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Zigfrak 1.08
Known issues with Linux build:
[ 2013-12-24 17:30:15 CET ] [ Original post ]
This was a minor release to address loading performance and rebalance early-game difficulty.
WIP:
- Auto-equip options, ammo/fuel systems overhaul, and Steam Cloud support are still in development, and not included in this release.
Fixes:
- Fixed issue which was causing the game to appear frozen when loading.
- Fixed keyboard y-axis inversion.
Changes:
- The game will pause when certain mission objectives change, giving the player a chance to read the updated mission objectives instead of instantly transitioning into a frantic combat situation. This can be disabled from the objectives window, or from the Game Options menu.
- Moved GUI-specific options to new "Interface" section in Game Options.
- Enemies will no longer scale to the player's threat level if the game difficulty is on the easiest setting (configure this under Game Options > Gameplay), or if the player's level is 9 or lower, or if the player's threat level is 25 or lower.
- Reduced mitigation on NPC Armor and Overshields.
The Deimos:
- Emergence: Reduced number of spawns, lowered objective totals.
Spirit Station:
- Droneswarm: Reduced number of spawns, lowered objective totals.
Mira Station:
- Disruptoids: Increased cooldown on the Xenoid Blink Drive.
- Save Our Station: Lowered objective totals.
- Completing "Save Our Station" will now reward the player with a choice of epic shields, providing increased survivability for the challenges ahead.
- My First Overshield: Increased damage mitigation.
- Deep Negotiations: Reduced number of spawns, lowered objective totals.
- I Told You I'd Shoot: Reduced number of spawns, lowered objective totals.
Linux Notes:
Known issues with Linux build:
- Quitting the game by closing the application window may not save progress made after the last auto-save. We recommend you exit the game by using the Save and Quit or Exit buttons.
- Locking cursor while dragging the camera causes spastic mouse deltas, so cursor lock is still disabled.
- Because we can't lock the cursor while dragging the camera, if the cursor leaves the window area or reaches a screen edge, position data stops being read.
[ 2013-12-24 17:30:15 CET ] [ Original post ]
Zigfrak
Entheogen Studios LLC
Developer
Entheogen Studios LLC
Publisher
2013-12-13
Release
Game News Posts:
26
🎹🖱️Keyboard + Mouse
Mostly Positive
(202 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Live [439.94 M]
Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.
Features:
The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.
Features:
- Fast-paced space battles
- Tooth-grinding enemy encounters
- Expansive open environment
- Fun, variable gameplay
- Ludicrous space loot
- Hundreds of humorous missions
- Craftable weapons and ammo upgrades
MINIMAL SETUP
- OS: Ubuntu. Mint or similar
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB Graphics Card with Shader Model 4.0
- Storage: 1 GB available space
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