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Drifter 0.7.0 is now live! This is the first release in the 0.7.x series, codename "Defiant".
Note: We've got a new trailer and new screenshots up on the store page, so you should definitely check those out!
Because Im going to be in Seattle next week for Steam Dev Days I really didnt want to delay updates any further so I decided to go ahead release 0.7.0! We managed to get the bulk of the initial 0.7.0 update done and Material Synthesis is about 90% of the way there. So the plan is for me to complete Material Synthesis and add it in 0.7.1 in 1-2 weeks time after I get back. In the meantime theres a ton of new stuff in 0.7.0 and the game is looking amazing, even if I do say so myself.
Weve spent a lot of time filing down rough edges and generally polishing the game to where were very happy with how it looks and feels. Theres still some work to be done but its much closer to feeling done as of 0.7.0. In addition to an all new starfield background weve improved the look and feel of the UI in a number of areas, station interiors are now more interactive and all of the current items and equipment in the game now have icons. That said, the full list of whats new and improved is below!
One big change I feel is important to note is I removed the old controller UI interaction system as I was never particularly happy with it and it was proving to be difficult to maintain. So going forward the controller will use what Im calling a joypointer where the left analog stick moves a virtual pointer. Pressing the GUI Accept button will click buttons and holding it will let you drag things like lists and sliders. Also if you press the GUI Cancel button it will allow you to quickly leave station areas and close menus instead of hunting for the close button. Its still not 100% where it needs to be but it already works a lot better than the old system and well be improving it in the coming weeks.
WHAT'S NEW
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