrible mess of code that needed to be wiped clean), but the result is definitely worth it. The result in 0.7.2 isnt perfect (it doesnt show a lot of the labels at the right times, and doing all of this broke examination mode but reworking examination mode was my next task anyway), but its a massive step forward. The rings now animate as well, which is a nice bonus.
Id love to hear what you think of all the changes in 0.7.2 (especially the new voice and the cutscene storyboards we snuck in during 0.7.1). Thanks to everyone whos been sending in comments and bug reports - theyve been a great help!


[ 2014-08-28 06:07:07 CET ] [ Original post ]



Particulars
SeeThrough Studios
  • Developer

  • Surprise Attack
  • Publisher

  • 2014-11-19
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 25  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (98 reviews)


  • Review Score

  • http://particulars-game.com
  • Website

  • https://store.steampowered.com/app/259470 
  • Steam Store

  • The Game includes VR Support



    Particulars Linux [1.25 G]

  • Public Linux depots

  • Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles.

    Taking control of a single quark, you must negotiate the fundamental forces of the universe. Other particles will push and pull at you - you'll always be on the brink of losing control and being dragged towards annihilation!

    Woven through the game is the story of Alison, a young physicist struggling to outrun her troubled past. Her journey through the subatomic world is drenched in memories (both good and bad), and will ultimately lead her to some powerful revelations.

    Features


    • Based on actual particle physics: Enter the world of sub-atomic particles and take part in the interactions between them.
    • A puzzling narrative: Particulars is a game which blends arcade and puzzle gameplay with an engaging story about a troubled young scientist.
    • Over 100 intriguing levels: Explore the four fundamental forces of the universe over ten chapters of increasingly complex play.
    • Dig deeper: The Particlepedia provides information on each particle in the game, the differences between the game world and the real world, and links to other information sources.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: 2.00GHz Dual Core CPUMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 512MB Graphics Card
    • Storage: 300 MB available space
    GAMEBILLET

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    1.5$ (81%)

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