The test branch has been updated to Zigfrak 1.5.3.
This is a followup to yesterday's mega-patch on the test branch, and attempts to address several player-reported issues which were preventing early campaign completion.
Zigfrak is a game with a lot of randomness in it; no two playthroughs quite the same. Testing all the possibilities is a challenge for us. Thanks for your help and patience during this final shakedown.
Fixes for issues:
- Auto-jump not working for some players on certain missions.
- Defense platforms sometimes not spawning during tutorial.
- Loss of camera focus during opening gun sequence.
- Fixed potential null reference crash during opening tutorial.
Please report back.
For good measure, here was yesterday's announcement:
http://steamcommunity.com/games/zigfrak/announcements/detail/653414355536317418
Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.
Features:
Fast-paced space battles
Tooth-grinding enemy encounters
Expansive open environment
Fun, variable gameplay
Ludicrous space loot
Hundreds of humorous missions
Craftable weapons and ammo upgrades
MINIMAL SETUP
OS: Ubuntu. Mint or similar
Processor: 2.0 GHzMemory: 1 GB RAM
Memory: 1 GB RAM
Graphics: 512 MB Graphics Card with Shader Model 4.0