The spaceship Mission Ark 182 (please, call him M.ark) crashes on an unknown planet. Damaged but not destroyed, M.ark activates a survival protocol: creating fighting robots called Kritters to protect and repair him.
YOU are one of them : a fragile, clueless pile of scrap metal with a mission far too big for your tiny frame. But through failure, learning, and repetition, you’ll grow stronger. Explore a hostile world, battle bizarre enemies and uncover the secrets behind M.ark’s crash.
Rise again, adapt and push forward.
Kritter, you are our only hope.
Kritter is a top-down roguelite combining hack 'n' slash and base-building elements. Playable solo or with up to 4 players online, the goal is to defend your spaceship against enemy hordes and gather the necessary resources to repair it.
YOUR KRITTER, YOUR HERO
You embody a Kritter, a type of combat robot created by M.Ark, your spaceship. You have complete control over your Kritter: you will need to juggle between your main weapon, heavy weapon, and constructions to protect M.Ark and attempt to escape this hostile planet.
AN ADVENTURE IN TWO PHASES
A TIME TO DEFEND
During a game, monsters will surge towards your spaceship in "waves". Each time you survive a wave, you'll earn a reward to evolve your Kritter. Will you upgrade one of your attacks? Heal yourself? Opt for more resources? Each game is unique, and your choice will be crucial.
A TIME TO EXPLORE
Between monster waves, you'll have a brief respite. This will be your chance to explore the surroundings in search of valuable resources needed to build defenses or improve your Kritter's statistics. However, beware, as this respite will be short-lived! Always keep an eye on the timer because when it reaches 0... Another wave will hit. Don't leave M.Ark defenseless.
CHOOSE YOUR GAMEPLAY

Your Kritter adapts to your playstyle! You can opt for different classes that drastically change the gameplay. Currently, the game features 3 classes:
The Defender: In this form, your Kritter fights in melee combat with a sword. It can leap into the air and crash down on groups of enemies. The Defender can also build a scarecrow to distract and lure monsters wherever desired. The Defender is sturdy and can construct solid stone walls.
The Engineer: Your Kritter fights here at mid-range with a flamethrower. A true war machine, the Engineer also shoots sharp nuts around him. It can place turrets that automatically target your opponents. The Engineer is more fragile than its counterparts but more destructive.
The Tracker: Your Kritter wields a sniper rifle here; the Tracker can take down targets from kilometers away. It also has a mortar shot for area damage and can place mines along its path to greet those foolish enough to follow. The Tracker creates barriers that its shots can pass through. Handy!
AN OVERWHELMING THREAT
Despite your efforts, it's highly likely that defeat will occur at some point. M.Ark will then rewind time, bringing you back to its cockpit, and everything will need to be done again... Well, almost everything! You'll be able to upgrade your Kritter or M.Ark between games using soul crystals! These major upgrades will make life easier for you: adding a shield around M.Ark, adding a radar to know where enemies are coming from, enhancing your strength, boosting your resources, increasing your life... The choices are numerous!
A STORY THAT UNFOLDS OVER TIME
Kritter is a story of time. When you lose, you rewind time; when you play, you battle against time... The story itself unfolds within this temporal chaos. M.Ark is the narrator of the story... But M.Ark suffers from amnesia! With each defeat, with each return to its cockpit, the story will progress. It is through advancing that M.Ark will gradually remember the reason for our presence here.
DYING IS MORE FUN TOGETHER
Kritter is a demanding game that will require you to face death more than once... So what's better than facing it together? Invite your friends, form squads of up to 4 players, and discover the exciting story of Kritter in cooperative play!
Hello my Kritters!
\nWe are so happy to share with you our new Kritter update.\nAs usual, we added new features, new content and fixed many bugs.\n
Here are the main things to now:
We added new traps
An electric one that stuns enemies.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/41f41bf3fc677ae138b625e80557629f11184322.png\"][/img]
And a tar one that slows enemies.[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/1c2c4b838f87145bf9a83e07ca8f076cdfb1a092.png\"][/img]
Have fun finding what suits your defense best!
