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The test branch has been updated to Zigfrak 1.5.3. This is a followup to yesterday's mega-patch on the test branch, and attempts to address several player-reported issues which were preventing early campaign completion. Zigfrak is a game with a lot of randomness in it; no two playthroughs quite the same. Testing all the possibilities is a challenge for us. Thanks for your help and patience during this final shakedown. Fixes for issues: - Auto-jump not working for some players on certain missions. - Defense platforms sometimes not spawning during tutorial. - Loss of camera focus during opening gun sequence. - Fixed potential null reference crash during opening tutorial. Please report back. For good measure, here was yesterday's announcement: http://steamcommunity.com/games/zigfrak/announcements/detail/653414355536317418
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