





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This week's build is now live!
The biggest change this week is NPCs are now created using a new algorithm which gives them different ship equipment and weapons. This algorithm determines the "difficulty" of the NPC based on the current system's safety rating and chooses its weapons, armor, etc. based on this.
I haven't really done a lot of balance testing on this, so hopefully this first attempt is reasonable. The intent was to make combat a bit more difficult in certain places so keep that in mind but please let me know how you find it as you play!
Also I've added initial support for the Steam Controller to the game. You can give it a shot by selecting the Steam Controller preset in the Controller Config page of the settings.
That said, the full details as to what's new in 0.6.5 are listed below and are also over on the wiki: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs
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