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Planets sumo wrestle on a variety of maps with hazards like black holes and wormholes.

  • Easy to pick up for casual players

  • Depth for competitive players

Game Modes

  • Local multiplayer (up to 8 players)

  • Single player campaign

  • Online multiplayer (with Steam Remote Play Together, there can be some delay)

  • Team battles

  • Single player vs AI

  • Tutorials & practice

Single Player Campaign

Complete a variety of missions from planets gaining sentience to the end of the universe.

  • Sumo: Combat with other planets for survival.

  • Cargo: Solve puzzles to deliver cargo between planets.

  • Cleanup: Destroy all asteroids on the map and use movement to beat goal times.

  • Safezone: Survive and save allies from hazards.

Planet Customization

  • Select your favourite of the 8 planets

  • Modify 8 stat values including speed, range, grip & more

  • Over 1 million combinations

Sumorbit
Jett WilliamsDeveloper
Jett WilliamsPublisher
2024-11-22Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
8 user reviews (8 reviews)
Public Linux Depots:
  • [0 B]
Update 3.0.3

Updated build that fixes a security vulnerability from Unity.

[ 2025-10-04 12:40:32 CET ] [Original Post]
Update 3.0.2

A few improvements to be up to date with the newly released Nintendo Switch version:

  • Sunglasses setting now properly saves

    [/*]
  • New bounce sound that is more perceivable on lower quality speakers

    [/*]
  • Zoomed in closer on 6+ player lobby

    [/*]

[ 2025-08-28 00:30:20 CET ] [Original Post]
Update 3.0.1

A few bug fixes to be up to date with the newly released Xbox version:
- Planet rings hidden when customizing stat values
- Fixed YouTube and TikTok links

[ 2025-06-04 10:10:43 CET ] [Original Post]
Full Release OUT NOW!

The full release update includes:
- 22 new campaign missions (total of 64)
- 4 different endings depending on relic and goal time progress
- 8 new achievements
- 3 new skins

Additional updates:
- Improved throwing AI and moved relic slightly in "Nuclear Propulsion"
- Adjusted description of many chapter 3 missions
- Adjusted splash screen
- Moved feedback survey to information submenu
- Emotes are disabled after entering a black hole

[ 2024-11-22 23:04:25 CET ] [Original Post]
Update 2.2.3

Balance and hints for chapter 2.

Worm Howling (biggest change)
- Moved wormholes closer
- Wormholes auto release grabbed bombs
- Reduced number of asteroids

Proxima c
- Added arrows to the starting text
- Adjusted description

Thinking With Portals
- Fixed typo in description

Galactic Gauntlet
- Reduced AI difficulty
- Hint to drain the star

Portal Pigsty
- Hint to grab the star while teleporting

Asteroid Vacuum
- You can grab the wormhole infinitely

Planets To Self Destruct
- Orbit angle less steep when close to the black hole

Singulari Trap
- Adjusted description

Misc
- Added hints to unlock new characters on every pick character mission
- Added Noom to beta tester credits

[ 2024-11-20 08:38:45 CET ] [Original Post]
Update 2.2.2

- Chapter relic and goal time percentages moved next to the chapter name in mission select
In-game text:
- "You Died" text only appears next to the controlled player
- Goal player marked in cargo missions
Button prompts:
- Less frequent button prompts
- Button prompts don't show on chapter 2 and 3 of the campaign
- Fixed spin break prompt
Quantum planet fixes (chapter 3):
- Each planet marked as "You"
- Fixed tap spin
- Fixed camera logic
- Fixed trickshot achievement
Misc:
- Show game version on ending screen
- Moved starting text position in "Little Maneuver"

[ 2024-11-19 11:25:14 CET ] [Original Post]
Update 2.2.1

- [Fix] Controls settings work for single player
- [Fix] Improved performance for controller rumble
- Updated to Unity 6 (shouldn't make much difference but this is the reason for the large update size)
- Adjusted player health, positions and enabled grab recovery in the "Leech Health" tutorial

[ 2024-11-11 06:30:36 CET ] [Original Post]
Update 2.2.0

Removed counter spin. This mechanic caused universal confusion. It no longer really matters which way you spin when grabbed.
- Spinning while grabbing no longer has an effect on grab time
- Adjusted "Breakout Spin" tutorial
- Changed "Counter Spin" tutorial to "Leech Health"
- Adjusted "Gas Leech" mission
- Spin rings always glow white at maximum spin speed
- Adjusted text describing spin

