This update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI. General
- Domes and some other enchantments are no longer visible in battles
- Communion single target spells didn't affect non commander slaves
- Strength enchantment bonus from some spells now printed in stats
- Battle log fix for protective force
- Therodos Kourete didn't spawn under ally's control
- Stream of Life now causes internal damage
- Faster setting up start positions for games with huge number of players
- Slothpower didn't work correctly
- Description fixes
- Event fixes
- Stat fixes
- AI don't cast sea globals when there are too few sea provinces
- Spell AI improvements
- Increased max number of descriptions with about 2000
- Increased max number of events 4000 -> 5000
- Increased max number of magic abilities with 2000
- Max nation number increased 199 -> 249
- Mod parsing no longer sees e.g. #berserker as #bers
- #clearrec also clears all terrain dependent recruitment for a nation
- New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations
[ 2016-10-10 08:12:11 CET ] [ Original post ]
This update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI. General
- Domes and some other enchantments are no longer visible in battles
- Communion single target spells didn't affect non commander slaves
- Strength enchantment bonus from some spells now printed in stats
- Battle log fix for protective force
- Therodos Kourete didn't spawn under ally's control
- Stream of Life now causes internal damage
- Faster setting up start positions for games with huge number of players
- Slothpower didn't work correctly
- Description fixes
- Event fixes
- Stat fixes
- AI don't cast sea globals when there are too few sea provinces
- Spell AI improvements
- Increased max number of descriptions with about 2000
- Increased max number of events 4000 -> 5000
- Increased max number of magic abilities with 2000
- Max nation number increased 199 -> 249
- Mod parsing no longer sees e.g. #berserker as #bers
- #clearrec also clears all terrain dependent recruitment for a nation
- New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations
[ 2016-10-10 08:12:11 CET ] [ Original post ]
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- OS: any 32 or 64-bit distro
- Processor: 1 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL and libSDL1.2
- Storage: 500 MB available space
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