This update of Dominions brings story events to the game. These are events that requires more interaction than usual or has really powerful effects, e.g. the northmen can start raiding coastal provinces all over the world. There are also a few new pretender gods to choose from including the Celestial Carp for the east Asia inspired nations. In addition to this there are many other new features and bug fixes, see below for more detailed information. Game Story events Press 'i' for province info and history New pretenders: Maharishi, Raksharani and the Celestial Carp Shrinked affliction was not properly permanent A map could appear twice in load maps, fixed Map fixes (wrong terrains and incorrect connections) No separate messages for items found after battle New weapon effect: Lesser swallow (can only be used on human size or smaller) Hill Giant got 'grab and swallow' attack Vafur flames improved Items in forge that are too high level are shown, but grayed out Shift+tab to go backwards in graphs Shift+click to reverse AI difficulty selection Dark skies had -1 penalty in non dominion too, fixed Press 9 to show province names on map in map editor Button to change province name color in map editor Volume setting no affects 'new turn ready' sound too Gave a lot of maps black province names Green highlight on allies when choosing receiver for message Description fixed for Oceania and more Message when God is recalled Forest Troll Tribe summons 15 trolls and cheaper Celestial Chastisement didn't enslave Lifeless weren't immune to Bloodletting Umbral summons corrected Speed up particle effects too when fast forwarding Ice weapons are not affected by fire bless Whip of command commands more but gives morale penalty Scale Walls ability for some assassins Improved information for targets of Wrath of God and some other powerful spells Boots of the Messenger reinvigoration 2 -> 3 Red numbers for Vortex of Unlife too Fixed starting age for Golem and some other constructs Bunch of maps didn't support wrapping properly The hero Sialuk got his proper name now Fix scrollbar when choosing nation to play Need not eat canceled gluttony and supply bonuses, fixed New look for elf shot Sprites from summon sprites shoots instead of doing a flying charge Wraith Lord commander for ghost riders is back Improved weapon info HP capped at 10000. T'ien Chi will no longer get land troops in underwater PD. T'ien Chi also gets indep commander at PD 20. Swallowed units are killed hard at end of battle. It was possible to start underwater with overwater nation on Talis map. Print heal effect in site info. Never create provinces with no exits More restrictive showing of the map raid symbol. Alt+home = select prophet Robe of Caelius the Druid resistances 5 -> 10 The Iron and Silver throne spreads 2 dominion Print actual worth of thrones from when game was started Seasonal mages Fire and death bless arrows now requires a hit to take effect Banefire bow no longer armor piercing Starting client with --ipadr cleared old connections. Improved detection of dead prophets Don't get an arena prize AI AI improved item distribution AI improved thug creation AI improved research item creation Mac Changed OSX priority for finding data directory Mac version no longer default to multiple CPUs for AI processing Modding #defector should work now New commands: #deathpower and #deathrec Different maxages for shape changer forms now only prints a warning possible to combine e.g. #nodemon and #noundead #iceprot always had 2 as value Commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work
Dominions 4: Thrones of Ascension
Illwinter Game Design
Illwinter Game Design
2013-12-05
Strategy Singleplayer Multiplayer Coop
Game News Posts 35
🎹🖱️Keyboard + Mouse
Very Positive
(1119 reviews)
http://www.illwinter.com/dom4
https://store.steampowered.com/app/259060 
The Game includes VR Support
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.
- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL and libSDL1.2
- Storage: 500 MB available space
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