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The spaceship Mission Ark 182 (please, call him M.ark) crashes on an unknown planet. Damaged but not destroyed, M.ark activates a survival protocol: creating fighting robots called Kritters to protect and repair him.

YOU are one of them : a fragile, clueless pile of scrap metal with a mission far too big for your tiny frame. But through failure, learning, and repetition, you’ll grow stronger. Explore a hostile world, battle bizarre enemies and uncover the secrets behind M.ark’s crash.

Rise again, adapt and push forward.

Kritter, you are our only hope.

Kritter is a top-down roguelite combining hack 'n' slash and base-building elements. Playable solo or with up to 4 players online, the goal is to defend your spaceship against enemy hordes and gather the necessary resources to repair it.

YOUR KRITTER, YOUR HERO

You embody a Kritter, a type of combat robot created by M.Ark, your spaceship. You have complete control over your Kritter: you will need to juggle between your main weapon, heavy weapon, and constructions to protect M.Ark and attempt to escape this hostile planet.

AN ADVENTURE IN TWO PHASES

A TIME TO DEFEND

During a game, monsters will surge towards your spaceship in "waves". Each time you survive a wave, you'll earn a reward to evolve your Kritter. Will you upgrade one of your attacks? Heal yourself? Opt for more resources? Each game is unique, and your choice will be crucial.

A TIME TO EXPLORE

Between monster waves, you'll have a brief respite. This will be your chance to explore the surroundings in search of valuable resources needed to build defenses or improve your Kritter's statistics. However, beware, as this respite will be short-lived! Always keep an eye on the timer because when it reaches 0... Another wave will hit. Don't leave M.Ark defenseless.

CHOOSE YOUR GAMEPLAY

Your Kritter adapts to your playstyle! You can opt for different classes that drastically change the gameplay. Currently, the game features 3 classes:

  • The Defender: In this form, your Kritter fights in melee combat with a sword. It can leap into the air and crash down on groups of enemies. The Defender can also build a scarecrow to distract and lure monsters wherever desired. The Defender is sturdy and can construct solid stone walls.

  • The Engineer: Your Kritter fights here at mid-range with a flamethrower. A true war machine, the Engineer also shoots sharp nuts around him. It can place turrets that automatically target your opponents. The Engineer is more fragile than its counterparts but more destructive.

  • The Tracker: Your Kritter wields a sniper rifle here; the Tracker can take down targets from kilometers away. It also has a mortar shot for area damage and can place mines along its path to greet those foolish enough to follow. The Tracker creates barriers that its shots can pass through. Handy!

AN OVERWHELMING THREAT

Despite your efforts, it's highly likely that defeat will occur at some point. M.Ark will then rewind time, bringing you back to its cockpit, and everything will need to be done again... Well, almost everything! You'll be able to upgrade your Kritter or M.Ark between games using soul crystals! These major upgrades will make life easier for you: adding a shield around M.Ark, adding a radar to know where enemies are coming from, enhancing your strength, boosting your resources, increasing your life... The choices are numerous!

A STORY THAT UNFOLDS OVER TIME

Kritter is a story of time. When you lose, you rewind time; when you play, you battle against time... The story itself unfolds within this temporal chaos. M.Ark is the narrator of the story... But M.Ark suffers from amnesia! With each defeat, with each return to its cockpit, the story will progress. It is through advancing that M.Ark will gradually remember the reason for our presence here.

DYING IS MORE FUN TOGETHER

Kritter is a demanding game that will require you to face death more than once... So what's better than facing it together? Invite your friends, form squads of up to 4 players, and discover the exciting story of Kritter in cooperative play!

Kritter: Defend Together
LJF GamesDeveloper
LJF GamesPublisher
2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Patch note - 0.9.4 - Battlechips

Hey Kritters!

Happy New Year! Were kicking off 2026 with a massive bang. We\'re releasing our second biggest update so far on the demo, the BattleChips Update is officially live on the demo! Weve overhauled how you build your character, added a ton of new gear, and introduced mechanics that will completely change how you approach every wave.

Jump in, experiment with the new toys, and let us know what you think!

[hr][/hr]

Show Off Your Build: The #KritterDT Contest!

To celebrate the update, were bringing back contests! Do you have a super-powerful combo or a build so funny it shouldn\'t work? We want to see it.

  • How to enter: Record your gameplay and share it on social media using the hashtag #KritterDT.

    [/*]
  • The Prize: The post with the most interactions will win 2 keys for the full version of Kritter!