We added telegraphs
A standard in action roguelites that we were missing. For now we added some to the important parts, like on the boss fight and big enemies, but now that it\'s there, you can expect to see more of them, even on the Kritter part!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/d836ec4ef9ef339375938f4058d77d5c4204f16e.png\"][/img]
The Boss fight is way better and way harder
Yeah the boss is a bit faster and a lot stronger as well. Nice one.\nAnyway, the boss now has three new skills that will give you a hard time.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/d1b08e8a904c93fc470a4bd974ead88f07a2ffec.png\"][/img]
And soooooo much more.
As usuall, please join our discord server and give us your feeddback about the game, it would help us tremendously to make it better!
And a special thank you to all of you for helping us everyday to make Kritter a better game!
It\'s now time for the patch note :)
Patch Note v0.8.14 - The Big Boss Update
General
We added telegraphs (or skill indicators) for many enemy attacks.
[/*]The Boss fight has been reworked a lot, for a way better end of demo experience.
[olist]The boss now has 3 new skills: a cone slam, a random spikes attack and a fire spiral with dozens of projectiles.
[/*]All 6 of the boss\'s skills have telegraphs .
[/*]It\'s now possible to skip the cut scene and you can\'t move nor take damages during this time.
[/*]The boss door now close behind you, not possible to escape the fight.
[/*]The engine is directly looted by the boss. There is no more chest.
[/*]The boss move correctly and it\'s not possible to get him stuck in the door anymore.
[/*]The camera is higher to better see the fight.
[/*][/olist][/*]The \"Reset Game\" button in the special settings section is now working. Be careful though, using it will wype your entire progression.
[/*]The boss tile is slightly smaller.
[/*]
Gameplay
New traps have been added so you can choose between 3:
[olist]The electric trap that deals a bit of damages and stun the enemies for 2.5 seconds.
[/*]The tar trap that slow enemies down to 35% of their move speed.
[/*][/olist][/*]The big blobs now charge the player properly.
[/*]Tracker shots no longer collide with everything, a lot of frustration has been removed.
[/*]Engineer turrets now can do critical damages.
[/*]The defender light attack no longer make him dash forward.
[/*]Lieutenants can no longer get frame freezed after an attack.
[/*]
Balancing
All the turret damages have been balanced. The railgun\'s damages are reduced and the bazooka and the machine gun are now stronger.
[/*]A lot of enemies have been balanced but we lost count of what we did. In most case, they are stronger now.
[/*]All of the enemies skills timing have been reworked.
[/*]The first lieutenant has a smaller attack.
[/*]The map contains more blue crystals.
[/*]Engineer turrets have been reworked so they last longer but have a bigger cooldown time.
[/*]
Graphics
HDR is back. It was disabled during the last patch by mistake.
UI
The 3rd and 4th circle in the skill tree are now disabled in the demo and shows it properly.
[/*]Perks description in the skill tree are more accurate.
[/*]In french \"a charge\" has now the right font.
[/*]Gamepad inputs are no longer shown if you play with a keyboard and mouse.
[/*]It\'s no longer possible to open a UI while the end cutscene is happening.
[/*]
Misc
The useless church tile now has colliders.
[/*]Some objects on the map lacked colliders, it\'s fixed.
[/*]
Bugs
Fixed a bug where you could get stuck in the tutorial if you returned to the pod before the end of the tutorial.
[/*]Better timing of some subtitles.
[/*]Navigating in the skill tree with a gamepad now properly works.
[/*]Killing the boss no longer shows a \"Enemy camp cleared\" sign.
[/*]The stone block at the right of the boos door now has a collider.
[/*]Skipping a dialog no longer trigger the gadget skill.
[/*]The fire skill modifiers are no longer applied on gadget or friendly items.
[/*]Skills now go through building ghosts.
[/*]Fixed a bug where you could still have the resurect VFX on you inside mark.
[/*]It\'s not possible to stack landmines to reach top of things anymore.
[/*]It\'s not possible to to the same thing with engineer heavy skill either.
[/*]
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