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                                                          Zen Puzzle Action

                                            
   
   
    
    
                    

LinkShift is a Puzzle Action game in which you manage and place Nodes onto a grid.

Align and connect the Nodes to grow their Cores until they are big enough to collect and score.

                                              
    
    
    
    

Use Master Nodes and your wits and creativity to bend the rules to create massive scoring combos.

Unlock many unique Master Nodes that grant new ways of manipulating the grid.

                                              
    
    
    
    

1.0 FEATURES:

  • 3 Game Modes

  • Unlock new unique Master Nodes

  • Full controller support

  • Full SteamDeck support

  • Touch enabled.

Linkshift
Tim OvervlietDeveloper
Tim OvervlietPublisher
Q1 2026Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
LinkShift - New Year update

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682272/647ed7fed27606e4b4742fd93248508f88a190b0.png\"][/img]

Hey everyone!

First off, I wish you all a happy New year and a wonderful 2026!

Lets kick this new year off with a big update for the LinkShift Demo which is already live and also quickly talk about the development plan for 2026.

New Demo version 1.05.0 - Major features/changes

  • Joker Nodes can now manipulate/affect other Joker Nodes

    [/*]
  • Amplified Nodes are always collected

    [/*]
  • Glitch Status is removed from Relaxation Mode.

    [/*]
  • New Boosters added

    [/*]
  • Booster Rebalance

    [/*]
  • Point Breakdown on results screen

    [/*]
  • Readability improvements

    [/*]
  • Bug fixes.

    [/*]

Lets highlight a few of the new features!

Joker Nodes Affecting other Nodes

Jokers will now affect any other Jokers it will be placed adjacent to or connects to. It can create a wild range of new ways to manipulate the grid and opens up new strategies and ways to solve the on going puzzle.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682272/5de72710262c3e1b7aede16072591f7f3125e8a2.png\"][/img]Note the Bomb on the lower left. It can not clear the Glitched node since its connector does not point towards it.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682272/8f8df50012571f6b1d03314ba1a5db11235ee02a.png\"][/img]When the player connected a Full Connector Joker, the Bomb grows all its Connectors and is able to clear the Glitch Node. The Full Connector Joker even gave another Full Connector Joker all its Connectors which in return even affected the placed Joker too. You can see the chain reaction possibilities here!

Amplified Nodes are always Collected immediately

Amplifying Nodes by connecting all of a Node their Connectors is a great way to create big collections. With this new change, Amplified Nodes will always be collected with whichever collection is first.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682272/31060a35ba88ae57053cccc3f70b617c1f303f1f.jpg\"][/img]This leads to bigger and more varied collections. It allows or more dynamic ways to score and building up multiplier with bigger leaps.

New Boosters

The roster of different Boosters you can encounter during an Exploration run has grown in size (which is by no means final either)

You will see things like, Easier Blockers Booster, Longer Collection Times etc.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682272/348843d230519c933d93124e1cfefef47b1656fe.jpg\"][/img]

Score Breakdown

To give you a better understanding how you have managed to build a crazy scoring combination of Boosters, the scoring screen will now give you a full break down of all the ways you managed to score points during your last run.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45682272/386e64c40f607ea72479c5b34821e1ddf71b3e43.jpg\"][/img]This is my no means final and I am keen on learning from you how you would like to see these statistics be improved!

Those are just a high level view of the changes in v1.05.0. Go ahead and play the demo and see how you like all the recent changes. Let me know what you think!

LinkShift Development plan 2026

LinkShift is scheduled to release in Q1 2026 and things are moving fast. On the development side I am full steam ahead on the release version and its progressing nicely.

There are 14 Jokers in at the moment but aiming towards 20 on release. Steam Leaderboards are working and are visible in the game. The third game mode is done and full functioning and feels very different to the other modes. Lumines fans might like this one ;).

The first order of business for now will be the Steam Next Fest Demo and adding Steam Achievements to the full game.

Hope this gives you a bit of insight what\'s coming. Let me know what you think!

Cheers,

  • Tim

    [/*]

[ 2026-01-06 11:03:31 CET ] [Original Post]

Minimum Setup

  • OS: Any 64 bit DIstribution
  • Processor: Intel Core i5-4690 or equivalent / AMD Ryzen 3 1200 or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics with Vulkan 1.0 Support
  • Storage: 250 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Any 64 bit DIstribution
    • Processor: Intel Core i5-4690 or equivalent / AMD Ryzen 3 1200 or equivalentMemory: 8 GB RAM
    • Graphics: Dedicated Graphics with Vulkan 1.2 Support
    • Storage: 250 MB available space
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