Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features. General
- New nation: Ys (middle ages)
- Performance improvement for battles
- Viewing enormous battles could crash the game
- Fixed graphical glitches for enormous battles
- Can now delete old network connections with Del
- Number of old network connections saved increased, 6 -> 8
- Typos fixed
- Event fixes
- Stat and description fixes
- Balance changes, many units have tweaked costs or stats
- Master Smith info printed on magic items
- Age 10 years after Bind Demon Lord didn't work
- Casters will spread out Encase in Ice more
- Therodos dominion now creates ghosts for disciple forts as well
- Ermor/Lemuria random gods starts with sloth 3
- Mindless are not affected by feeblemind
- Mindless cannot get feeblemind/dementia from ordinary means
- Mind Hunt & Astral Projection cannot be cast by mindless
- Split Teleport icon into Teleport/Blink
- Fix for reading 64-bit values from mods on Mac OSX
- Master ritualist fixes
- #twohanded should work now
- Modding nametypes cleared Oceania names
[ 2016-06-07 13:02:44 CET ] [ Original post ]
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- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL and libSDL1.2
- Storage: 500 MB available space
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