
Dive into a 2D Fantasy world and create your own story within this sandbox world. Team up with your friends to embark on epic journey, build and conquer the world. Echoes of the Hive has endless possibilties, your journey begins as you step into a mysterious, procedurally generated world. Together you will be able to venture across a diverse landscape, from the surface above to the deepest darkest caverns hidden below. Uncover rich biomes, each with their own distinct enemies and recources.

Explore intricate dungeons scattered across the landscape, each one packed with deadly enemies, hidden traps, and powerful loot. Craft weapons, armor, and tools from resources you gather, and upgrade your equipment to stand a better chance against increasingly difficult foes. Be prepared to face off against formidable bosses that emerge as you progress; each has unique abilities and attack patterns that require skill and strategy to defeat.
Key features:
Sandbox Play
Randomly generated worlds
Free Content Updates
Muliplayer
V1.3.7.4
Getting ready for next fest, there were a few bugs the last update introduced which needed to be fixed asap! a lot of these issues are now fixed, with major game breaking bugs removed. For people playing on Linux proton Input currently has a few issues with the latest engine update, to play on the Linux version you can select it in the beta section on the games properties. (Linux version should automatically install)
Whats new
Players now emit light for underground exploration
[/*]Underground world structures
[/*]Randomisation of seeds
[/*]Linux Standalone version
[/*]
Patch Notes
Chest UI now display correctly
[/*]Chests Item slots now work as expected
[/*]Light source crashes due to engine upgrade
[/*]Light Sources removal issue
[/*]Weapons issues are now fixed
[/*]General fixes
[/*]
Version 1.3.7.2
We strongly recommend updating your demo build of the game, as released today was news of unitys old game builds having a security vulnerability. This effected all old game builds, updating to the latest build patches these issues. If you want to keep your older version Unity has a patch tool on there website.
This update came sooner than expected, so this update is being split into two.
What\'s new
Iron Pickaxe
[/*]Copper Pickaxe
[/*]Steel Pickaxe
[/*]Tin Pickaxe
[/*]Ruby Pickaxe
[/*]Arrow Keys movement
[/*]Controls now show on screen.
[/*]Tool requirements are now in place
[/*]Tools now destroy tiles faster depending on their material.
[/*]Main menu animations
[/*]
Patch Notes
Updated Unity version to patch security vulnerability
[/*]Updated World generation to use unity Jobs to speed up world gen
[/*]Blocks can now drop multiple different items
[/*]
What\'s coming
Tool durability
[/*]New building generation
[/*]
[u]World Generation Update[/u]
What\'s New:
World size has increase to: 3000 x 1000
[/*]Biome generation is now larger, and landscape is now more naturally flowing.
[/*]Button Sound Effects
[/*]Jumping and Landing Sound Effects
[/*]Item Usage Sound Effects
[/*]Swinging sound effects
[/*]New Weapon Textures
[/*]New Elemental Mobs
[/*]New Castle Mobs
[/*]New Great Elf Mobs
[/*]New Necropolis Mobs
[/*]New Stronghold Mobs
[/*]New Wizards
[/*]Hell Biome Generation Underground
[/*]New Swinging Animation
[/*]Auto Swinging
[/*]
Features to speed up development:
Biome generation visualizer editor tool
[/*]Ore generation visualizer editor tool
[/*]Items, Tiles creation tools
[/*]
Work in progress:
New pickaxes
[/*]New Weapons
[/*]New Generated Structures
[/*]Finalizing biome specific mobs spawns
[/*]
Progress Update
Hey, welcome back to another update. Been a little while since the last update since I have been a little busy, however that doesn\'t mean progress has stopped! I am now working on adding more weapons to the game, as it currently lacks this at the moment. I am also working on making bosses to be spawn-able through items, which are craft-able through the resources you find in the world.
There is still a lot of work to be done but hopefully early access won\'t be too far off. The demo lets you play the game in its beta form, so that won\'t be going away! Also with next fest around the corner, trying to get most features done for the next demo update is key :)
Whats New
New weapon attack animation
[/*]New combat code which replaces old combat system
[/*]Consumables
[/*]Boss Spawning Items
[/*]New Weapon Textures
[/*]Bombs
[/*]
Whats in progress
New Crafting Items for new weapons
[/*]Range Weapons
[/*]New Crafting Recipes
[/*]
Whats Fixed
Players not dropping items on death, after multiplayer port
[/*]small menu bugs
[/*]
[u]Hotfix Update[/u]
Fixed issues with UI in main menu stopping player from creating characters.