AI adjusted
- Fix: AI can release grab while grabbed
- Reduced chance for AI to parry
- Reduced chance AI will grab your planet
- Fix: AI no longer more likely to perform an action immediately when made available after not doing it for a while

Misc
- Extra tips in the tutorial select menu
- Prevents mission select movement in the first 0.5 seconds of spawn
- Fix: Holding the brake button during a scene transition activates brake

[ 2024-10-25 23:52:11 CET ] [Original Post]
Full Release on Nov 23!

Sumorbit will transition from early access to full release on November 23! There will be a 40% launch discount. Chapter 3 of the campaign will be included in the full release.
New trailer:

[ 2024-10-24 07:27:09 CET ] [Original Post]
Update 2.1.11

- Updated cover art
- "Original Cosmos" achievement: Play a sumo round with custom planet stats
- Fix: Grabbed bombs explode from moving asteroids
- Fix: Health drain effect can now cover the full width of a planets core

[ 2024-10-13 07:36:08 CET ] [Original Post]
Update 2.1.10

More sumo achievements:
- Sun 'n Death: Survive until the star(s) die on the last round of a first to 3+ sumo match
- Tie Fight: Finish a sumo round in a tie

Campaign:
- Adjusted goal times for many missions
- Added an extra check to prevent defaulting to the first mission on return to mission select
- Varied pitch for change mission sound effect
- Removed button prompts and text from mission preview images
- Added a button prompts toggle to campaign settings

Lobby:
- Can't start a sumo match without a controlled player
- Logo hidden when 5 or more players
- Increased background stars size for ultrawide screens

Chapter 3 beta:
- "Black Hole Control" relic changed to a challenge
- "Necropolis" relic changed to debris rather than a challenge

[ 2024-10-06 05:50:06 CET ] [Original Post]
Update 2.1.9

Menus:
- Tooltip hidden when not hovering a picker (to prevent stale information on the tooltip)
- Prevented an issue where slight mouse movements could cause massive moon movements in menus
- Sound effect for changing missions
- Prevented moon movement while grabbing pickers
- Moved the grab dash tutorial to before the spin tutorials so the counter spin tutorial is last
Misc:
- Changed trigger button prompt icons to be more controller agnostic
- Changed planet positions in the ring bounce tutorial so the prompt is more visible
- Proxima Ceased achievement: Kill Proxima c in "Proxima c"
Chapter 3 beta:
- Complete all missions achievement
- Changed speedrun achievement time to 16 minutes
- Fixed speedrun achievement trigger

[ 2024-09-28 04:06:52 CET ] [Original Post]
Update 2.1.8

- Grabbing stars gives 150% heath rather than 200%
- Added NavyBerry64 to Beta Tester credits

Chapter 3 beta mission updates:
Dangerous Cleanup
- Made most black holes smaller
- Moved the relic
- Removed the auto bounce ring
Double-Slit Experiment
- Portals slightly closer together to prevent a perfect position sync
Schrodinger's Litter Box
- Now has only one black hole
- Moved an asteroid to outside of the left ring
Kill All Humans
- Made black hole bigger
- Changed mission description

[ 2024-09-22 11:09:54 CET ] [Original Post]
Chapter 3 Beta + Update 2.1.7

The beta for the third and final chapter is up. If you're willing to record your gameplay, join the Discord and give yourself the Beta Test role.
- 22 new missions
- 4 different endings depending on progress
- 7 new achievements (won't trigger on Steam until after the beta)
- 3 new skins

2.1.7 updates:
- The final round music track does not loop
- Prevented low range planets reaching beyond maximum range during the starting countdown
- The star on "Hyperdrive" shows on the camera if close enough
- Fixed pressing the back button while holding a picker
- Fixed achievement trigger for completing chapter 2
- Reordered maps

[ 2024-09-21 11:37:06 CET ] [Original Post]
Update 2.1.6

Gameplay
- Ring bouncing while grabbed reduces grab time by one third rather than one half
- Reduced difficulty of AI in "Galactic Gauntlet"
- Adjusted stats of the green planet in "Galactic Gauntlet"
- Prevented the black hole singularity from moving

