Battle Tokens is a free-to-play, turn-based tactics RPG that squeezes the thrill of a tabletop dungeon crawl into bite-size multiplayer matches. Pick a class, slide your 2D token across a living grid, and repel wave after wave of goblins, orcs, undead—and, if you last long enough, dragons—while story quests shape the fate of the realm. Play solo, queue with strangers, or host a private lobby for up to 9 heroes.
Key Features
Token-Based Tactics
No rulebook required: chain abilities and status ailments in lightning-fast encounters that feel like a Friday-night D&D skirmish brought to life.
Choose a Class, Master a Build
Launch lineup: Warrior, Archer, Mage, Healer (more on the roadmap). Each offers unique stats, abilities, and gear synergies—from glass-cannon fire mages to shield-wall bruisers.
Massive Co-op
Up to 9-player online co-op. Utilize your class specialties to protect your allies, kill the enemies, or heal your friends.
Quest-Driven Progression
Escort caravans, defend relics, purge elite foes. Every run strings dynamic objectives into a mini-story that feeds the larger campaign.
Roguelite Leveling system
Earn gold, unlock new skills, and shop between runs for gear. Opt into endless Survival mode to chase legendary drops.
Unique-Style Art
Bold outlines, flat fills, and a medieval-pub UI bring the battlefield to life, backed by lute-laden tavern tunes.
Built for 10-Minute Bursts or All-Night Raids
Missions run ~30 min; Survival can last as long as 100 waves, can you make it to the end?
Cross-Play on the Way
Planned launch on PC first, with mobile releasing soon after—party with friends on phones while you camp in your gaming chair. Controllers are supported!
Free to play.
Will your party’s tokens become legend—or shatter under the next boss’s crushing blow? Wishlist now!
(More content to come! Still adding more classes, enemies, items, and missions!)
Major changes:
Damage is now randomized per target, so AOE attacks now hit each enemy for different amount of damage
[/*]Crit chance is now applied per target, same as damage
[/*]Made adjustments to the token characters to all face the other side of the board
[/*]Made changes to the lobby screen to allow kicking of other players if you are the host
[/*]
Small changes:
Changed single player alert message to only appear the first time you attempt to play single player
[/*]Adjusted how the quest XP is distributed so that completing a wave gives a larger portion of the Quest XP
[/*]Added a maximum level 20 to the crit chance as noting happens when upgrading past that level
[/*]Cultists now spawn in the middle rather than the front
[/*]Added a failsafe to prevent multiple players from targeting the same enemy if that enemy had died from the first attack
[/*]
Major bug fixes:
Fixed localization issues with Japanese
[/*]Fixed multiplayer bug that would kick players out from having too low of latency
[/*]Fixed a new bug that made it to where you would have to end turn if your character was dead.
[/*]Fixed a new bug that would enter a loop of damage reptation if certain criteria were met.
[/*]Fixed a bug where you would get kicked from lobby by processing too many change requests as once.
[/*]Fixed bug that would not reset the cultist\'s special summon between rounds.
[/*]Fixed the bug that caused the enemy vampire to not heal from dealing damage.
[/*]Fixed bug that the AI attacks would trigger the player targets to reset.
[/*]
Minor bug fixes:
Fixed spelling issues in the tutorial messages
[/*]Fixed issue where the screen would stay red/green after round ended
[/*]Fixed bug that spawned AI helpers after you have disabled them
[/*]Reduced the small delay that happens between choosing an action and choosing an action target
[/*]Fixed bug that kept the shop\'s item screen up after rerolling
[/*]Adjusted the temporary defense text from white to black
[/*]Fixed bug that temporary defense regeneration would exceed the maximum limit
[/*]Fixed bug that the webbed effect display was showing wrong numbers
[/*]Fixed bug that would end AOE attacks if a character had died during the attack
[/*]Fixed turn timer to have only 1 time value instead of being related to the host\'s game speed setting
[/*]Added a failsafe to prevent AI from taking two turns at once
[/*]
Minimum Setup
- OS: Any
Recommended Setup
- OS: Any
[ 6358 ]
[ 5876 ]
[ 750 ]
[ 1993 ]
[ 1017 ]