[/*]Fixed UI issues
[/*]Fixed Creating worlds UI Issues and errors
[/*]Removed Old UI
[/*]Fixed Crafting Bugs
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45684753/ceca0b5df2a0bb325f9fbbb8ac5c5544a33cab30.gif\"][/img]
Working on New AI
Here is a list of monsters and what is completed so far!
\\[ ] Castle
[list]\\[x] Angle
[/*]\\[x] Archer
[/*]\\[x] Cavalier
[/*]\\[x] Griffin
[/*]\\[ ] Monk
[/*]\\[x] Paladin
[/*]\\[x] Peasant
[/*]\\[ ] Pike man
[/*]\\[x] Swordsman
[/*]
\\[ ] Elemental
\\[ ] Diamond Elemental
[/*]\\[ ] Fire Elemental
[/*]\\[ ] Ice Elemental
[/*]\\[ ] Magic Elemental
[/*]\\[ ] Magma Elemental
[/*]\\[ ] Mind Elemental
[/*]\\[ ] Stone Elemental
[/*]\\[ ] Storm Elemental
[/*]\\[ ] Water Elemental
[/*]\\[ ] Wind Elemental
[/*][/*]\\[ ] Great Elf
\\[x] Deer
[/*]\\[x] Druid
[/*]\\[x] Dwarf
[/*]\\[ ] Hunter
[/*]\\[x] Pixie
[/*]\\[ ] Satyr
[/*]\\[x] Trent
[/*][/*]\\[ ] Necropolis
\\[ ] Death Knight
[/*]\\[ ] Ghost
[/*]\\[ ] Lich
[/*]\\[x] Skeleton
[/*]\\[x] Spider
[/*]\\[ ] Vampire
[/*]\\[x] Zombie
[/*][/*]\\[ ] Stronghold
\\[x] Centaur
[/*]\\[x] Cyclops
[/*]\\[x] Goblin
[/*]\\[x] Harpy
[/*]\\[x] Shaman
[/*]\\[ ] Troll
[/*]\\[ ] Wolf Rider
[/*][/*]\\[ ] Wizards
\\[ ] Djinn
[/*]\\[ ] Gargoyle
[/*]\\[ ] Golem
[/*]\\[ ] Gremlin
[/*]\\[ ] Lion
[/*]\\[ ] Mage
[/*]\\[ ] Naga
[/*]\\[ ] Titan
[/*][/*]Progress Update 1

Whats new
AI get effected by lights
[/*]Dirt turns into grass
[/*]Time sync over multiplayer
[/*]Health Bar
[/*]New Game Thumbnail
[/*]Steam Intergration (Steam version)
[/*]Minotaur Boss
[list]5 Animations
[/*]Sound Effects
[/*]VFX's
[/*]
AI Improvements
[/*]Mob Drops Fixed
[/*]Glass
[/*]Sandstone
[/*]Brick
[/*]IronBlock
[/*]Obsidian Block
[/*]Concrete Block
[/*]Slime Block
[/*]Flesh Block
[/*]Bone Block
[/*]Clay Block
[/*]Mud Block
[/*]Ice
[/*]Mushrooms
[/*]Glowing Mushrooms
[/*]Cloud Block
[/*]Diorite
[/*]Granite
[/*]Dungeon Blocks
Pots
[/*]Cobwebs
[/*]Creates
[/*]Chains
[/*]Iron Spikes
[/*]Bookshelf
[/*]Mossy Stone
[/*][/*]Lever
[/*]Dart Trap
[/*]Coffin
[/*]Flags
[/*]Stone Table
[/*]Graves
[/*]Better Controller Support
[/*]Android Touch Controls
[/*]Crafting Recipes for Base Building Update
[/*]Bug Fixes
Android Buttons not working
[/*]Issues with tiles connecting to eachother
[/*]deleting worlds and characters fixed
[/*]
Minimum Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHz (up to 448 GFlops FP32)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz (1.6 TFlops FP32)
- Storage: 1 GB available spaceVR Support: no
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