The test branch has been updated, and this time all characters (new and old!) are invited. Set your Steam client to pick up the Zigfrak public test branch to check it out. This release includes all systems changes from last December's test patch, plus a major retooling of the game's primary campaign, and Marduk knows what else.
A few known issues linger:
- Large ship control still unfinished.
- Pet system working but unfinished.
- Controller support unfinished.
- Various camera glitchiness. Cameras are hard.
It's been too long since the last update, so I'm pushing it as-is. I think it's a vast improvement over our last major update in 2014. Everything has been taken apart and put back together again, this time with feeling, and true to the vision of what Zigfrak is... whatever that is.
Please take a look, and call out any major issues you run into. Linux build is untested, shout out if you have any luck either way. All builds are 64-bit.
Unless we run into any show stoppers, this patch should hit the public branch around the end of November.
Good hunting. Make a new character. Take some screenshots!
Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.
Features:
Fast-paced space battles
Tooth-grinding enemy encounters
Expansive open environment
Fun, variable gameplay
Ludicrous space loot
Hundreds of humorous missions
Craftable weapons and ammo upgrades
MINIMAL SETUP
OS: Ubuntu. Mint or similar
Processor: 2.0 GHzMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: 512 MB Graphics Card with Shader Model 4.0