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Congratulations on your new employment opportunity with Enspirion! As our newest general specialist, you'll ensure Enspirion remains the world leader in energy, communications, and defense, and the name everyone has come to love and trust!

Play as Michael Maddeson, Enspirion's newest hire... and greatest threat.

As Enspirion's newest fixer, you'll help keep Enspirion's productivity and morale high... and expose their secrets and end their oppressive grip on society.

  • Keep Enspirion's offices running smoothly, and approve or deny employee requests based on their merit.

  • Boost Enspirion's profits by helping with day trading and earn a daily commision. Use your income to purchase weapons and equipment for your night job.

Work for Enspirion by day, installing, upgrading, and maintaining their security infrastructure...  and leave gaps for you to exploit during the night.

  • Install security cameras and computer security updates to keep Enspirion protected from outside threats.

  • Pay close attention to the systems you're implementing to find ways around it...

Protect the company's offices from infiltration... and steal confidential information to learn what they're hiding.

  • Hire guards based on their personality and skill to protect Enspirion facilities during the night.

  • Make use of light and shadow to evade detection during the night. Use noise and other distractions to trick guards and take them hostage.

Talk with your coworkers to learn their interests and grievances, and help them with their problems... and turn them against Enspirion and each other.

  • Listen to employee requests and help them with their problems. Difficult problems sometimes call for unique solutions...

  • Turn employees against each other and against Enspirion to learn crucial information.

Get a bit closer with select employees and take them on dates... and convince them to support the revolution.

  • Forge good relationships with employees to take them on dates at the end of the week.

  • Different relationship types can result in learning different information...

Discover the true ambitions of Enspirion... and the Commissars.

  • Your choices matter in a branching storyline with multiple options and endings available.

  • One small decision can change everything...

Conflict of Interest
Vegas InteractiveDeveloper
Vegas InteractivePublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Devlog 51: Refactoring

Previous devlogs can be viewed on https://blog.vegint.com/

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45672532/c5caf469c9ae432cf066bafddc8806df219550b2.png\"][/img]

[p align=\"start\"]The demo has now been out for almost two weeks, and Id like to thank each of you that have played the demo, provided reviews and feedback, and helped me get this project into a playable state.[/p][p align=\"start\"]With that being said, the state the demo was launched in was not as thoroughly tested as it shouldve been, and I unfortunately had to watch several game-breaking bugs and crashes take place while watching others play it well after release. Most of the worst bugs have now been fixed, but some of the larger ones will take time and are symptoms of very poorly written code.[/p][p align=\"start\"]To put it bluntly, its bad. Really bad. Since this is my first project, there are a lot of things that Ive learned about Godot over the course of development for how things should be structured, but Ive put most of them off and just kept piling up tech debt to get the demo out and ready. Its now at the point where this mindset is only going to cause larger issues. So now that the demo is out, its time to stop putting this off and start reapplying what Ive learned to everything else in the game.[/p][p align=\"start\"]As an example, the most egregious part of the poor code is in the guard AI, something that must be absolutely perfect in a stealth game. As it is right now, the guard script is 1000+ lines long with no usage of state machines and hacks thrown in just to get everything into a semi-working state. Ive begun rewriting this from scratch, but this is also going to require a rewrite of several other parts of the game including the player, UI, how interactions are handled, and so on. Let me make it absolutely clear that I am not going to abandon this project. It will be ready when its ready, but sometimes that means spending days working on the boring parts and not having much to show for it on social media.[/p][p align=\"start\"]Again, thank you to everyone who has played the demo. To see something youve made be played and enjoyed by people all over the world is a very surreal feeling, and Im going to keep working on this until its seen through to completion. It will take time, but I want to make sure its the absolutely best it can be.[/p][p align=\"start\"]Thank you.[/p]

[ 2025-12-20 22:13:14 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 LTS or Debian 12 Bookworm
  • Processor: Intel i3-4150 or AMD FX-6300Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 960 or AMD Radeon R9 390
  • Storage: 2 GB available spaceAdditional Notes: Tested at max settings on 1080p at 60 FPS. Actual requirements may be lower.
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 LTS or Debian 12 Bookworm
    • Processor: Intel i7-8700 or AMD Ryzen 7 2700Memory: 8 GB RAM
    • Graphics: Nvidia GeForce RTX 2070 Super or AMD Radeon RX 5700 XT
    • Storage: 2 GB available spaceAdditional Notes: Tested at max settings on 1080p at 60 FPS. Actual requirements may be lower.
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