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The spaceship Mission Ark 182 (please, call him M.ark) crashes on an unknown planet. Damaged but not destroyed, M.ark activates a survival protocol: creating fighting robots called Kritters to protect and repair him.

YOU are one of them : a fragile, clueless pile of scrap metal with a mission far too big for your tiny frame. But through failure, learning, and repetition, you’ll grow stronger. Explore a hostile world, battle bizarre enemies and uncover the secrets behind M.ark’s crash.

Rise again, adapt and push forward.

Kritter, you are our only hope.

Kritter is a top-down roguelite combining hack 'n' slash and base-building elements. Playable solo or with up to 4 players online, the goal is to defend your spaceship against enemy hordes and gather the necessary resources to repair it.

YOUR KRITTER, YOUR HERO

You embody a Kritter, a type of combat robot created by M.Ark, your spaceship. You have complete control over your Kritter: you will need to juggle between your main weapon, heavy weapon, and constructions to protect M.Ark and attempt to escape this hostile planet.

AN ADVENTURE IN TWO PHASES

A TIME TO DEFEND

During a game, monsters will surge towards your spaceship in "waves". Each time you survive a wave, you'll earn a reward to evolve your Kritter. Will you upgrade one of your attacks? Heal yourself? Opt for more resources? Each game is unique, and your choice will be crucial.

A TIME TO EXPLORE

Between monster waves, you'll have a brief respite. This will be your chance to explore the surroundings in search of valuable resources needed to build defenses or improve your Kritter's statistics. However, beware, as this respite will be short-lived! Always keep an eye on the timer because when it reaches 0... Another wave will hit. Don't leave M.Ark defenseless.

CHOOSE YOUR GAMEPLAY

Your Kritter adapts to your playstyle! You can opt for different classes that drastically change the gameplay. Currently, the game features 3 classes:

  • The Defender: In this form, your Kritter fights in melee combat with a sword. It can leap into the air and crash down on groups of enemies. The Defender can also build a scarecrow to distract and lure monsters wherever desired. The Defender is sturdy and can construct solid stone walls.

  • The Engineer: Your Kritter fights here at mid-range with a flamethrower. A true war machine, the Engineer also shoots sharp nuts around him. It can place turrets that automatically target your opponents. The Engineer is more fragile than its counterparts but more destructive.

  • The Tracker: Your Kritter wields a sniper rifle here; the Tracker can take down targets from kilometers away. It also has a mortar shot for area damage and can place mines along its path to greet those foolish enough to follow. The Tracker creates barriers that its shots can pass through. Handy!

AN OVERWHELMING THREAT

Despite your efforts, it's highly likely that defeat will occur at some point. M.Ark will then rewind time, bringing you back to its cockpit, and everything will need to be done again... Well, almost everything! You'll be able to upgrade your Kritter or M.Ark between games using soul crystals! These major upgrades will make life easier for you: adding a shield around M.Ark, adding a radar to know where enemies are coming from, enhancing your strength, boosting your resources, increasing your life... The choices are numerous!

A STORY THAT UNFOLDS OVER TIME

Kritter is a story of time. When you lose, you rewind time; when you play, you battle against time... The story itself unfolds within this temporal chaos. M.Ark is the narrator of the story... But M.Ark suffers from amnesia! With each defeat, with each return to its cockpit, the story will progress. It is through advancing that M.Ark will gradually remember the reason for our presence here.

DYING IS MORE FUN TOGETHER

Kritter is a demanding game that will require you to face death more than once... So what's better than facing it together? Invite your friends, form squads of up to 4 players, and discover the exciting story of Kritter in cooperative play!

Kritter: Defend Together
LJF GamesDeveloper
LJF GamesPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Kritter v0.8.15 brings tons of fixes

Hello my Kritters!

I hope your are all having a great summer time because I do.\n\nToday we updated the Kritter demo with many bug fixes as well as performance optimization.\nI can\'t exactly say how many % of fps you\'ll gain, but I reduces rendering draw calls to a third of what we had before and I also added culling on all animations and particle systems. From our tests the result is great but I\'d love to get your feeback .

One bug in particular, the \"I can\'t resurect my friend and can\'t even see my body\" is a terrible one and I didn\'t find a way to reproduce it. Though, I guessed what happened and it should be fixed. Please tell me if you still come accross that nasty one.

Let\'s go for the patch note !

Patch note 0.8.15

Balancing:

  • You now can get the wave reward even if you are dead.

    [/*]
  • Low level blue crystal deposits now give more resources but high level ones give less.

    [/*]
  • Deposits in water should all be accessible now.

    [/*]

Performances:

General performances have been significantly improved as well as shadows quality.

Bug fixes:

  • Fixed a bug where the walls would strangely repare themselves in some case but only visually.

    [/*]
  • Fixed a bug where the coins would not be gathered.

    [/*]
  • Fixed a bug where M.Ark would heal twice when reparing him.

    [/*]
  • Fixed a bug where addons from the initial chest (those around M.Ark at run startup) where not applied. It\'s now working.

    [/*]
  • Fixed the \"Temporal chest perk\". You can now keep up to 50 coins of your last run.

    [/*]
  • Fixed the \"Stockpile perk\". You will now start with 50 carbon.

    [/*]
  • Fixed the \"Oh shiny rocks!\" perk. You now get 20% more resources with it (blue crystals and carbon)

    [/*]
  • Fixed the \"Money Express\" perk. Coins will now give you 20% more.

    [/*]
  • Fixing a bug where creating a trap at the end of the exploration timer would make them disappear.

    [/*]
  • Fixed the healthbar of M.Ark in multiplayer (the shield part was not updating).

    [/*]
  • Fixed some bad timing in the boss skills.

    [/*]
  • Fixed a bug where you would revive an infinite number of time against the boss after buying a F.A.I.L device at the shop.

    [/*]
  • Fixed a bug where you would be cloned by M.Ark after using a F.A.I.L device bought at the shop.

    [/*]
  • At the end of the demo, you now come back to the lobby insteand of the end of demo screen.

    [/*]
  • Fixed a bug where you could have twice the same item in the shop.

    [/*]

And probably many more, like invisibile ones and some graphical tweaking here and there.

As usual, thanks everyone for you help and for you amazing support.

\nKritter is more and more polished everyday because of you <3

[ 2025-08-06 15:07:53 CET ] [Original Post]
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