Visuals
- Consistent scale for static effects
- Fixed a bug where the ring would stay white after the sun dies on missions with no ring shrink
- "Tie" text at the end of tied matches

Menus
- Added a tip to conserve speed in "Hyperdrive"
- Renamed "Back to Lobby" to "Sumo Lobby"
- Removed "Reconnect Controller" text on the end screen
- Removed 0 FPS from frame rate options and always have a 60 FPS option

[ 2024-08-07 12:44:54 CET ] [Original Post]
Update 2.1.5

- Spinning in the wrong direction while grabbed is half effective rather than completely ineffective (for real this time). Spin tutorials and "Gas Leech" remain unchanged.
- Fixed a bug where sometimes AI spin was only 90% effective
- The default prompt for spinning on gamepad is spinning the left stick instead of pressing a button (to discourage the need for pressing bumpers and triggers at the same time)
- Renamed "Break Out" prompt to "Spin Break"

[ 2024-07-27 12:02:25 CET ] [Original Post]
Update 2.1.4

- The game pauses if an active controller disconnects
- Disconnecting a controller in a menu also disconnects the player

[ 2024-07-25 11:10:19 CET ] [Original Post]
Update 2.1.3

- Removed additional friction while in the accretion disc of black holes
- Fixed a bug where if one player grabs another and they both enter a wormhole on the same frame they would be teleported double distance
- Supernova explosion now gives knockback
- Fixed icons on gameplay demo text

[ 2024-07-16 11:12:42 CET ] [Original Post]
Update 2.1.2

Fixed a softlock in the tutorials menu from changing missions while the controls submenu is open.

[ 2024-07-12 11:08:35 CET ] [Original Post]
Update 2.1.1

Feature:
- Option to reset best times for a mission
Adjustments:
- Spiral wormholes in "Portal Pass" that release grabbed objects on contact
- Easier goal time for "Planets To Self Destruct"
- Moving asteroids can go through wormholes
Fixes:
- AI doesn't use bounce on the outer ring on "Singulari Trap"
- Prevent emotes from showing after a black hole eats a planet
- Star ring color correct during starting countdown
- Bounce particles teleporting between rings fixed
- Fixed a bug from holding on to an asteroid when it explodes

[ 2024-07-08 12:27:31 CET ] [Original Post]
Update 2.1.0

Mechanics:
- Spinning while bouncing transfers some spin into the object you bounce (mainly effective for cargo)
- You can now easily pass your moon through the middle of your planet while grabbing

Multiplayer balance (to reduce the power of a health drain playstyle and reduce the importance of counter-spinning):
- Reduced health drain from grabs by one third
- Increased grab recovery time for high grip and decreased grab recovery time for low grip
- Made spinning in the incorrect direction as the grabbed player apply half spin breakout factor rather than none
- You can once again parry while stunned (instead, AI planets won't parry if stunned)
- Edge parry time reduced by a quarter rather than a half

Visuals:
- Spin rings turn gray if spin is ineffective, and white if effective in grab breaks

Mission adjustments:
- Jupiter can move in "Beyond the Belt" so you don't have to be as accurate
- Balanced spin tutorials and "Gas Leech" from health drain and spin changes
- Renamed "Cross the Stream" to "Rescue Phobos"
- Adjusted "Notched In" goal time for spin bouncing

Controls:
- Fixed IJKL moon movement
- Added semicolon for grab when using IJKL

[ 2024-07-02 14:26:50 CET ] [Original Post]
Campaign Chapter 2 out now!

- 21 new campaign missions focused on wormholes
- 6 new planet skins
- 6 new achievements
- A new tense music track
Changes since 1.5.4:
- Repositioned some lobby pickers including moving the main menu action to the top level
- Set right mouse button as an extra bounce input
- "Hot Potato" AI less likely to throw bombs into space
- Changed "Warp Drive" relic to not teleporting your planet
- "Motion Blur" achievement: Complete "Hyperdrive" while going faster than the camera
- Added arrows indicated the direction of the safe zone in "Warp Drive"
- Add a brake prompt in "Notched In"
- Goal time easier on "Notched In" and "Wormhole Warren"

[ 2024-06-28 00:46:50 CET ] [Original Post]

Minimum Setup

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