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Hello! Today we added a cool radio where you can play your custom songs. Just throw mp3 files into \\AppData\\Roaming\\Redot\\app_userdata\\Red Light\\Songs
Changelog
Added the Radio
Other small fixes
Thank you for playing!
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Hello! Today we overhauled the selling system of Red Light, mostly regarding weapons.
Changelog
Added a 3rd slot to Equipment slots, allowing to carry one more spare gun in your inventory (selectable ones are still 2 of them)
Now you can sell guns in the shop
Added preview estimated of an sell price in the shop
Now if you don't take any quests and try to go in the raid, you will get a warning before being able to proceed.
Other small fixes
Thank you for playing!
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Hello! Today we added crouching and ability to customise your base! This is not everything we wanted to add with Customisation update, but since we already missed 3 days of updates, we decided to roll it out. Stay tuned, as always.
Changelog
Added ability to upgrade your base: buy a toolbox from Mira, use it to enter build mode and buy storage, gun racks and a cool a flag (throw whatever image in saves and call it flag.png)
Added crouching (CTRL is default, but it is rebindable)
Buffed most of enemies, they were too easy even on the Hardcore mode
After unlocking a new map, your Institute waypoint on Hub orients you towards the Bunker entrance
As per request, added ADS sensitivity
Updated Demo
Other small fixes & improvements
Thank you for playing!
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Hello! Today we fixed some of the bugs and added key bindings.
Changelog
Added Key Bindings settings (Experimental)
Fixed Quest 9 Waypoints on Pekla
Reduced sound range of Rust & Sludge
Nerfed BMG damage from Meso Tank (10 -> 3)
Other small fixes & improvements
Thank you for playing!
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Hello! Today we fixed some of the bugs and applied your feedback.
Changelog
Fixed wrapping text for Chinese, Korean, Japanese languages
Improved Japanese translation (now translated professionally)
Fixed a crash on tutorial
Fixed disappearing weapons when throwing them out
Turned off "G" hotkey for throwing guns out, until we implement rebinding hotkeys (soon)
Other small fixes
Thank you for playing!
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Hello! Today we fixed some of the bugs and applied your feedback.
Changelog
Fixed materials on Bunker
Fixed naming issues
Fixed translation
Adjusted spawn rate of Whisperers
Moved columns in Pekla
Fixed fast healing mechanics - now it automatically chooses the best medkit
Fixed quest completion issues
Added visual feedback for Upgrade system
Thank you for playing!
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Hello! Today we fixed some of the bugs and applied your feedback.
Changelog
Storage starter phantom items bug fixed (Might wipe your chests content, be careful)
Item naming improvements
Unintended debt mechanic removed when buying multiple bullets
Fixed broken extraction points on the third map
Other small improvements
Thank you for playing!
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Hello! Today we fixed some of the bugs and applied your feedback.
Changelog
ADS Toggle fix,
UI Improvements,
Item collision fixes (they don't stop you anymore),
Fixed chest closing lag in raid,
Other small improvements,
Thank you for playing!
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Red Light is out on Steam! A challenging and humorous extraction shooter experience promises to make your evening or few better. We worked hard and really hope you like it. Leave your reviews and have fun!
We believe Open Source is the way and Red Light was developed almost fully using FOSS. Soon there is going to be a Linux build, but we haven't tested it yet. So if you use Arch btw, please wait a bit.
We aren't sure about MacOS build yet, but it is very possible.
We tested everything thoroughly, but in the first week or two, some stuff may probably break or you may notice something that we overlooked. For that matter, we will be available (including this weekend) online and will be releasing hotfixes as soon as they are are reported by you.
It is really important to us that you leave your feedback and suggest ideas.
Red Light is NOT a long term project, but it will have a major customisation update in a few weeks, and after that will be maintained, receiving minor fixes. Soon we be making more cool games for you, so stay tuned! Follow our Discord server for updates.
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
There was a problem with steam build review, because we made a mistake and Spanish and Brazilian Portuguese are not displayed correctly in the list of languages in Red Light.
The bad news is that even though we can fix this issue right away, another steam review will take another 3-7 days. We are very sorry about that.
The GOOD news however, is that we can implement more of your feedback and polish the game more, so if you have something to tell in the feedback section, you are always welcomed to share your opinion!
Thank you for your understanding.
[img src="https://clan.cloudflare.steamstatic.com/images/45589083/86408fb089357a8c9fe970cb74d297204b324f5e.gif"][/img]
Thank you everyone for playing Red Light Demo! Due to severe performance issues in raid, we needed to update this version.
Changelog
- Improved enemy performance
- Small bug fixes
- Added Invert Y Axis setting (for Steam Deck)
Thank you for playing!
Hello. Due to demo performance issues, we've decided to postpone the release date by a week to get some time for fixing those problems. Therefore, Red Light will come out on 6th of June. Sorry and thank you for understanding.
Thank you for playing!
Thank you everyone for playing Red Light Demo! We've been working hard and all bugs we were aware of were fixed. Currently, our team is focused on the full version of Red Light. Stay tuned!
Changelog
- Revamped & improved enemies: no more stuck in doors, added simple stealth system (can sneak past)
- Game balance changes
- Various bug fixes and Quality-of-Life improvements
Thank you for playing!
Changelog
- Fixed medkit bugs (infinite hotkey usage, stacking 2 into 1)
- Reduced jumping height
- Fixed invisible walls on the Hub
- Other small fixes
Thank you for playing!
Changelog
- Added Jumping! (Space)
- Added Leaning! (Q/E)
- Fixed soldiers trying go towards player through doors.
- Fixed problematic ramps on bus stop
Thank you for playing!
Changelog
- Added more starting weapons to play around with
- Fixed Roto-Turrets shooting player even without seeing him
- Fixed soldiers walking towards player even without seeing him
- Fixed Sludges spawning underground
Thank you for playing!
Changelog
- Added soldier alerting mechanic: player now is notified with a sound and an icon above soldier's head
- Enemies now won't see the player through bushes
- Added Discord rich presence integration (WIP - may not work correctly)
Thank you for playing!
Changelog
Tweaked difficulty settings to not change stats, but change pacing of the enemies
Added door sounds as well as normal opening/closing, not just leg kicking
UI fixes
3ATO map changes: player spawns a bit further from all main action, giving room to look around before engaging in a fight
Thank you for playing!
Changelog
Added Difficulty Settings (For smoother experience don't change them in raid, but at Hub or main menu)
Removed resolution settings for now - game should stretch UI to any monitor, yet dynamically scale actual rendered world
Bug Fixes
Minor Game Balance changesbefore engaging in a fight
Thank you for playing!
You are Max, on a mission to find your missing brother. Your only lead takes you to an old Soviet R&D Institute, now taken over by mercenaries and creepy results of human experiments.
Fight your way through enemies, complete quests, and go deeper underground with each level. The more you explore, the more secrets you uncover about what really happened here.
Gear up, stay sharp, and get ready for a dangerous journey into the unknown.
Fight against monsters, mercenaries and bosses as you head into an abandoned mega structure.
Search every corner for useful gear, supplies, and valuables. Everything you find can help you survive — or be sold later for profit.
Stock up on food, water, ammo, and meds. Once you are inside, you are on your own until exits open. Complete tasks, find better gear and upgrade your stats to improve your chances for the next raid.
Make it to the exfil point to keep your loot — or die and lose everything you found and brought with you.
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