Ce qui fait de nous des hommes is an action-oriented FPS that immerses you in the relentless battles raging across a distant system.
Through the storyline, discover the story of the one nicknamed "the Lizard."
Try to achieve the highest score in arcade mode.
Get support from your friends in split-screen mode, where they can take control of a ground unit, the AC-1 fighter, or the electronic warfare device.
16 weapons to discover:
Multi-barrel cannon
Auto-cannon
Anti-aircraft cannon
Plasma weapon
50mm rocket basket
100mm rocket basket
Light missiles
Heavy missiles
Cruise missile silo
Ballistic missile silo
Shrapnel weapon
Mortar
Laser weapon
Ray weapon
Flamethrower
Mourner

4 Procedural Maps:
Desert
Cave
Tropical
Snow


Hello everyone! \nI\'m starting the year by uploading version 7.3.
Unfortunately, I haven\'t had the chance to test the MacOS build yet, so I preferred not to upload it.
I plan to find a solution soon as possible !
Additions:
Demolisher
[/*]Impulse weapon
[/*]Automatic loader
[/*]
Balancing:
Waves become larger over time in the cave (max 30 enemies per wave)
[/*]Adjustment of the power of the particle weapons
[/*]
Fixes:
Cave ceiling height readjusted
[/*]NPC1 reaches waypoint 1
[/*]Pitch issue with reloading sound when the gatling motor is running fixed
[/*]Spelling correction
[/*]Plasma sounds from chapter 1 restored
[/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45696291/e63c4e8d374e7b8ad435afa239bc70cd846aab04.png\"][/img]
[/*]
Hello everyone!\nHere is a summary of my work on version 7.2 of \"What makes us humans.\"
Additions:
Auto-save
[/*]Missile lock marker on the target
[/*]Simulator encompassing the tutorial, a rack, and a training dummy
[/*]Social media buttons on the main menu
[/*]Display of damage taken by the enemy
[/*]Ability to load, knock down, and crush the enemy
[/*]\"YouTube\" and \"Kofi\" buttons in the main menu
[/*]Reset button for campaign mode and arcade score
[/*]\"Skip mission\" button
[/*]Realistic trail for ballistic missiles
[/*]Startup popup summarizing the game state
[/*]Shaders with highlighted outlines
[/*]System for opening the doors in mission 2
[/*]Music in two parts (game and end menu)
[/*]
Balancing:
Updated weapon range considering the frame rate
[/*]
Fixes:
The tutorial target is destroyed on the first shot as intended
[/*]Particle weapons (flamethrower, ray gun, \"pleureur\") also hit shields
[/*]Ships no longer crash regardless of shields
[/*]Lizard movements better match engine physics
[/*]Cannot equip multiple weapons in a single slot
[/*]Removed the \"Skip mission\" button in simulation and arcade modes
[/*]Improved destructible objects
[/*]Transition screen compatible with resolutions higher than Full HD\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45696291/e63c4e8d374e7b8ad435afa239bc70cd846aab04.png\"][/img]
[/*]
Hello everyone!\nI am excited to announce that version 7.16 is now available!
Discover brand new graphics with new shaders featuring outlined contours and brighter, more vivid colors.
I will now focus more seriously on version 7.2.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45696291/e63c4e8d374e7b8ad435afa239bc70cd846aab04.png\"][/img]
Hello everyone! \nI\'m releasing version 7.15 this morning.\nIt\'s an unfinished version of 7.2.\nI\'m making it available because it still includes quite a few improvements compared to 7.1. \nFeel free to give me your feedback.\n\nAdditions: \n- Auto-save\n- Missile lock marker on the target\n- Simulator encompassing the tutorial, a rack, and a training mannequin\n- Social media buttons on the main menu\n- Display of damage taken by enemies\n- Ability to load, flip, and crush enemies\n- \"YouTube\" and \"Kofi\" buttons in the main menu\n- Reset button for campaign mode and arcade score\n- \"Skip mission\" button\n- Realistic trail for ballistic missiles\n- Popup at startup summarizing the game state\n\nBalancing: \n- Weapon range updated to account for frame rate\n\nFixes: \n- The tutorial target is destroyed on the first shot as intended\n- Particle weapons (flamethrowers, ray weapons, \"pleureur\") also hit shields\n- Ships no longer crash regardless of shields\n- Lizard movements better aligned with the physics engine\n- Cannot equip multiple weapons on a single slot
Hello everyone! \nVersion 7.1 is now live. \nIt introduces windowed mode, a redesigned main menu, but most importantly, the first mission of the story mode! \nNone of this is completely finished yet, but it works. :) \nI plan to add enemies, scenery, and secondary objectives gradually.\n\nThe next version should include two features close to my heart: the melee combat system and the second story mission. \nWhile the first mission mainly aims to showcase the general functioning of the story mode, from the second mission onward, we delve into the protagonist\'s experiences. \nI hope youll like it! :D\n\nHere\'s a summary of the changes:\n\nAdditions: \n- Windowed mode \n- Redesigned main menu \n- Redesigned HQ (probably not accessible yet, even though its in the game) \n- First story mission \n- Display of objectives on the HUD\n\nBalancing: \n- Increased firing range of impulse drones\n\nFixes: \n- Adjusted and improved sound for the ray weapon \n- The snowstorm works again \n- Shrapnel discharge works again in story mode \n- The sound volume drops to 0 during the pause menu \n- Ground plasma can now be destroyed by ballistic weapons \n- Turrets immediately stop firing upon destruction
Hello everyone!\nAlthough most of this update was already available in version 6.95, this new version still brings an important element for better understanding of the game mechanics: the tutorial mode!\nFor this reason, I took the time to share it with you.\nThe next version will be 7.1, which will mainly give you access to the unfinished prototype of the campaign hub, and the first mission of the scenario!\nI\'m already actively working on it.\nThanks to all, and have fun! ;)\n\nAdditions:\n\n Drone destruction animation\n Satellite laser \"Eperon\"\n Ability to enter firing coordinates of the Eperon via a numeric keypad\n New desert ground texture\n AC-1 canopy\n Ammo box in the desert\n Tutorial mode\n\nBalancing:\n\n Heartbeat accelerates each time you get hit when health is at 0.\n\nFixes:\n\n The ArachnoTank no longer spawns in the air\n Reduced unpredictable movements of the AC-1 thanks to the addition of a dead zone on the joysticks\n Enemy info now displays again on the ATH\n Turrets and ammo boxes no longer spawn inside the cave walls\n Changed text zones to sliders for volume control and camera sensitivity\n The map can no longer appear while the game is paused\n
Additions:\n\n- Animation of drone destruction\n- \"Spur\" laser satellite\n- Ability to enter the firing coordinates of the spur via a numeric keypad\n- New desert ground texture\n- AC-1 canopy\n\nBalancing:\n\n- Acceleration of heartbeat with each hit received when health is at 0.\n\nCorrections:\n\n- ArachnoTanks no longer spawn in the air\n- Reduction of unpredictable movements of the AC-1 thanks to the addition of a dead zone to the joysticks\n- Enemy info now displayed again on the HUD
Minimum Setup
- OS: amd64
- Processor: I5-3220Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD 4000
- Storage: 1 GB available space
Recommended Setup
- OS: amd64
- Processor: Ryzen 5 2200GMemory: 4 GB RAM
- Graphics: RX550
- Storage: 1 GB available space
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