This update brings a new nation to Dominions called Ragha. It is a nation that likes both cold and heat as some of the better units require extreme temperatures to recruit. There are also many bug fixes, new features and some improvements for modders. Game New nation called Ragha Caelum nations have got some new/altered units, equipment, descriptions and sites Ice Crafting for MA Caelum Ice Lances have charge ability Many new Pretenders for Caelum and Abysia New Summons for Caelum/Ragha New national spells for Caelum/Ragha Can only blood sacrifice in own lands Just Man's Cross is now armor piercing Event fixes and new events Could transform into a ... with Transformation ritual Awe now printed among bless effects Never healing wound now gives -20% of start HP instead of -20% of modified HP Chi Kick is now a bonus weapon Improved error detection for map loading Fixed unit2com inconsistency bug when viewing casualty reports Increased chance of getting the better divine titles New divine titles HTML status page divided by teams Smooth scrolling for GUI Fliers get size*2 as charge damage if it exceeds the old AP/3 Added 2048*1152 and 2880*1800 screen resolutions. Fixed undefined behaviour in CRC caclulation Typos fixed High level Thrones didn't spread more dominion 'l' to send item to lab didn't work properly Wraith Lord from Ghost Riders looked wrong Crystal Throne and Throne of Knowledge had wrong dominions spread Reduced chance of starting behind rivers or mountain passes Tainted Presence affliction Transformed priests could not be blessed Unclaiming of thrones now happens before victory and before income Bless effects were not always removed when losing a throne Set name of home province even on maps with fixed province names Fixed UW shark knight defence Removal of smouldercones that could be created by incorrect random events in 4.05 Don't print 'army routed' for Vengeance of the Dead Wrong popup text for Dispel ritual Helheim can no longer trace income across oceans Special random names for wastes and farm coasts. More random province names Random maps with <500 provinces will never have any duplicate names. Tower of the Moon changed to summon Dire Wolves Serpent King got nature 1 in snake form too Innate Spellcasters skipped every other scripted spell Events can yield horror marks Select unit shows more of the more interesting targets and at least 2 Floating units were not immune to Earth Attack Lure of the Deep could crash the game Battle log details for Ethereal, luck, etc. Non artifact items can be unique Poison from poison dagger ignored etherealness Improved spell info for some spells Lance is now before second weapon Population capped at 300000 Enchantment and dispel strength was calculated incorrectly Tome of High Power boosts ritual range Ichtytaur had wrong shape change Arcane Nexus got more basic income Acorn Neclace shockres 5 -> 15 Ice forging icon Multiple secondary spell effects works now Communion slave/master icons Ambdextrous icon New monster: Flame Spirit Magic for some secondary shapes for gift of reason purpose Raiding could crash the game Trade Wind could be cast on non coastal provinces No items found in messages for defeating sneaking enemy Wrong message when a third party fights outside a castle Added missing description for Cleansing Chime Certain effects (e.g. blood vengeance) are no longer affected by mirror image Reinvigoration now removes all (up to 200) fatigue Burning ground should look correct on fast forward now Shape changing back to original form after battle didn't work 'c' to view combat spells only 'g' to view globals only Can no longer yank Monument with harpoon Ziz couldn't fly during storms Give pretender capital as home province Shapechange starting pretenders if necessary More + info on spells Improved popup info for storm power Heroes get capital as home province Improved pluralisation of unit names Red warning when having an impossible throne setting New start options for random maps: --mapdscol, --mapccol Air Bless gives range bonus Slave Markets and some other sites are less common Fix for slow rec with limited resources Vine Bow now has on hit effect instead of on damage Black bow of Botulf now affects on damage Some magic bows got 1 increase in damage Units without headslots didn't die from soulslay Monster fish can damage large targets Icons for dominion scale changing effects More likely to use gems against small armies of only mages Some spells will never be cast unless scripted (communions + VoR) Improved battle log details 3rd player assassins could assassinate besieged units too Items of enslaved commanders have a chance of being found now Gelatinous Cube now got an Acid Splash defensive ability Swallow on trample no longer swallows those who evade the trample Vile Water ritual cost 8 -> 4 New Worm Mage sprite AI Don't charge with centaur archers AI can now upgrade forts Spell AI less likely to target immobilized units Modding Automatic mod downloading of mods in network games New sitch: --nodownlmods to skip automatic mod download Improved mod error checking New nation mod commands: #cavenation, #coastnation Changed names to #restricteditem and #userestricteditem Removing a secondary path from an existing spell made it unchoosable Fixed random priest level Command #undeadonly didn't work New commands: #guardspirt, #guardspiritbonus, #restricted, #userestricted Mod sanity check button to check for missing files
Dominions 4: Thrones of Ascension
Illwinter Game Design
Illwinter Game Design
2013-12-05
Strategy Singleplayer Multiplayer Coop
Game News Posts 35
🎹🖱️Keyboard + Mouse
Very Positive
(1119 reviews)
http://www.illwinter.com/dom4
https://store.steampowered.com/app/259060 
The Game includes VR Support
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.
- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL and libSDL1.2
- Storage: 500 MB available space
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