    [/*]
  • Deadline: January 21st, 10 AM CET.

    [/*]

Make sure to check our full rules for criteria and stats details as well as the socials concerned. Ready your recorders!

https://drive.google.com/drive/folders/1Rw0pY8-LP7MwTwKuVAvLnx1St39q8vWL?usp=sharing

[hr][/hr]

Whats New in v0.9.4?

The BattleChips & Items Overhaul

Weve added over 30 new items featuring brand-new mechanics. The star of the show is the BattleChips system. You can now trigger powerful actions (skills, stat upgrades, loot drops) based on specific events:

  • Hitting or killing a target

    [/*]
  • Critting or Evading

    [/*]
  • Clearing a wave or opening a chest

    [/*]
  • Even being resurrected!

    [/*]

[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/3c3042fa840e608297a60479bb4f2b94f0803c50.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/d20963be45c2304e518e0c53505a0a90b951e7fc.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/c5f02780a95ce09fd93cf0b0be4ab2f639a75a50.png\"][/img][/carousel]

Expanded Player Stats & Status Effects

The depth of combat has evolved. You now have access to new stats like Lifesteal, Thorns, Critical Damage Multipliers, Evade, and Backstab Damage. We\'ve also separated Projectile Count and Size into their own dedicated stats so you can scale your power exactly how you want.

Watch out for (or utilize!) four new status effects:

  • Stunned: Electricity-based; stops movement and attacks.

    [/*]
  • Irradiated: Poison damage based on % of max health.

    [/*]
  • Burned: Flat damage over time.

    [/*]
  • Slowed: Reduced movement speed.

    [/*]

Skill Leveling & Luck Rework

The skill system is now much more intuitive. Skill gems provide different stats visible in the UI, and visual changes are now tied to Rarity tiers (Common at lvl 1, all the way to Legendary at lvl 11) rather than just levels 1-5.

Luck has also been reworked: it now gives you a % chance to find better quality rewards. If you stack your Luck over 100%, you gain a chance to upgrade that quality even further!

Defender Rework

The dummy was useful, but we felt it didnt quite fit the Defenders gameplay. It could draw aggro, but it didnt really let the player enjoy taking hits and retaliating.

So we replaced it with a shield, allowing the class to fully embrace its close-range, high-risk, high-reward DPS playstyle.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/5553511dca21c2ee8e0b80a8a6457c44b511d20b.png\"][/img]

Oh, and we launched our newsletter recently, so if you want some extra infos and such, feel free to join.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43124049/d5e1ff7e2afab83b7f59535ec28ff678e8844fb6.png\"][/img]

Thanks for reading, and we hope youll hop on our demo to check out all the changes! Here are the detailed patch notes for our favorite scrap-eater.

[hr][/hr]

Full Patch Notes v0.9.4

General

  • 30+ New Items added with diverse mechanics.

    [/*]
  • The Database: A new module in M.Ark replaces the chill corner. It catalogs every item in the game, with more features coming soon.

    [/*]

Gameplay

  • New Stats: Lifesteal, Thorns, Critical Damage, Evade, Projectile Count, Size (radius), and Damage to the Back.

    [/*]
  • Skill Gems: Reworked UI and progression; visual tiers at levels 1, 2, 4, 7, and 11.

    [/*]
  • Defender Rework: The Scarecrow gadget has been replaced by a Personal Force Field that absorbs damage for a few seconds.

    [/*]
  • Reward Screens: End-of-wave and Arena chest rewards have been buffed and made \"juicier\" with the new BattleChips UI.

    [/*]

Multiplayer

  • Gifting: You can now drop rewards on the floor for teammates instead of taking them yourself.

    [/*]
  • Sync Fixes: M.Arks shield health and run recaps now work correctly for clients.

    [/*]

UI & Graphics

  • Pause Menu: Now shows full character/M.Ark stats, your inventory, and skill levels.

    [/*]
  • Visual Cues: Incoming wave rifts now show red arrows on the ground for better clarity.

    [/*]
  • Hold Indicators: Added for actions that require a button hold.

    [/*]

Bug Fixes

  • Fixed a bug where the drill could be duplicated.

    [/*]
  • Corrected placement for various world deposits and camps.

    [/*]
  • Improved timing for Act 1 boss telegraphs.

    [/*]
  • Fixed \"No Damage\" BattleChip triggers.

    [/*]
  • Removed various annoying colliders and fixed language switching during runs.

    [/*]

[ 2026-01-15 16:26:30 CET ] [Original Post]
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