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Zigfrak 1.11
* Steam Cloud support is here (Steam builds only, obviously.) - "Steam Cloud" section added to Game Options. - Syncing for character progress, game options, and keybindings may be toggled independently. * Added weapons lock-on mechanic, which is required by default. - To hold a weapons lock, your combat target must remain within the area of the targeting reticle and line of sight. - If a weapons lock is not held, auto-aim will be disabled and rockets may not be fired. - To revert to the old behavior where auto-aim was always on, untick "Require combat target lock-on" in Gameplay Options. - The "Look at Target" command may not be used when requiring weapons lock; made some HUD changes to help make up for this. * Added engine boost mechanic, now built-in to all ships! - Boosting provides a substantial increase to forward thrust. - To boost your engines, press shift while thrusting. This keybinding may be remapped to your liking. - If you boost for too long, your engines will overheat, and may not be used at all until they've fully cooled down. - While boosting, fuel will be consumed at an accelerated rate, and your engines will lose durability. Use it sparingly! - Gotta go fast! * Enemy AI behavior tweaks: - Enemies now enter Berserk mode at 65% health. - Enemies may use engine boost when evading. Evasion behavior kicks in when an enemy sustains critical damage. * Minor HUD tweaks: - Untargeted units now have a diamond indicator to distinguish them from the current target, which has a hexagon. - Increased size of off-screen arrow indicator for the current target. Decreased arrow size for untargeted units. - Added indicators for weapon lock status. - Added indicator for engine temperature. - Fixed issue where enemy overshield/armor bar was partially blocking their velocity and distance. * "Advanced Options" Game Options section removed. - Target FPS moved to Graphics Options. - "Enable Debug Menu" option removed. * Save system rewritten. Location and format of save files changed. - Import/export debug commands removed. These options are no longer needed under the new save system. - Upon launching Zigfrak 1.11, any existing saved game data will be imported into the new save system. * Added descriptions for graphics quality settings slider. * Added gameplay hints to loading screen. * Updated several tutorial missions to mention weapons lock-on and engine boost mechanics.
* Fixed an issue where no more than 10 ships could appear in the player's shipyard.
[ 2013-12-31 19:12:28 CET ] [ Original post ]
This release is available, on a beta opt-in basis for now. Opt-in notes: http://steamcommunity.com/games/zigfrak/announcements/detail/1387405181555162952
Changes:
* Steam Cloud support is here (Steam builds only, obviously.) - "Steam Cloud" section added to Game Options. - Syncing for character progress, game options, and keybindings may be toggled independently. * Added weapons lock-on mechanic, which is required by default. - To hold a weapons lock, your combat target must remain within the area of the targeting reticle and line of sight. - If a weapons lock is not held, auto-aim will be disabled and rockets may not be fired. - To revert to the old behavior where auto-aim was always on, untick "Require combat target lock-on" in Gameplay Options. - The "Look at Target" command may not be used when requiring weapons lock; made some HUD changes to help make up for this. * Added engine boost mechanic, now built-in to all ships! - Boosting provides a substantial increase to forward thrust. - To boost your engines, press shift while thrusting. This keybinding may be remapped to your liking. - If you boost for too long, your engines will overheat, and may not be used at all until they've fully cooled down. - While boosting, fuel will be consumed at an accelerated rate, and your engines will lose durability. Use it sparingly! - Gotta go fast! * Enemy AI behavior tweaks: - Enemies now enter Berserk mode at 65% health. - Enemies may use engine boost when evading. Evasion behavior kicks in when an enemy sustains critical damage. * Minor HUD tweaks: - Untargeted units now have a diamond indicator to distinguish them from the current target, which has a hexagon. - Increased size of off-screen arrow indicator for the current target. Decreased arrow size for untargeted units. - Added indicators for weapon lock status. - Added indicator for engine temperature. - Fixed issue where enemy overshield/armor bar was partially blocking their velocity and distance. * "Advanced Options" Game Options section removed. - Target FPS moved to Graphics Options. - "Enable Debug Menu" option removed. * Save system rewritten. Location and format of save files changed. - Import/export debug commands removed. These options are no longer needed under the new save system. - Upon launching Zigfrak 1.11, any existing saved game data will be imported into the new save system. * Added descriptions for graphics quality settings slider. * Added gameplay hints to loading screen. * Updated several tutorial missions to mention weapons lock-on and engine boost mechanics.
Fixes:
* Fixed an issue where no more than 10 ships could appear in the player's shipyard.
[ 2013-12-31 19:12:28 CET ] [ Original post ]
Zigfrak
Entheogen Studios LLC
Developer
Entheogen Studios LLC
Publisher
2013-12-13
Release
Game News Posts:
26
🎹🖱️Keyboard + Mouse
Mostly Positive
(202 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Live [439.94 M]
Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.
Features:
The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.
Features:
- Fast-paced space battles
- Tooth-grinding enemy encounters
- Expansive open environment
- Fun, variable gameplay
- Ludicrous space loot
- Hundreds of humorous missions
- Craftable weapons and ammo upgrades
MINIMAL SETUP
- OS: Ubuntu. Mint or similar
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB Graphics Card with Shader Model 4.0
- Storage: 1 GB available space
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