Dominions update 4.10 has now been released. It features bug fixes, balance changes, many new modding commands, improved performance as well as some small new features. Game Disciples now have half the prison time of pretenders Turn generation performance improvements Coast & cave income bonus for forts printed Wooden towers could not be built No coast fort income bonus during storms or ice Some pretender cost changes Caelum can no longer have the Virtue Berytos coast income bonus 25 -> 10 Star of Heroes can destroy magic armors too Flails extra bad underwater Spenta and Gannag lost invulnerability Ahura of water has reduced retinue Improved siege message Casting Iron Walls on sieged castles adds to defence Regain AP up to at least 2 each round Some sites can no longer appear in caves Black Mirror ritual can now only be cast by astral mages Impassable border type Crown of Overmight autocasts its spell New magic items: Champion's Cuirass and Armor of Knights Spectral Shield protection 7 -> 15 Flying units never get more fatigue than for 20 squares New hero for Ragha Random artifacts removed from random events Temple gem income shown in temple info New spells known for independents Arm loss removal from Picus's axe didn't result in drop of magic weapons 'V' to pool blood slaves to a commander Click pretender name to goto pretender Moloch can be chosen by Abysia Axes of rulership only 1 attack, but improved stats Iron blizzard increased fatigue Some more spells got blunt/slash/pierce damage Magma Bolt got a secondary burn effect Berytos Summon Se'ir now only summons one being Plants cannot be turned into soulless Scrying from sites now happens before rituals and battles Some spell effects were not affected by some scale altering effects Proper fly rules regarding earthquake immunity Throne of Air airshield 20 -> 40 Burn damage dependent on size Improved spell sorting Transformation Alt 7->6, nature 3->2 Transformation ritual improvements Knight & Knight Commander sprites updated Lost eyes and arms did not always heal properly Scoregraphs can go higher Shrunken gnomes now get reduced Str/HP as well Improved sacred rules Encased in ice could last after battle Mexican female gods didn't get proper names Descriptions for Sobek heroes EA Caelum defense no longer has Iron Crows Missing slave guardian added for R'lyeh Rain enchantment now makes it snow in cold provinces Rain and snow fixes Rain only doubles the spell's fatigue (not enc) for fire battle spells Rain heat aura reduction 3 -> 2 New spell: Vermin Feast Item already forged takes priority over insufficient skill level Network tried to download nonexisting file after your were eliminated Communion fatigue drain fix Scrollbar in province chronicles works now Rain of Toads research 4->5, cost 10->20, unrest 40->30 Forest Dome research 7->6 Gift of Health research 6->7, nature 5->6 Summon Se'ir -> Scapegoats (summons 2 se'ir) Dome of Flaming death has a chance of destroying lab Error if failing to delete old game in network game as well Death Curse has no magic resistance roll Return keypress can exit view throne screen Fata morgana affects team mates too Fata morgana PD only works in friendly dominion Mechanical Militia and Guardians of the Deep affects team mates too Improved weapon info for lesser swallow Summon giant rituals cheaper Unburied corpses decay slightly faster Resistances against shock/cold stun didn't work properly Gift of Kurgi protective force 10 -> 20 Typos fixed Many stat fixes AI Improved AI spell targeting regarding MR Modding Auto mod download didn't work while setting up a new game. Automatic mod error check after enabling a mod #nofemale and #onlyfemale removed New nation command: #templegems New monster commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff, #fixedresearch New monster commands: #slothresearch, #startitem, #iceforging, #scalewalls, #heatrec, #coldrec New monster commands: #aciddigest, #acidshield, #drake, #dungeon New monster commands: #plant, #transformation, #...attuned New item commands: #clearallitems, #command, #magiccommands, #undcommand, #noimmobile New item commands: #onlyimmobile, #slothresearch, #iceforging, #scalewalls, #aciddigest, #acidshield New weapon commands: #dt_aff, #uwok, #nouw New spell command: #clearallspells Modding: can use 0 values on magic items Modding: max length for descriptions 1000 -> 2000 Modding: #restricted didn't work properly on magic items Improved error messages for modding
[ 2014-08-11 09:19:17 CET ] [ Original post ]
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- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL and libSDL1.2
- Storage: 500 MB available space
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