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There are two types of players in the incremental genre: those who like rebirth/prestige mechanics and those who dont.
Why don't players like it? The obvious answer is: progress loss - this is the actual thing the players dont like.
When crafting the Four Divine Abidings I pondered on this topic a lot to make Rebirths actually fun. These are game design solutions I implemented:
Counter surface progress loss with more fundamental progress gain.
Introduce resources that are consistent throughout the whole game and never lost.
Add unique skills and systems accessible through Rebirths only.
Make main game loop evolving and flexible.
Introduce meaningful choices to customize each Rebirth.
Add means of progress automation.
Keep Rebirth system lore-consistent.
[img src="https://clan.cloudflare.steamstatic.com/images/45611635/069ea97e31e329f55696d9583f8c218ac87c6616.png"][/img]
On a design level it all might sound too abstract so here are some particulars that make Rebirths really fun in the Four Divine Abidings:
16 unique Rebirths skills grouped into 6 categories. Each category has an independent price curve so players can meaningfully choose what to focus on.
Free respecs always available for each Rebirth: trying new things is encouraged, makes runs different.
Rebirths preview: players see what stats they will have at the start, what buffs will be applied. Support theory craft and number crunching for those who like it.
Main Rebirth resource - Karma - is never lost, it accumulates through all runs. Besides, all Karma spent on Rebirths is converted to another resource - Merit - making the start of each run progressively more abundant.
Permanent buffs (that come from Milestones) are always preserved as well as Milestones themselves.
An optional, upgradeable tool that automates some progress, especially effective early after Rebirths.
Rebirths fit the lore perfectly - its a central concept of the Buddhist philosophy which the lore itself is based on.
[img src="https://clan.cloudflare.steamstatic.com/images/45611635/9012e79bdf7aa7095df9ddce865d9c3d17b50162.png"][/img]
You are welcome to share your Rebirth system experience on Steam forums or Discord.
Complete the Path to Liberation in this mindfulness-themed idle/incremental hand-painted journey inspired by Buddhist philosophy.
Cultivate the Four Divine Abidings: Loving-Kindness (Metta), Compassion (Karuna), Appreciative Joy (Mudita), and Equanimity (Upekkha) - and apply them in various encounters.
Enjoy a calm atmosphere supported by hand-painted art and relaxing music.
Freely choose between active and idle playstyles, with fair offline progress upgradeable to up to 52 hours.
Your entire journey will be guided by a series of tasks that gradually introduce core concepts. With dedication, you can complete the game through a series of Rebirths, shaped by the Karma Seeds sown in previous incarnations.
Discover optional lore and unlock themed Skills, Insights, and Spiritual Tools as you progress along the Path.
Sow karma seeds to shape each rebirth and experience the journey in new ways.
Each step you make brings you closer towards the ultimate goal of Full Liberation.
Game Highlights
+ Narrated gameplay with dozens of tasks to follow.
+ The game is content-complete and can be finished.
+ 202 Milestones to claim, many providing unique permanent buffs.
+ 32 Skills and Insights to master.
+ Additional 20 Skills for Rebirth mechanic.
+ 9 Spiritual Tools introducing new mechanics and game loops.
+ Full support of both idle and active playstyles.
+ Many intertwined, evolving layers of strategic progression to keep you engaged through the whole game experience.
+ Hand-painted art, which many people find beautiful; soon getting its own offline exhibition.
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