This is quite a large update with 2 completely new nations of which one that spans over all 3 eras. It also comes with a bunch of bug fixes, balance changes as well as some new features. For those interested in modding, this update has event modding added with over 200 new mod commands as well as some additions and fixes to the old modding capabilities. Game 2 completely new nations: Xibalba (EA, MA & LA) and Nazca (MA) Mace dmg 4 -> 5 Horror improvements Improved battle reports for some attacks with temporary monsters Icons for Disease Res and Dominion Spreader Network protocol updated, server & client must be updated at the same time Better enforcement of magic item rules Wrong icon for battle menu Typos and stat fixes Star of Heroes only strikes one magic armor part at a time Wrong range for multiple missile weapons Transformation bug fixed Internal damage (e.g. incinerate, disintegrate) always hits body Event update New epithets Pretender and disciple blesses all units every round Added some descriptions that were missing Improved magic item info Updated insanity orders Could not use magic item rituals while sieging Enforce no orders for undisciplined squads One unit too much from certain send spells Onaqui random S -> random F Some rituals could pass through domes unhindered, fixed New ability: Poisonous Skin Units target random squares in battle more often Spell name change: Blood Vengeance -> Damage Reversal Coastal income bonus info bug fix Scrying from sites was broken Squad size not updated after 'remove unable units' Heart Finding effect now an internal damage Changes to Erinya's weapons Wild Hunt conj 9 -> 7 Kindly Ones conj 9 -> 8 Sorcerer pretender for MA Machaka was missing Bouda pretender for EA Machaka was missing Barrier (artifact) cannot be used by mounted units Nonmounted units -2 def / attack, mounted -1 def / attack New mod command: #limitedregen Cannot steal mercs blood slaves with 'V' Graphics for Seraphine/High Seraph prophets were missing Overpopulation improvement False cheat detection during fort construction fixed Random event monster count bug fix Vengeance of the dead did not ignore orders like other assassinations Too much info in F1 in certain circumstances File handle leak fixed Theurg communicants did not work properly Negative forge bonus did not work Valkyrie got light lance like other flyers AI AI war states now reset between games Modding Event modding added (over 200 new mod commands) Possible to make global ritual and nation effects with event modding Modding: #holyboost didn't work properly New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor New mod command: #diseaseres Mod downloading during game setup could lock up the game Modded nations with nation number > 127 didn't work with network play Mod #dmg can take higher numbers Modding: Heat-/Coldrec 0 now works
[ 2014-11-04 08:35:40 CET ] [ Original post ]
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- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL and libSDL1.2
- Storage: 500 MB available space
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