This update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI. General
- Domes and some other enchantments are no longer visible in battles
- Communion single target spells didn't affect non commander slaves
- Strength enchantment bonus from some spells now printed in stats
- Battle log fix for protective force
- Therodos Kourete didn't spawn under ally's control
- Stream of Life now causes internal damage
- Faster setting up start positions for games with huge number of players
- Slothpower didn't work correctly
- Description fixes
- Event fixes
- Stat fixes
- AI don't cast sea globals when there are too few sea provinces
- Spell AI improvements
- Increased max number of descriptions with about 2000
- Increased max number of events 4000 -> 5000
- Increased max number of magic abilities with 2000
- Max nation number increased 199 -> 249
- Mod parsing no longer sees e.g. #berserker as #bers
- #clearrec also clears all terrain dependent recruitment for a nation
- New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations
This update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI. General
- Domes and some other enchantments are no longer visible in battles
- Communion single target spells didn't affect non commander slaves
- Strength enchantment bonus from some spells now printed in stats
- Battle log fix for protective force
- Therodos Kourete didn't spawn under ally's control
- Stream of Life now causes internal damage
- Faster setting up start positions for games with huge number of players
- Slothpower didn't work correctly
- Description fixes
- Event fixes
- Stat fixes
- AI don't cast sea globals when there are too few sea provinces
- Spell AI improvements
- Increased max number of descriptions with about 2000
- Increased max number of events 4000 -> 5000
- Increased max number of magic abilities with 2000
- Max nation number increased 199 -> 249
- Mod parsing no longer sees e.g. #berserker as #bers
- #clearrec also clears all terrain dependent recruitment for a nation
- New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations
Dominions 4: Thrones of Ascension
Illwinter Game Design
Illwinter Game Design
2013-12-05
Strategy Singleplayer Multiplayer Coop
Game News Posts 35
🎹🖱️Keyboard + Mouse
Very Positive
(1119 reviews)
http://www.illwinter.com/dom4
https://store.steampowered.com/app/259060 
The Game includes VR Support
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.
- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL and libSDL1.2
- Storage: 500 MB available space
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