The spaceship Mission Ark 182 (please, call him M.ark) crashes on an unknown planet. Damaged but not destroyed, M.ark activates a survival protocol: creating fighting robots called Kritters to protect and repair him.
YOU are one of them : a fragile, clueless pile of scrap metal with a mission far too big for your tiny frame. But through failure, learning, and repetition, you’ll grow stronger. Explore a hostile world, battle bizarre enemies and uncover the secrets behind M.ark’s crash.
Rise again, adapt and push forward.
Kritter, you are our only hope.
Kritter is a top-down roguelite combining hack 'n' slash and base-building elements. Playable solo or with up to 4 players online, the goal is to defend your spaceship against enemy hordes and gather the necessary resources to repair it.
YOUR KRITTER, YOUR HERO
You embody a Kritter, a type of combat robot created by M.Ark, your spaceship. You have complete control over your Kritter: you will need to juggle between your main weapon, heavy weapon, and constructions to protect M.Ark and attempt to escape this hostile planet.
AN ADVENTURE IN TWO PHASES
A TIME TO DEFEND
During a game, monsters will surge towards your spaceship in "waves". Each time you survive a wave, you'll earn a reward to evolve your Kritter. Will you upgrade one of your attacks? Heal yourself? Opt for more resources? Each game is unique, and your choice will be crucial.
A TIME TO EXPLORE
Between monster waves, you'll have a brief respite. This will be your chance to explore the surroundings in search of valuable resources needed to build defenses or improve your Kritter's statistics. However, beware, as this respite will be short-lived! Always keep an eye on the timer because when it reaches 0... Another wave will hit. Don't leave M.Ark defenseless.
CHOOSE YOUR GAMEPLAY

Your Kritter adapts to your playstyle! You can opt for different classes that drastically change the gameplay. Currently, the game features 3 classes:
The Defender: In this form, your Kritter fights in melee combat with a sword. It can leap into the air and crash down on groups of enemies. The Defender can also build a scarecrow to distract and lure monsters wherever desired. The Defender is sturdy and can construct solid stone walls.
The Engineer: Your Kritter fights here at mid-range with a flamethrower. A true war machine, the Engineer also shoots sharp nuts around him. It can place turrets that automatically target your opponents. The Engineer is more fragile than its counterparts but more destructive.
The Tracker: Your Kritter wields a sniper rifle here; the Tracker can take down targets from kilometers away. It also has a mortar shot for area damage and can place mines along its path to greet those foolish enough to follow. The Tracker creates barriers that its shots can pass through. Handy!
AN OVERWHELMING THREAT
Despite your efforts, it's highly likely that defeat will occur at some point. M.Ark will then rewind time, bringing you back to its cockpit, and everything will need to be done again... Well, almost everything! You'll be able to upgrade your Kritter or M.Ark between games using soul crystals! These major upgrades will make life easier for you: adding a shield around M.Ark, adding a radar to know where enemies are coming from, enhancing your strength, boosting your resources, increasing your life... The choices are numerous!
A STORY THAT UNFOLDS OVER TIME
Kritter is a story of time. When you lose, you rewind time; when you play, you battle against time... The story itself unfolds within this temporal chaos. M.Ark is the narrator of the story... But M.Ark suffers from amnesia! With each defeat, with each return to its cockpit, the story will progress. It is through advancing that M.Ark will gradually remember the reason for our presence here.
DYING IS MORE FUN TOGETHER
Kritter is a demanding game that will require you to face death more than once... So what's better than facing it together? Invite your friends, form squads of up to 4 players, and discover the exciting story of Kritter in cooperative play!
Hello my Kritters!\n\nThis week we have the privilege of being part of the No Time To Loot festival on Steam!\nThe perfect moment to try Kritter and other amazing indie games.\nAnd also the perfect time for a Kritter Demo Update :)\n
This is M.Ark speaking...
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/8e2dab873412b429ce19f44c99b82165fe3c017e.png\"][/img]
The previous Kritter update brought a lot of amazing features, but also a lot of bugs. \nSo I had to step up and hunt those nasty critters (got it? critters? Kritter? haha).\n\nBut I also had to take a step back. (Up, back ... where could I step next?)\nI realized that I may have been too much. That I was non stop speaking and I understand how overwhelming it could be.
\nTo counter that, I will no longer haras you everytime you come back after losing, but you will have the possibility to talk to me. But in case you miss my presence, I will also ALWAYS BE WATCHING YOU HAHAHAHA. I mean, I\'ll be there with you, inside myself. How weird is that?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/79f762d1d34f8857ee639e3615b538e493870c41.png\"][/img]
I\'m trying to be clearer
It occured to me that what I\'m expecting from you is not always crystal clear, so I made more visible indications...
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/6f3a30602028f09f9d3c32e1e79201a9729362f7.png\"][/img]
I updated the Skill Tree
Before I rework the entire design of the skill tree, I am still adjusting some things. \nSuch as the traps that are now unlocked in the first tier of the skill tree and my own lvl 2 that increase walls health. Isn\'t great?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/4b2e0c8f9e7971f15f7737d786080e69d7d54391.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/603b25d8e82f3e98c10ac599eebea5d2572d4044.png\"][/img]
I fixed some nasty bugs
Alright, for quite some time my force field was weird and when you guys came defend me in co operation, my force and my own health were NOT working at all. \nSo I reworked the all thing and it\'s now working properly.\n\nI also had some issues with reswources consumption when upgrading a module or building a defense in co-op, but it\'s now fixed.\n\nWeirdy, it came to my attention that the radar module was not visible in co-op, it\'s okay now.
\nOther thing, the language selection dropdown was kinda stuck when using a gamepad and it\'s now okay.\n\nI also noticed that the limits of the main area were gone so I put new ones.
That\'s it everyone. Have a great time trying to defend me!\nI know you were expecting more but don\'t worry the \"more\" part is under heavy development ;)
See ya!
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